Continue here. I haven't really been following this puzzle (too time consuming), but I'll try to add to the summary anyway, with what I see from the last thread.
Previous thread:
http://www.pinkpt.com/forum/viewtopic.php?t=20465
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The plot
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The Fortune Teller
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The Temple of One-Thousand Tombs
Here is an example of a map:
http://tim.arlott.com/jas/tombmap.jpg
It is Jasujo's map that she made using the grid method posted by Cerise. Of course, there are many methods, this is just one to give you an idea.
Known Facts:
Eveyone's tomb, doors, and phrases are different.
Your tomb is the same to you each time you enter it.
All passages seem to be two way. You should be able to return to the room you came from. The door may not be in the same position, but one of the doors will return you.
There are three library doors and one statue room in each tomb. In the libraries, you can read a scroll, but the effects haven't been found yet. The statue asks for a prophecy, but the correct one hasn't been found yet.
Library doors
There are 85 rooms, 5 doors in each room, and a total of around 425 doors.
If you read a scroll, you can't enter for 12 hours. If you get caught in a trap, you can't enter for 1-3 hours and your pet may temporarily be turned to a pile of sand.
There are 6 door colors and 4 door shapes. The riddles will only tell you the color and shape of the door you need.
Shapes:
A humble portal of stone (rectangle) [just a regular old door]
Mouth of the river (triangle) [think about it ... the place where a river starts will look like a triangle ... because it starts flowing out]
The aspect of a star (pentagon) [5 sides to a standard star]
Window into the soul (oval) [your eyes are ovalish]
Colors:
Blinding radiance of the sun (yellow) [the sun]
Thunderous clouds obscuring the sky (black) [makes it dark]
The waking dawn on the dunes (red) [at dawn, thing all look red]
Banks of the mighty river (green) [everything is green on the banks]
Kingdom of the lightgiver (blue) [the sky is the sun's (lightgiver's) kingdom ... and it is blue]
Bright guardian of the night (silver) [The moon is sort of silverish]
The combination does not tell you which symbol you need, but does limit your search to 12 possible doors to find your statue in.
After you find the Nuria faerie statue and go back to your library and read the scroll with the symbol that was on the statue's base, your pet now
understands it. Nothing else has been seen to come of this as of yet, though.
The fortune teller's phrase has changed to:
"I see ancient pharaohs laid at rest." You supposedly need to visit her and see this before moving on.
Then if you play a game of Pyramids, at the end you should see a parchment on the bottom of your screen. This looks to be a clue to rooms as each column has a number, color, symbol, and shape.
If you go the room under the single dot that your parchment describes, you will get an RE which gives you a dirty stone piece. Take that to the toy repair shop and you get a piece on your tablet. If you then go to the fortune teller, her phrase is changed:
"So... you've returned," she says. "Something remarkable is happening. I am receiving many images in my crystal ball, images of strange, distant places..."
"...yet I can't make out these images just now. Perhaps something will appear soon. You may view the Mysterious Tablet if you wish."
If the dirty stone piece that you get from your trapped room ends up being destroyed by Donny at the Toy Repair Shop (he sometimes has trouble cleaning it for some reason), then all you will need to do is go back to the temple
immediately. Do not wait. You will receive a new piece that you can bring to Donny to try cleaning up.
A while after the first piece of your tablet is filled in, the fortune teller changes to this clue:
"I see debris on a frigid battlefield."
That leads you to play a game of Snow Wars (
not the flash game, the original HTML Battleship-like one), after which you should find your second parchment. On this one, you find the door under the double dots.
After the second piece, the fortune teller changes again,
"I see a rivalry of five."
That leads you to place a bet and feed one of the poogle in Poogle Races to get the third parchment once you've placed your bet. On the third parchment, you find the door under the triple dots.
After the third piece, the fortune teller gives the next clue:
"I see fortunes cast upon the waters."
This leads you to go to the Underwater Cavern. Simply go fishing, and you'll find the fourth parchment. You'll find the door under the four dots (see an example on XenaAndGabrielle's post
here- it's the fourth column you should refer to).