Good "morning" everyone.
I went to Neopets before coming here ... I wanted to see what I could figure out on my own. Here's a small report.
So I saw the new clue ... but I read it
incorrectly as "I see a rivalry of
fire." *laugh* So I was looking all over for some type of game that had fire in it. I couldn't find anything (non - flash) that seemed to really work.
Finally, I went back at read it again ... and saw that it was
five. I laughed pretty good when I realized that.
I tried turdles first ... then poogles ... and luckily, I just decided to feed my poogle as well.
So, I've finished piece 3 now. Yay!
Now, I've read all the threads here ... and want to comment explicitly on my "map" of the temple ... since it seems to be a common question.
My Map: I'll might scan a page from my stupid map today. But to start out with ... I did it all by hand ... and I had no colored pencils or anything. Just a pen and paper.
I just have 5 spaces I use to draw doors in for each room. As I enter a room, I give it a number to identify it. So, my first room has a "1" above it.
Then, I use the 5 spaces to identify each door. I use the letter E if it is a hallway door. I draw the shape if it is a colored door. Above colored doors, I say what symbol is above it. Below the colored doors, I write the color. If there are left or right arrows on the room, I just draw those to the side of the room. I used L for a Library.
Now, to label each hallway door/left arrow/right arrow. I go through one of the hallway doors. I look to see if I have seen that room before. If I have ... I put the number of that room below the E in the room I just came from. If I haven't seen the room ... I give the room a new number ... and put that new number below the E in the previous room. Same with the left right arrows ... I just do the same process. I tend to do left/right arrows first ... because by going left ... you can always go right from the room you end up in to return back. With hallway doors, it is harder to assure yourself you will make it back to the room before.
Do *not* use the back button on your browser ... that will not work, and just end up putting you in a trap and messing up your map.
Also, if there is a hallway door that leads into the room ... there will *always* be a hallway door that will return you back. It may be in a different position in the room ... but it will exist.
I just keep repeating this process until all E's and left/right arrows have numbers next to them.
My map gives me absolutely no geometry of things ... but just a way to move from room to room.
So, for instance, my first couple of rooms could look like this (it doesn't ... but just an example):
Code:
Room 1
Cup Fish Paw
Rectangle Circle E E Triangle -->
Blue Yellow 2 45 Black 2
Room 2
Paw Sun
<-- E E L Hexagon Circle -->
1 8 1 Black Blue 3
Now, when I want to get to a specific room ... I just follow the numbers backwards until I get back to the entrance.
This was an easy way to map ... but it takes a little time to find a route to a specific room. Notice I don't have a true map, just a guide to get from room to room.
There ain't nothin to it but to do it, though.
Sorry, I got windy again.