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PostPosted: Mon Jan 30, 2006 10:54 am 
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Marth slashes Samus for -3 damage

EST here and im up way too early :P

Nice game system by the way skynetmain...im impressed, and also a little confused/overwhelmed lol

And Purin? Who's purin?

Edit: Oh i c. Thanks christopher


Last edited by endeavourl on Mon Jan 30, 2006 10:59 am, edited 2 times in total.

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 Post subject:
PostPosted: Mon Jan 30, 2006 10:58 am 
Way Beyond Godly
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Jigglypuff, its japanese name, means 'bouncy'. I think.


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PostPosted: Mon Jan 30, 2006 4:25 pm 
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Christopher wrote:
Oh, and nice set Divine.


Thanks. Yours too =D. Soren is cool. I've grown to like him after a while XD.

(I like Tormod a little better, but anyways, who cares XP)

*waits patiently for next 5:00*

Omg I'm having this new obsession with LoZ. Sheik = coolest character EVER. Especially when she plays that harp (is it a harp?). And Link is cool too (duh).


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 Post subject:
PostPosted: Mon Jan 30, 2006 5:17 pm 
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Four notes before I go to school:

1: The American programers were nice enough to provide a kitchy Japanese soundtrack with SSMB. I only play in that soundtrack since it is funner. Fox and Falco have good VAs; Mewtwo has the coolest evil voice out there; and Link sounds like .hack//'s Balmung :P (The joke being that they are both played by the same person). What I am getting around to is that: Jiggly = Purin; and Bowser = Koopa.

2: There is still a Super Scope on the field. -1 to 4; -2 to 2; or -4 to 1. Just making sure you know.

3: Regarding Healing: It is okay to heal again. While attacks are one per character per round for now, healing is unlimited per character per game regardless of whether or not they attacked. Some special abilities are healing ones and some special events are designed arond healing.

4: Special Events Preview: Wed and Sun will be special events days. Either a stage, boss, or Party Ball will appear to have some fun. The Fri 1700 PST to Sat 1759 PST round be Pokeball related. I will post hints and rules later for all of these events.


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PostPosted: Mon Jan 30, 2006 6:41 pm 
Beyond Godly
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Mr. Game and Watch uses a Super Scope on Samus for -4 damage.


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 Post subject:
PostPosted: Mon Jan 30, 2006 8:31 pm 
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Mario attacks Ness for -3 damage.


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PostPosted: Mon Jan 30, 2006 10:20 pm 
Beyond Godly
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Ness heals for +2.


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 Post subject:
PostPosted: Mon Jan 30, 2006 10:28 pm 
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Tested wrote:
Ness heals for +2.


Quote:
This round's specials: Ness - PK Magnet: This is an automatic ability. Ness can not attack or heal, but absorbs all attacks sent his way for the current round.


Since that was probably missed due to all the clutter, I will make you a deal. If you want me to change that to a Dr Mario hurts Ness for -3 (which would translate into a +3 heal at round's end), post your yea or nea by 1730 PST. If your yea or nea is not received, this will not count as your action. Thank you!


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PostPosted: Tue Jan 31, 2006 1:34 am 
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Luigi attacks Pichu for -3 damage


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 Post subject: Re: SSMB 2 (How to play on each update)
PostPosted: Tue Jan 31, 2006 1:55 am 
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Round 3


Story as of now:
None as of yet. Wait until Wednesday.

Preferred Attack format:[Character A] attacks [Character B] for -3 damage’ [Do not forget the underline, red, and bold.]

Simple Attack format:[Character A] attacks [Character B] for-3 damage’ [Do not forget the bold.]

Preferred Heal format:[Character] heals for +2 HP [Do not forget the green and bold.]

Simple Heal format:[Character] heals for +2 HP [Do not forget the bold.]

Examples of using Specials of most types (don’t forgets the same formats for damage and heals):

Luigi’s Fireball ability - ‘Luigi uses Fireball to hit Ice Climbers for -4 damage
Link’s Spin Attack - ‘Link uses Spin Attack to hit Zelda and Kirby for -3 damage each
Zelda’s Nayru’s Love - ‘Zelda uses Nayru’s Love to heal for +4 HP’ [Note: Nayru’s Love also reflects the next attack against Zelda back at the attacker or other effects to be revealed later.]

Luigi’s Fireball ability - ‘Luigi uses Fireball to hit Ice Climbers for-4 damage
Link’s Spin Attack - ‘Link use Spin Attack to hit Zelda and Kirby for -3 damage each
Zelda’s Nayru’s Love - ‘Zelda uses Nayru’s Love to heal for +4 HP’ [Note: Nayru’s Love also reflects the next attack against Zelda back at the attacker.]

Ness’s PK Magnet - This is an automatic ability. Ness can not attack or heal, but absorbs all attacks sent his way for the current round.
Mewtwo’s Teleport - This is also automatic. Mewtwo can not attack, heal, or be attacked for the current round.

Starting/Maximum HP = 50

Mario--------------------49
Luigi---------------------48
Peach--------------------49
Koopa------------------50
Dr Mario----------------50
Yoshi--------------------50
Pikachu------------------50
Pichu---------------------41
Mewtwo-----------------50
Purin---------------------50
DK-----------------------50
Capt Falcon-------------48
Fox-----------------------45
Falco---------------------50
Ness----------------------35
Ice Climbers-------------49
Kirby---------------------50
Samus--------------------30
Link----------------------48
Young Link-------------48
Zelda---------------------47
Sheik---------------------50
Ganondorf---------------50
Mr Game & Watch-----50
Roy----------------------50
Marth--------------------50


Round 3 Announcements:
1: Ness got +3 HP last round thanks to llama-chan and Ness' PSI Magnet special. (PFaces, your Mario v Ness attack didn't count since it was at Mon Jan 30, 2006 12:31 pm PST (3PM EST) and you had already made a move in that round).
2: Samus can not attack Roy or Pikachu. Sorry Samus fans and Roy/Pikachu haters.
3: Wednesday, I will introduce either Peach's Castle or Battlefield. Both come with unique effects. Just warning you.
4: I am considering allowing a few players to play as specific characters, but no decision yet.
5: I am leaning really heavily to getting rid of the After 1700 rule and instating one action per round.
6: Tested still has a move as of this post.
7: Roy's special is for all of the Roy fans out there that have been complaining.

This Round's Weapons:
3 Ray Guns: -3 damage to two characters

This Round's Specials:
Samus - Screw Attack: -3 damage to one character. Target can not attack or heal for the rest of the round
Roy - Double-Edge Blade: Roy can make unlimited attacks this round
Pikachu - Thunder Jolt: -4 damage to one character

Quick but important poll!
If you want to be polled (no need to enter), please post what timezone you are in, based on GMT. I am in PST which is GMT -8. This way I can keep track of double posts better. Thank you!


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I *heart* R
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 Post subject:
PostPosted: Tue Jan 31, 2006 2:56 am 
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Am I always next to post after the update?

Samus uses Screw Attack on Ness for -3 Damage and not being able to attack or heal

Can anyone tell I'm trying to get rid of ness?


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 Post subject:
PostPosted: Tue Jan 31, 2006 3:20 am 
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Pikachu uses Thunder Jolt to hit Ness for -4 damage

I didn't mean to heal Ness by attacking the last round--I just didn't read carefully enough to catch the PK Magnet special. *Shifts eyes* My mistake but I'll make up for it...(not a Ness fan)

Oh, and I've always said "Koopa" or "King Koopa" instead of "Bowser" so I like the name change. :P


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 Post subject:
PostPosted: Tue Jan 31, 2006 4:21 am 
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Marth takes good aim with his ray gun, charges it up, thinks to himself "woah, I love having a projectile!", and proceeds to shoot Ness and Samus, doing -3 damage to both of them.


Skynetmain, as long as i bold, color, and underline, you dont mind me doing this right?


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 Post subject:
PostPosted: Tue Jan 31, 2006 4:24 am 
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Ray Gun is cool XP.

Sheik uses the Ray Gun on Samus and DK for -3 damage each


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 Post subject: Calling All Ness Fans!
PostPosted: Tue Jan 31, 2006 4:32 am 
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Calling all Ness fans!

In Phase 3, there will be character changes. The bottom two characters may be replaced. That means if there is anyone who thinks a particular character should not make it to Phase 3, save Ness and Samus and attack some one else. I would not feel bad is Pikachu and Pichu don't make it to the next round.


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I *heart* R
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