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 Post subject: Variable Defense
PostPosted: Sun Jan 16, 2005 11:19 pm 
Beyond Godly
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Since IDB is down right now, can anyone give me a link to an cached version of the guide? Or just briefly explain to me here?


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 Post subject:
PostPosted: Sun Jan 16, 2005 11:33 pm 
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Well, here's the simple version.
There are three different amounts of defense the shield will do.
Let's say there was a shield that could block 1, 3, or 6 fire icons.

If your defense is less than your opponents strength boost, you'll block only 1.

If the defense boost of your pet is equal to the strength boost of the opponent's pet (Or the 1-Player Challenger), then you'll block 3.

If your defense boost is greater than your opponent's strength boost, it will block 6.


<robT> Name ONE thing that your windows comp can do that my MAC cant
<bawss> Right click.


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 Post subject:
PostPosted: Mon Jan 17, 2005 5:58 am 
Beyond Godly
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*sigh* This may sound stupid, but is there any way to know what you're oppoment's strenth boost is? Or is it their "difficulty" number?


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 Post subject:
PostPosted: Mon Jan 17, 2005 6:30 am 
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watericesage wrote:
*sigh* This may sound stupid, but is there any way to know what you're oppoment's strenth boost is? Or is it their "difficulty" number?


It's usually their difficulty level.
For example, a difficulty 75 opponent would be significantly easier than an 85 difficulty one.


<robT> Name ONE thing that your windows comp can do that my MAC cant
<bawss> Right click.


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 Post subject:
PostPosted: Mon Jan 17, 2005 11:13 am 
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why it says variable

but wait IDB is down :o NOOOOO...


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 Post subject:
PostPosted: Mon Jan 17, 2005 12:27 pm 
Beyond Godly
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Chao wrote:
Well, here's the simple version.
There are three different amounts of defense the shield will do.
Let's say there was a shield that could block 1, 3, or 6 fire icons.

If your defense is less than your opponents strength boost, you'll block only 1.

If the defense boost of your pet is equal to the strength boost of the opponent's pet (Or the 1-Player Challenger), then you'll block 3.

If your defense boost is greater than your opponent's strength boost, it will block 6.


Are you sure this is how it works? I do think it works like this: For a specific defence boost, you will block 1 damage per icon. The next defence boost, you block 1.5 hp damage per icon it blocks. And so on and so forth.


<img src="http://img.photobucket.com/albums/v379/qanda/qandalitsiggy.gif" alt="Image hosted by Photobucket.com">


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 Post subject:
PostPosted: Mon Jan 17, 2005 5:41 pm 
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Qanda wrote:
Chao wrote:
Well, here's the simple version.
There are three different amounts of defense the shield will do.
Let's say there was a shield that could block 1, 3, or 6 fire icons.

If your defense is less than your opponents strength boost, you'll block only 1.

If the defense boost of your pet is equal to the strength boost of the opponent's pet (Or the 1-Player Challenger), then you'll block 3.

If your defense boost is greater than your opponent's strength boost, it will block 6.


Are you sure this is how it works? I do think it works like this: For a specific defence boost, you will block 1 damage per icon. The next defence boost, you block 1.5 hp damage per icon it blocks. And so on and so forth.


Yes, but i'm referring to the icons.
You can block six icons, but the rest defends on your defense boost.
So, if you have the 85 defense boost, you'll block 6x3.
You'd be blocking 18 damage, not icons.


<robT> Name ONE thing that your windows comp can do that my MAC cant
<bawss> Right click.


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 Post subject:
PostPosted: Fri Jan 28, 2005 1:30 am 
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... :o so wrong...

what matters is the standard def of a def weapon
so if the standard def icon is 3, it will block 3 * your def boost damage, and can't block more than what your opponent does to you (ie if your opponent does 1 damage, and you're supposed to block 5 damage, you only block 1 damage)

the displayed icon will vary, depends on who click first, and depends on your def boost and your opponent str boost ratio.

so whoever click second the formula of icon shown is this :
blocked icon shown = standard def * your def boost / your opp str boost


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 Post subject:
PostPosted: Fri Jan 28, 2005 1:33 am 
Beyond Godly
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Bleh! So confusing! But I think I've got it now... :P


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 Post subject:
PostPosted: Fri Jan 28, 2005 1:34 am 
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apranum wrote:
... :o so wrong...

what matters is the standard def of a def weapon
so if the standard def icon is 3, it will block 3 * your def boost damage, and can't block more than what your opponent does to you (ie if your opponent does 1 damage, and you're supposed to block 5 damage, you only block 1 damage)

the displayed icon will vary, depends on who click first, and depends on your def boost and your opponent str boost ratio.

so whoever click second the formula of icon shown is this :
blocked icon shown = standard def * your def boost / your opp str boost


Whoa. I had it wrong. Need to go study.


<robT> Name ONE thing that your windows comp can do that my MAC cant
<bawss> Right click.


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 Post subject:
PostPosted: Fri Jan 28, 2005 10:01 am 
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Chao wrote:
apranum wrote:
... :o so wrong...

what matters is the standard def of a def weapon
so if the standard def icon is 3, it will block 3 * your def boost damage, and can't block more than what your opponent does to you (ie if your opponent does 1 damage, and you're supposed to block 5 damage, you only block 1 damage)
the displayed icon will vary, depends on who click first, and depends on your def boost and your opponent str boost ratio.

so whoever click second the formula of icon shown is this :
blocked icon shown = standard def * your def boost / your opp str boost


Whoa. I had it wrong. Need to go study.


so it only blocks the needed amount...
pretty smart weapon, ehh


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