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 Post subject: Lost Desert Plot Discussion #27 (Split- Summary in 1st post)
PostPosted: Mon Sep 19, 2005 4:06 am 
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Continue with all the plotting here :)

Previous thread: http://www.pinkpt.com/forum/viewtopic.php?t=20712

- The plot
- The Fortune Teller
- The Temple of One-Thousand Tombs

Here is an example of a map: http://tim.arlott.com/jas/tombmap.jpg
It is Jasujo's map that she made using the grid method posted by Cerise. Of course, there are many methods, this is just one to give you an idea.

Here is a handmade map by XenaAndGabrielle: http://img.photobucket.com/albums/v613/ ... ap-XaG.jpg
with an explanation of how she goes about it here.

Here is another map made by Twisted Sanity, who uses yet another mapping method: http://i2.photobucket.com/albums/y31/te ... ombmap.gif

Known Facts:

Eveyone's tomb, doors, and phrases are different.

Your tomb is the same to you each time you enter it.

All passages seem to be two way. You should be able to return to the room you came from. The door may not be in the same position, but one of the doors will return you. Some passages loop and may lead you to the same rooms over and over. Not everyone has a loop in their tomb, but if you do it's okay, just mark it and continue mapping.

There are three library doors and one statue room in each tomb. In the libraries, you can read a scroll, but the effects haven't been found yet. The statue asks for a prophecy, but the correct one hasn't been found yet.

Library doors
Image Image Image

The libraries should have these scrolls:

river - Fer, Djo, Tep, Kar
maze - Ben, Lat, Saf, Nem
astral - Ra, Set, Ahn, Kha

Here is an image posted my mcgeorge on neoitems displaying all the symbols and scrolls with their names.

Here is a post listing the item descriptions of each of the scrolls.

There are about 85 rooms, 5 doors in each room (a few might have a blank wall), and a total of around 425 doors.

If you read a scroll, you can't enter for 12 hours. If you get caught in a trap, you can't enter for 1-3 hours and your pet may temporarily be turned to a pile of sand.

There are 6 door colors and 4 door shapes. The riddles will only tell you the color and shape of the door you need.

Shapes:
A humble portal of stone (rectangle) [just a regular old door]
Mouth of the river (triangle) [think about it ... the place where a river starts will look like a triangle ... because it starts flowing out]
The aspect of a star (pentagon) [5 sides to a standard star]
Window into the soul (oval) [your eyes are ovalish]

Colors:
Blinding radiance of the sun (yellow) [the sun]
Thunderous clouds obscuring the sky (black) [makes it dark]
The waking dawn on the dunes (red) [at dawn, thing all look red]
Banks of the mighty river (green) [everything is green on the banks]
Kingdom of the lightgiver (blue) [the sky is the sun's (lightgiver's) kingdom ... and it is blue]
Bright guardian of the night (silver) [The moon is sort of silverish]

The combination does not tell you which symbol you need, but does limit your search to 12 possible doors to find your statue in.

After you find the Nuria faerie statue and go back to your library and read the scroll with the symbol that was on the statue's base, your pet now understands it. Nothing else has been seen to come of this as of yet, though.

The fortune teller's phrase has changed to: "I see ancient pharaohs laid at rest." You supposedly need to visit her and see this before moving on.

Then if you play a game of Pyramids, at the end you should see a parchment on the bottom of your screen. This looks to be a clue to rooms as each column has a number, color, symbol, and shape.

If you go the room under the single dot that your parchment describes, you will get an RE which gives you a dirty stone piece. Take that to the toy repair shop and you get a piece on your tablet. If you then go to the fortune teller, her phrase is changed:

"So... you've returned," she says. "Something remarkable is happening. I am receiving many images in my crystal ball, images of strange, distant places..."

"...yet I can't make out these images just now. Perhaps something will appear soon. You may view the Mysterious Tablet if you wish."


If the dirty stone piece that you get from your trapped room ends up being destroyed by Donny at the Toy Repair Shop (he sometimes has trouble cleaning it for some reason), then all you will need to do is go back to the temple immediately. Do not wait. You will receive a new piece that you can bring to Donny to try cleaning up.

A while after the first piece of your tablet is filled in, the fortune teller changes to this clue: "I see debris on a frigid battlefield."

That leads you to play a game of Snow Wars (not the flash game, the original HTML Battleship-like one), after which you should find your second parchment. On this one, you find the door under the double dots.

After the second piece, the fortune teller changes again, "I see a rivalry of five."

That leads you to place a bet and feed one of the poogle in Poogle Races to get the third parchment once you've placed your bet. On the third parchment, you find the door under the triple dots.

After the third piece, the fortune teller gives the next clue: "I see fortunes cast upon the waters."

This leads you to go to the Underwater Cavern. Simply go fishing, and you'll find the fourth parchment. You'll find the door under the four dots.

For the fifth clue, go to the fortune teller and get this message: "I see countless eyes." Then lose at Potato Counter and that gives you your next parchment. Find the door under the five dots and you're on your way.

On the sixth clue, the fortune teller says: "I see a great deal of fun." If you spin the Wheel of Mediocrity, then try to spin a second time, you'll get your sixth parchment. Find the door under the six dots to get the next piece.

On the seventh clue, the fortune teller will tell you "I see a rule that must be broken" Go to the Lever of Doom, and a pull will get you the parchment. You must have 100np on hand. The door under the seven dots will get your next piece.

The eighth clue, you are told: "Today's lotto number is [numbers]" Go to Kreludor, and fill in the Mining Corp. with the numbers, different to everybody. This'll get you the eighth piece of parchment, which will tell you which room to go to beneath the eight dot header.

For the ninth clue, the fortune teller says: "I see a tournament that rolled on." Go to The Krawk Island Deckball Championships. Then click on Players. If you scroll down, you will see Prince Jazan's name. Click on it and you will get your parchment. Follow the door under nines dots.

For the tenth clue, the fortune teller says: "I see a chia resting by a tree." Have one of your pets take a Tiki Tour. Your parchment should be on the first page after you sign up for the tour. Find the door under the ten dots.

For the eleventh clue, the fortune teller says: "I see you lost in the darkness." Play a game of Fetch while seeking any Faerie Dust (refresh the request screen until you get that for your quest.). Your parchment should appear at the lose screen (you do not need to find the item). Find the door under the eleven dots.

For the twelvth clue, the fortune teller says: "I see you giving into your dreams." Wish for a Hieroglyph Fragment at the Wishing Well and make a donation. Follow the door under the twelve dots.

Also, it seems the new clues are coming out at about 1:30 and 7:30 NST, every six hours.

Completed your Tablet?
Once you have done that, go and look at the first 3 comics for the plot. The symbols are embedded within the comic! Here's a list of where you can find the appropriate symbols:

LAT & FER (cup & paw) on 1-1
KHA (fish) on 1-2
SAF (the Y-thing) on 1-3
----------------
AHN (ankh) on 2-1
SET & RA (pillar & sun) on 2-2
TEP (eye) on 2-3

-------------------
DJO (2 flags) on 3-1
BEN (chick) on 3-2
NEM (river) on 3-3
KAR (leaf) on 3-4

If you hover over them, you can click it. Click them in the order as you see on your tablet, reading LEFT TO RIGHT, Top row to Bottom Row. If a symbol comes up 2x in a row, click it twice. 3x, click it 3x. (etc) Once you have done that correctly, a pop up will come up. It redirects you to the tablet, with an avatar + a translation to what the tablet means. Surprise, surprise, everyone's translation's are slightly different!

Now, go to the room that had the faerie in it. Tell it the translation that you were given to the statue. At the next screen, be sure to scroll all the way down. It's a bit long, but it's interesting.

Once you have submitted your translation, you will end back up in front of the statue. You can get out of that room by submitting an incorrect translation. You'll incur the regular lockout time and then start back in front of the tomb.

The Lost Desert map has changed and Sakhmet as well as other places have disappeared.


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Last edited by Jasujo on Mon Sep 19, 2005 7:30 am, edited 2 times in total.

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 Post subject:
PostPosted: Mon Sep 19, 2005 4:11 am 
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New theory. For the .swf file we were discussing in the previous thread...

Can you guys check if the spinning scroll is the same sign as the one on the base of your statue? Mine is.


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 Post subject:
PostPosted: Mon Sep 19, 2005 4:13 am 
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i'm pretty sure it's just a coincedence. my faerie had fer.


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 Post subject:
PostPosted: Mon Sep 19, 2005 4:24 am 
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skizzy the wonder lizard wrote:
i'm pretty sure it's just a coincedence. my faerie had fer.


was the spinning scroll still a chick, or was it fer :D


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 Post subject:
PostPosted: Mon Sep 19, 2005 4:30 am 
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iuberwalrus wrote:
skizzy the wonder lizard wrote:
i'm pretty sure it's just a coincedence. my faerie had fer.


was the spinning scroll still a chick, or was it fer :D

The scroll has no relation to a person's statue... for me, the scroll was exactly as you described it, yet my statue was behind a Tep door and had Djo on the base.


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 Post subject:
PostPosted: Mon Sep 19, 2005 4:39 am 
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GIR wrote:
iuberwalrus wrote:
skizzy the wonder lizard wrote:
i'm pretty sure it's just a coincedence. my faerie had fer.


was the spinning scroll still a chick, or was it fer :D

The scroll has no relation to a person's statue... for me, the scroll was exactly as you described it, yet my statue was behind a Tep door and had Djo on the base.


Darn, oh well - thanks for clarifying.



Next theory:

Incorporating the prophecy on this card:

http://images.neopets.com/tcg/c_desert/0032_RV01.gif

To say something like "Prince Jazan will have a beautiful queen by his side" or "The ancient prince will cause the dissapearence of the Desert Capital and have a beautiful queen by his side."


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 Post subject:
PostPosted: Mon Sep 19, 2005 4:55 am 
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http://www.neopets.com/randomfriend.phtml?user=nuria

has that been discussed?


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 Post subject:
PostPosted: Mon Sep 19, 2005 4:59 am 
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iuberwalrus wrote:
Next theory:

Incorporating the prophecy on this card:

http://images.neopets.com/tcg/c_desert/0032_RV01.gif

To say something like "Prince Jazan will have a beautiful queen by his side" or "The ancient prince will cause the dissapearence of the Desert Capital and have a beautiful queen by his side."


I think though that the flavor text is more describing his ego and his plan than anything being a prophecy.

I've been interested more in the card "Forgotten Promise" which describes the scroll that Jazan had in his posession.
http://images.neopets.com/tcg/c_desert/0026_RI16.gif

Since the shrine is still reachable by normal means and is possibly tied to the arrangement (of course this may not have been done by Coltzan III... possibly an ancestor?), are we going to be triggering something puzzle (or perhaps prophecy) wise involving the shrine?

Bah, the plot bunnies have been working since this calm.


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 Post subject:
PostPosted: Mon Sep 19, 2005 5:08 am 
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skizzy the wonder lizard wrote:


Doesn't seem significant.




Runevalkyrie wrote:
I think though that the flavor text is more describing his ego and his plan than anything being a prophecy.

I've been interested more in the card "Forgotten Promise" which describes the scroll that Jazan had in his posession.
http://images.neopets.com/tcg/c_desert/0026_RI16.gif

Since the shrine is still reachable by normal means and is possibly tied to the arrangement (of course this may not have been done by Coltzan III... possibly an ancestor?), are we going to be triggering something puzzle (or perhaps prophecy) wise involving the shrine?

Bah, the plot bunnies have been working since this calm.


Ahah, I never saw this card... interesting that they have the actual words on there. Have you tried telling that to the statue or something yet?


UPDATE: does anyone have a link to Brucey B's tent... I heard on a site that TNT said it was somehow tied in with this plot.


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 Post subject:
PostPosted: Mon Sep 19, 2005 5:22 am 
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iuberwalrus wrote:
skizzy the wonder lizard wrote:


Doesn't seem significant.




Runevalkyrie wrote:
I think though that the flavor text is more describing his ego and his plan than anything being a prophecy.

I've been interested more in the card "Forgotten Promise" which describes the scroll that Jazan had in his posession.
http://images.neopets.com/tcg/c_desert/0026_RI16.gif

Since the shrine is still reachable by normal means and is possibly tied to the arrangement (of course this may not have been done by Coltzan III... possibly an ancestor?), are we going to be triggering something puzzle (or perhaps prophecy) wise involving the shrine?

Bah, the plot bunnies have been working since this calm.


Ahah, I never saw this card... interesting that they have the actual words on there. Have you tried telling that to the statue or something yet?


UPDATE: does anyone have a link to Brucey B's tent... I heard on a site that TNT said it was somehow tied in with this plot.


No dice with the card. Tried and got a big fat rejection.


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PostPosted: Mon Sep 19, 2005 5:24 am 
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iuberwalrus wrote:
Runevalkyrie wrote:
I think though that the flavor text is more describing his ego and his plan than anything being a prophecy.

I've been interested more in the card "Forgotten Promise" which describes the scroll that Jazan had in his posession.
http://images.neopets.com/tcg/c_desert/0026_RI16.gif

Since the shrine is still reachable by normal means and is possibly tied to the arrangement (of course this may not have been done by Coltzan III... possibly an ancestor?), are we going to be triggering something puzzle (or perhaps prophecy) wise involving the shrine?

Bah, the plot bunnies have been working since this calm.


Ahah, I never saw this card... interesting that they have the actual words on there. Have you tried telling that to the statue or something yet?


UPDATE: does anyone have a link to Brucey B's tent... I heard on a site that TNT said it was somehow tied in with this plot.


I don't think my guess is sound enough to try the text at the statue (Since it's not really a prophecy, but a decree), I was just basically running it up the flagpole so to speak.

Also,
http://www.neopets.com/desert/wartent.phtml
It's just has the generic "It's missing" error at the moment.


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PostPosted: Mon Sep 19, 2005 5:46 am 
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Runevalkyrie wrote:
I don't think my guess is sound enough to try the text at the statue (Since it's not really a prophecy, but a decree), I was just basically running it up the flagpole so to speak.

Also,
http://www.neopets.com/desert/wartent.phtml
It's just has the generic "It's missing" error at the moment.



I'll try something at the statue before I go to sleep.

And thanks for the link.

UPDATE: Looked at it again, really looks nothing like a prophecy now, I'll try...

"The ancient prince will make vanish the desert capital and marry the princess."

UPDATEx2:

You speak to the statue, but nothing happens...

...except that a trap door opens beneath you, and you find yourself sliding out into the desert sands.

The temple remains silent before you, but now the door is closed and you cannot enter... at least for a little while.

No go, good night everyone.


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PostPosted: Mon Sep 19, 2005 5:57 am 
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Well, I've just tried my 2nd door for the statue, with no luck. Knowing me, it'll be the last door I try.

At least NQ is keeping me occupied :)

Hopefully we get some new clues soon, this speculation is going to drive me mad soon x.x


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PostPosted: Mon Sep 19, 2005 6:02 am 
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skizzy the wonder lizard wrote:


63 months? izzit an account created by TNT? red herring?


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PostPosted: Mon Sep 19, 2005 6:03 am 
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Hey all Just adding a couple of points brought up in another board.
Thereis an hour out of the day that the sun is in the background of the temple. Is it possible you have to give your prophecy at that time of day?

Also since you get scarab-ed once you speak the prophecy perhaps its related to the swarm game or scarab 21 since they both remain in the lost desert and they deal with scarabs?


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