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 Post subject: Lost Desert Plot Discussion #37 (Split- Summary in 1st Post)
PostPosted: Sun Sep 25, 2005 6:16 pm 
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Continue with all the plotting here :)

Previous thread: http://www.pinkpt.com/forum/viewtopic.php?t=20912

- The plot
- The Fortune Teller
- The Temple of One-Thousand Tombs
- Repository
- Gift Shop of One-Thousand Trinkets - Currently has no use.

Here is an example of a map: http://tim.arlott.com/jas/tombmap.jpg
It is Jasujo's map that she made using the grid method posted by Cerise. Of course, there are many methods, this is just one to give you an idea.

Here is a handmade map by XenaAndGabrielle: http://img.photobucket.com/albums/v613/ ... ap-XaG.jpg
with an explanation of how she goes about it here.

Here is another map made by Twisted Sanity, who uses yet another mapping method: http://i2.photobucket.com/albums/y31/te ... ombmap.gif

Known Facts:

Eveyone's tomb, doors, and phrases are different.

Your tomb is the same to you each time you enter it.

All passages seem to be two way. You should be able to return to the room you came from. The door may not be in the same position, but one of the doors will return you. Some passages loop and may lead you to the same rooms over and over. Not everyone has a loop in their tomb, but if you do it's okay, just mark it and continue mapping.

There are three library doors and one statue room in each tomb. In the libraries, you can read a scroll, but the effects haven't been found yet. The statue asks for a prophecy, but the correct one hasn't been found yet.

Library doors
Image Image Image

The libraries should have these scrolls:

river - Fer, Djo, Tep, Kar
maze - Ben, Lat, Saf, Nem
astral - Ra, Set, Ahn, Kha

Here is an image posted my mcgeorge on neoitems displaying all the symbols and scrolls with their names.

Here is a post listing the item descriptions of each of the scrolls. The descriptions describe which library each scroll is in.

There are about 85 rooms, 5 doors in each room (a few might have a blank wall), and a total of around 425 doors.

If you read a scroll, you can't enter for 12 hours. If you get caught in a trap, you can't enter for 1 hour and your pet may temporarily be turned to a pile of sand. If you tell an incorrect prophecy to the faerie statue, you can't enter again for about 40 minutes.

There are 6 door colors and 4 door shapes. The riddles will only tell you the color and shape of the door you need.

Shapes:
A humble portal of stone (rectangle) [just a regular old door]
Mouth of the river (triangle) [think about it ... the place where a river starts will look like a triangle ... because it starts flowing out]
The aspect of a star (pentagon) [5 sides to a standard star]
Window into the soul (oval) [your eyes are ovalish]

Colors:
Blinding radiance of the sun (yellow) [the sun]
Thunderous clouds obscuring the sky (black) [makes it dark]
The waking dawn on the dunes (red) [at dawn, thing all look red]
Banks of the mighty river (green) [everything is green on the banks]
Kingdom of the lightgiver (blue) [the sky is the sun's (lightgiver's) kingdom ... and it is blue]
Bright guardian of the night (silver) [The moon is sort of silverish]

The combination does not tell you which symbol you need, but does limit your search to 12 possible doors to find your statue in.

After you find the Nuria faerie statue and go back to your library and read the scroll with the symbol that was on the statue's base, your pet now understands it. Nothing else has been seen to come of this as of yet, though.

The fortune teller's phrase has changed to: "I see ancient pharaohs laid at rest." You supposedly need to visit her and see this before moving on.

Then if you play a game of Pyramids, at the end you should see a parchment on the bottom of your screen. This looks to be a clue to rooms as each column has a number, color, symbol, and shape.

If you go the room under the single dot that your parchment describes, you will get an RE which gives you a dirty stone piece. Take that to the toy repair shop on Terror Mountain and you get a piece on your tablet. If you then go to the fortune teller, her phrase is changed:

"So... you've returned," she says. "Something remarkable is happening. I am receiving many images in my crystal ball, images of strange, distant places..."

"...yet I can't make out these images just now. Perhaps something will appear soon. You may view the Mysterious Tablet if you wish."


If the dirty stone piece that you get from your trapped room ends up being destroyed by Donny at the Toy Repair Shop (he sometimes has trouble cleaning it for some reason), then all you will need to do is go back to the temple immediately. Do not wait. You will receive a new piece that you can bring to Donny to try cleaning up.

A while after the first piece of your tablet is filled in, the fortune teller changes to this clue: "I see debris on a frigid battlefield."

That leads you to play a game of Snow Wars (not the flash game, the original HTML Battleship-like one), after which you should find your second parchment. On this one, you find the door under the double dots.

After the second piece, the fortune teller changes again, "I see a rivalry of five."

That leads you to place a bet and feed one of the poogle in Poogle Races to get the third parchment once you've placed your bet. On the third parchment, you find the door under the triple dots.

After the third piece, the fortune teller gives the next clue: "I see fortunes cast upon the waters."

This leads you to go to the Underwater Cavern. Simply go fishing, and you'll find the fourth parchment. You'll find the door under the four dots.

For the fifth clue, go to the fortune teller and get this message: "I see countless eyes." Then lose at Potato Counter and that gives you your next parchment. Find the door under the five dots and you're on your way.

On the sixth clue, the fortune teller says: "I see a great deal of fun." If you spin the Wheel of Mediocrity, then try to spin a second time, you'll get your sixth parchment. Find the door under the six dots to get the next piece.

On the seventh clue, the fortune teller will tell you "I see a rule that must be broken" Go to the Lever of Doom, and a pull will get you the parchment. You must have 100np on hand. The door under the seven dots will get your next piece.

The eighth clue, you are told: "Today's lotto number is [numbers]" Go to Kreludor, and fill in the Mining Corp. with the numbers, different to everybody. This'll get you the eighth piece of parchment, which will tell you which room to go to beneath the eight dot header.

For the ninth clue, the fortune teller says: "I see a tournament that rolled on." Go to The Krawk Island Deckball Championships. Then click on Players. If you scroll down, you will see Prince Jazan's name. Click on it and you will get your parchment. Follow the door under nines dots.

For the tenth clue, the fortune teller says: "I see a chia resting by a tree." Have one of your pets take a Tiki Tour. Your parchment should be on the first page after you sign up for the tour. Find the door under the ten dots.

For the eleventh clue, the fortune teller says: "I see you lost in the darkness." Play a game of Fetch while seeking any Faerie Dust (refresh the request screen until you get that for your quest.). Your parchment should appear at the lose screen (you do not need to find the item). Find the door under the eleven dots.

For the twelvth clue, the fortune teller says: "I see you giving into your dreams." Wish for a Hieroglyph Fragment at the Wishing Well and make a donation. Follow the door under the twelve dots.

Also, it seems the new clues are coming out at about 1:30 and 7:30 NST, every six hours.

Completed your Tablet?
Once you have done that, go and look at the first 3 comics for the plot. The symbols are embedded within the comic! Here's a list of where you can find the appropriate symbols:

LAT & FER (cup & paw) on 1-1
KHA (fish) on 1-2
SAF (the Y-thing) on 1-3
----------------
AHN (ankh) on 2-1
SET & RA (pillar & sun) on 2-2
TEP (eye) on 2-3

-------------------
DJO (2 flags) on 3-1
BEN (chick) on 3-2
NEM (river) on 3-3
KAR (leaf) on 3-4

If you hover over them, you can click it. Click them in the order as you see on your tablet, reading LEFT TO RIGHT, Top row to Bottom Row. If a symbol comes up 2x in a row, click it twice. 3x, click it 3x. (etc) Once you have done that correctly, a pop up will come up. It redirects you to the tablet, with an avatar + a translation to what the tablet means. Surprise, surprise, everyone's translation's are slightly different!

Now, go to the room that had the faerie in it. Tell it the translation that you were given to the statue. At the next screen, be sure to scroll all the way down. It's a bit long, but it's interesting.

Once you have submitted your translation, you will end back up in front of the statue. You can get out of that room by submitting an incorrect translation. You'll incur the regular lockout time and then start back in front of the tomb.

The Lost Desert map has changed and Sakhmet as well as other places have disappeared.

Sometime later, the Fortune Teller lets you in to a little gossip she's overheard.

She calls out to you again as you turn to leave. "Oh! I almost forgot. I heard something about a few of Princess Amira's ministers, who were outside of Sakhmet when it vanished. They're going to get that new scroll repository finished so that they can use it as a library, and try to figure out how to bring Sakhmet City back. I don't know when the project is starting, though."

The Repository!
Now if you look at the bare Lost Desert Map, on the TOP RIGHT corner you'll see footprints leading to the Repository. Click it!

You'll be faced with Grarrl guards and will be prompted to say something to them. You'll be given a few options. Depending on what symbol was on your faerie's statue, select one of the following:

AHN: "I'm here with extra charcoal for the caterers"
SAF: "I'm here with the royal census. You're not a Ruki! Get out of my way!"
KHA: "I don't have sand that color yet! Don't you know who I am?"
BEN: "I'm here to prepare food for your Elephante workers."
DJO: "Did that Anubis get its 15-minute break yet?"
LAT: "This sand contains traces of faeryllium. To the laboratory!"
FER: "You guys should drink more water before you get heat stroke."
RA: "That tent over there has insufficient ventilation. I'll have to write you a citation"
SET: "I know I'm late, but I'm here to deliver an important royal message"
KAR: "I'm the food specialist for your herbivore workers"
TEP: "I'm here to chronicle the construction of this repository."
NEM: "Have you thought about triple-glazing your windows?? It's fun and functional!"

The responses correspond with the name of the scroll that matches your faerie statue symbol. If you select the wrong response, you'll have a 30 minute wait before you can try again.

(NOTE: Make sure you have READ your understood scroll from the appropriate library in the tombs beforehand and it was the last scroll you've read. Otherwise your correct option will NOT show up.)

Once you have selected the correct option, you'll meet up with a nice-mannered character who asks you to get a diggin' to help dig out the repository!

Do it. And you'll get a handful of sand (and possibly other goodies!). However, you'll need to take it back to civilization before trying again. Time to retry is based off agility, so use your fastest Neopet.

Possible waiting times:
Agility: 0-30 every 3 hours
Agility: 31-45 every 2.5 hours
Agility: 46-60 every 2 hours
Agility: 61-75 every 1.5 hours
Agility: 75+ every hour


Image


Last edited by Matt on Sun Sep 25, 2005 9:17 pm, edited 1 time in total.

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 Post subject:
PostPosted: Sun Sep 25, 2005 6:22 pm 
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Location: In the land of o0ber ninjaness!
also this is a group effort cuz my friend has only dug once and he's as far as me and I've dug 10 times


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 Post subject:
PostPosted: Sun Sep 25, 2005 6:50 pm 
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Well, I'm still seeing the first picture, but I have the most recent message that says "The excavation is getting close to completely uncovering the scroll repository. Better keep digging!" Which is weird.


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 Post subject:
PostPosted: Sun Sep 25, 2005 6:54 pm 
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This is the scroll repo's header, if you look at the back it says wowsureisshi

I believe it's meant to say wow sure is shiny. I just wanted to post this because a pyramid, which is what it looks like, is made out of sand blocks last time I checked not anything shiny, this one looks like gold. Also the scroll repo pryamid(uncovered) is on it too.


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PostPosted: Sun Sep 25, 2005 6:57 pm 
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That could be misinterpreted with a different end letter. :roflol:


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 Post subject:
PostPosted: Sun Sep 25, 2005 7:00 pm 
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Chriso999 wrote:
That could be misinterpreted with a different end letter. :roflol:


I think TNT did that intentionally to give older players something to laugh about.


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 Post subject:
PostPosted: Sun Sep 25, 2005 7:01 pm 
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Chriso999 wrote:
That could be misinterpreted with a different end letter. :roflol:

I'd agree with that interpretation. :D


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 Post subject:
PostPosted: Sun Sep 25, 2005 7:07 pm 
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deadlypker wrote:
Image

This is the scroll repo's header, if you look at the back it says wowsureisshi

I believe it's meant to say wow sure is shiny. I just wanted to post this because a pyramid, which is what it looks like, is made out of sand blocks last time I checked not anything shiny, this one looks like gold. Also the scroll repo pryamid(uncovered) is on it too.


In Ancient Egypt, the pyramids would be covered in a limestone finish, which would give them a nice looking gloss. However, this finish eventually wore away, though you can still see part of it on one of the pyramids at Giza.
Also, if you look at the Lenny Conundrum, you will see that they aplied a special finish to it too, which probally would make it shiny.


<img src="http://img.photobucket.com/albums/v167/Pixalation/dasig.png" border="0">


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PostPosted: Sun Sep 25, 2005 7:13 pm 
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Finally got something from digging besides sand and oranges. A hand painted water jug is a nice find! I can't wait to see what part comes next! :)


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 Post subject:
PostPosted: Sun Sep 25, 2005 7:16 pm 
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Man, this 3 hour wait drags on!


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 Post subject:
PostPosted: Sun Sep 25, 2005 7:22 pm 
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I just think it is hillarious...people have been upset for a long time that agility "Didn't do anything" ...now that it does people are upset...I think this was a great joke on the part of TNT making it agility based :)


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PostPosted: Sun Sep 25, 2005 7:22 pm 
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I think the gift shop should be linked or at least mentioned in the first post, as it may be useful or at least start selling us overpriced souvenirs at some point in the near future.


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PostPosted: Sun Sep 25, 2005 7:24 pm 
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What happened to that 30 minute theory?! I liked that one alot better... :P


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PostPosted: Sun Sep 25, 2005 7:32 pm 
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jeffwulf wrote:
deadlypker wrote:
Image

This is the scroll repo's header, if you look at the back it says wowsureisshi

I believe it's meant to say wow sure is shiny. I just wanted to post this because a pyramid, which is what it looks like, is made out of sand blocks last time I checked not anything shiny, this one looks like gold. Also the scroll repo pryamid(uncovered) is on it too.


In Ancient Egypt, the pyramids would be covered in a limestone finish, which would give them a nice looking gloss. However, this finish eventually wore away, though you can still see part of it on one of the pyramids at Giza.
Also, if you look at the Lenny Conundrum, you will see that they aplied a special finish to it too, which probally would make it shiny.


Also the tops of many of the great pyramids were gold making it mainly white (the limestone covering) and having a gold tip (which was later chipped away and stolen)...


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PostPosted: Sun Sep 25, 2005 7:44 pm 
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New here, but been reading for a few days and some thoughts came to mind

1) I'm surprised nobody else has suggested the idea (unless I missed it), but it seems that it's just as likely that the moving the sand does absolutely nothing in relationship to uncovering the Repository. I have the suspicion that if nobody did anything it would still be uncovered to the current extent.

Sounds like it's only a delay tactic and the moving the sand is only related to the uncovering inasmuch that it's the same part of the Even, but none of us is *really* uncovering it.

2) The time it takes to be able to grab a pile of sand is definitely agility related. Initially I was at something above 2h 40min per cycle (I didn't get my time until a few cycles in) and I raised my Agility to 40 and slowly the cycle decreased to 2h 25min. It pretty much changed at a rate of roughly 1min per point of agil I pumped in.

Strangely, my cycle is now at 2h 20min. It happened while I was raising my defence and strength but I noticed no changes in the rate with the last 4 or 5 points of strength I pumped in, though I can't imagine how defence could alter it.

3) In something partially related to point 2, I'd think that if attributes had an effect, you'd have the following.

Agility - how fast a critter moves affects how long it takes. Pretty straightforward
Strength - how much weight a critter can handle affects how easily it can move (I mean if a handful of sand is just plain too heavy, movement = 0).
Defence - I see no way to relate this
Hit points - see defence
Intelligence - how smart a critter is could determine how long it takes before the critter realizes "What the...? I can just dump this in the desert!"

Eh. Just some musings on this latest stage of the Event. ;)


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