Lorcanwolf wrote:
skizzy the wonder lizard wrote:
you know, if they are soooo worried about the economy so much that they refuse to give out more than 3k for games, then why don't they just put a freaking cap on EVERYTHING? shops, trading post, AND auctions. that way the stupid MSPP card wouldn't be a bajillion million killion neopoints which is lamer than lame.
When they answered that in the Editorial, I was furious. Making more rare items advailable will decrease their price, not making it harder to get Neopoints >.>
But you don't understand. Donna or whoever did that editorial is completely right. If anything, they should make the limit smaller (but only if they pump more items into the site). Inflation occurs when there are more Neopoints to be spent. If you raised game limits, there are more Neopoints to be spent on items. Therefore, it's easier to get NP and easier to reach your "goals". With more and more items being sold, the price will go up even more since more people can afford a certain item.
However, with less Neopoints in the economy, there are less neopoints to spend, forcing sellers to reduce prices and therefore allowing people to purchase the item at a price reasonable compared to what they can earn.
However, we don't want any of those. We want lots of NP, AND we want items. So, the ideal solution would be to keep NP caps on games and such where they are and to simply increase the amount of items put into circulation. More items means that the demand of the item will be met better. For an example, suppose there are 100 Maraquan Paint Brushes in existance. But there are 500 buyers. Since so many people want them, sellers can increase prices without worrying about it not being sold. But if there were 1000 Mara PBs, and still only 500 buyers, then sellers would have to reduce prices to compete.
Whew. That was a lot to type out.
But I hope someone agrees with me on this.