danelkayam wrote:
How's level 36 for Anubits? And did I add skills to Velm well?
15 Group Shielding (Awesome skill, makes most stuff miss with magic and do really low melee damage)
15 Group Healing (With its max. 90 heal, it's perfect for healing that pesky, constantly dying Mipsy.)
2 Mesmerize (Good for groups of four, not sure if I should add more)
3 Innate Casting Haste (In tough battles, I get to heal more and mesmerize more and even do the occasional 10 damage with my staff if a monster's almost dead)
Rohane:
15 Damage Increase (Great Skill)
6 Critical Attacks (DEFINATELY need more of this, Crits rock and if it doesn't kill the monster it usually stuns)
9 Stunnning Strikes (Yes, I know, BAD)
Battle Taunt 1 (Useful in fast boss fights when a party member is dying and I can't heal them.)
1 Magic Resistance (*Barfs* Group shielding does the job)
Innate melee haste 4 (+3 from my armor) (Rohane often can attack twice in a row or even three times if the enemy is slowed)
Mipsy's skills:
15 Direct Damage (100 damage ftw)
8 Group Direct Damage (Meh)
8 Group Haste (<3 this skill)
1 Damage Shields (God this skill sucks)
1 Casting Haste (+3 from robe, mipsy is still slow with four haste)
14 Damage Increase (Her damage still sucks with this)
15 Multiple Targets (Wow this skill is terrible >_>)
5 Ranged attacks (+2 Don't see any difference from it)
Magic Res 1 (+2 useful skill)
SO anyways, I want to know how to add my skills from now on, in Evil, and in Insane.
Whenever Im unsure about levels, I usually check this guide
http://geocities.com/neoquest_2/suggestedlvls.html. It suggests 37 or 38 for Anubits. It also rates the bosses on how hard they are, tells what abilities they use, and lists some tips on the tougher ones. It hasnt let me down yet
With your skills, I think they're ok. The first time I played, I was really into maxing out the good stuff, but when I restarted on Evil, I realized that I didnt need to do that. Plus, some of the stuff I was maxing on was overkill and wouldnt even be best utilized until the last couple chapters. The weapons the bosses/monsters give out add points to different areas, making it obsolete to max out.
For example, right now my Velm is equipped with a
staff of equanimity which gives an automatic +3 boost in Group Healing and Group Shielding. So even if I only spend 12 skill points in those categories, the weapon maxes them, and I have extra points to spend elsewhere
Since its too late to change, and wont ruin the game anyway, its just something to think about when you start again. I like Mesmerize too. Ive never put more than 4 or 5 points into it, but most of the time I'll get a good 10-20 second slowdown if it isnt resisted.
Also, even though I put points in Velms Group Shield, I made sure to keep Innate Resistance skills high on all my characters. Later monsters can hit hard, and I liked having that extra defense. Same with Innate Haste. Even though I put points in Mipsy's Group Haste, I upped all their Innate Melee Hastes too. Just to get optimal turns before monsters.
Talinia was always a mystery to me as for what to do. I kept her Damage Increase high, and she does decent damage. At least at level 44. Its not as much as Rohane, but when Mipsy's Direct Damage is resisted or reduced, Talinia can sometimes come in with 60 or 70 damage. Also, I spent points up to 8 in Multiple Targets (cause I really love that skill) and I upped the Innates. After that, nothing seemed incredibly useful, except Shockwave, which sometimes gave a decent stun effect. Ive never used Ranged Attacks with her though, I couldnt decide if it seemed useful.
On Mipsy, I noticed that you 'meh-ed' at the Group Direct Damage. I would too. I use Talinia's Multiple Targets for only two purposes. One, to begin a fight and decide who to concentrate on first; and two, to finish off a near-dead monster while getting damage on another at the same time. Its also fairly useful in a fight where no monsters can heal. To have Mipsy doing the same thing when she could be doing something better seemed bleh in my opinion.
Im absolutely not a pro, and its your game, so my opinions are just here for consideration. Im just finishing Evil my first time, and havent done much in experimenting with different skill sets either. Whatever skills you realize you arent liking now can just be spent in different areas the next time. Normal isnt tough enough to allow terrible skill selection to be a huge problem. Its mostly just practice for Evil and Insane.
Happy luck!