It's been such a long time since I rped here. I hope the sequel for Master will be as much as a succes as the original one. If any of the members who have not been with us since the beggining need anything clarified, feel free to ask me.
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“A long, long time ago, maybe more than one thousand years ago, before the kings and queens of Kalu brought peace and harmony to the land there was a great war going on. This war was between the creatures of darkness and the creatures of the light. Back in that time the dark and the light took up the same amount of space on the planet. They were competing to get more space. The beasts of the dark wanted to flood the earth with darkness, while the creatures of land wanted to illuminate the world. This war raged on for decades, maybe even hundreds of years. Both forces appeared equal until there came one moment in time when the light found their saviours. Pleading to the gods, those of the lights received a band of warriors, all gifted with magic powers. Back in that time most people had magic, but these people were different. Their powers were more than anyone had ever seen and they were so many of them. Each of them controlled something of the earth, whether it is earth, fire or air. And with these saviours, the people of the light forced the darkness into what is now the Forest of Tysm and one of those saviours surrounded the forest with the Desert of Onaclov, and then yet another formed the River of Phin. With these three barriers the people of the dark were locked in and all who tried to escape never mad it all the way out. Then the people of the light rejoiced and they called their saviours the Masters, or Mistresses, as some of them were women. Unfortunately as soon as the danger had passed, the Master and Mistresses just disappeared, leaving not a trace.”
The Truth is that the Masters never left. They stayed in Kalu, watching over the land in case anything should happen. But once a year, The Masters take a “day off”. On this special day, the Masters unite in each province, those in Rabah meet with those in Rabah, those in Limar meet with those in Limar. But this year it is special. A group of young Masters had just rescued the world from impending doom and to celebrate their accomplishment, all the Masters, from all the provinces, will meet in one place. The meeting place is a small island off the shore of Kalu. The people of Kalu have never sailed to the ocean, so they never discovered Kerguelen Isle. On this Island, in the middle of the Maracoch Sea, is where they shall meet and have a grand party with food, drink and much merriment. But the guests of honour have been kidnapped. By who, you may ask? Well, I shall answer. They were kidnapped by a group of magical entities called the “Game Masters”. The “Game Masters” have immense magical powers, but they can only use them in form of a game, but to them everything is a game. They are also a very prideful group and don’t believe that the Master should even be CALLED Masters. And for this they have taken, what they believe the strongest, smartest, and most agile Masters around and, after saving the world and all, our group of young Masters seemed like excellent targets. So now they must play this game, for if they don’t it means Game Over for all Masters.
[This is the sequel to A Master Adventure - The Rescue. The participants of this RP will be Anubis, Forest Majesty, Silja, White_Wolf, Trinity and myself. The bios shown are the original bios (these little brackety things here are written by Anubis. Don’t you dare laugh at my bio, I must have made this up about one year ago, so blah xD).
Here is some basic info on the Masters.
Information about the Masters
1. A female Master is called a Mistress.
2. All Masters have power over one particular thing, for example, Fire, Air, Water, Earth, Light, Glass, Sword, Bow, Speed, Flora, Fauna, Rain, Sand, etc.
3. There is never two Glass Masters, for example, alive at the same time. When one dies the other one is born.
4. Each Master has a special power concerning their “element”. This power is exclusive to them and not even previous Masters of the same “element” have had this power.
5. All Masters have more strength, stamina, agility (as in jumping power) and speed than a regular human does.
6. Masters look the same as a regular human, but all Master have a tattoo of an M on their forearm in order to recognize each other.
Rules and Random Things
1. Remember that you cannot be the same element as any one of the bios shown below. Only one is ever alive at the same time. However, you can decide something outside of the most commonly used elements.
2. Older people: if you wish to add something to your bio, or change it in any way, copy it from the first post, and paste it into a new post. Then feel free to change it. The element, name or character cannot be changed, but if you want to add personality from the last RP, or add to the appearance because your character gained a material item last time, feel free to do so.
3. We all have to be one year older than we were before. Or, depending on your character's birthday, only just two years older.
FOR THE REMAINING SPOT-- There are special character requierments for this spot, so PM me first and I will discuss them with you!
Here is the form.
Name:
Master/Mistress of:
Age (13-18 ):
Gender:
Province:
Description (Physical):
Personality (This is optional, though a few words will do.):
General Powers (what you usually use your powers for, look at mine for an example.
Special Power (The power exclusive to your character):
Here is my bio.
Name: Morianna
Mistress of Glass
Age: 15
Gender: Female
Province: Rabah
Description: Morianna has long black hair and crystal blue eyes. She is tall and slender.
Personality: Kind, loving and determined.
General Powers: She can control and created glass. She usually creates sharp throwing shards, but she can make anything out of glass, ranging from keys to swords.
Special Power: Morianna’s special Powers is called the Spyglass of Fear. She creates a mirror that bends the light in a magical way so that it reflects the person’s greatest fear. The glass it is made of is sturdy, but not indestructible, but most people are too absorbed by their fear to even realize it is just a reflection. She does not use this ability much.
This is Anubis' profile.
Name: Cameron
Master of Fire
Age: 16
Gender: Male
Province: Hulir
Description: Cameron has blonde hair and blue eyes and is stockily built, however never fat.
Personality: It'll come out
General Powers: Cameron can create fireballs with a wave of his hand
Special Power: Cameron can make people dream of whatever he wants them to dream of
This is Forest Majesty’s profile.
Name: Emra
Mistress of: Mistress of Air
Age: 12
Gender: Female
Province: Natil
Description: Long flowy black tresses with dark blue eyes. Slender and tall. But when is dealing with big magical forces hair turns a light blond and eyes a lighter shade of blue.
Personality: Sweet and kind though has much determination, and will fight till the end for her friends.
General Powers: Can summon any sort of wind and usually toys with them for fun, though has made a special weapon using her air gift, special arrows that fly through the air very swiftly using her beautiful bow.
Special Power: Besides the bow and arrows she is a extravagant healer]
Set by Dragonfire
Last edited by Morianna on Mon Jun 13, 2005 11:00 pm, edited 4 times in total.
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