Retired Abilities/Faerie Abilities
The original Faerie Abilities were Battledome abilities that could be learned by releasing Bottled Faeries. These old abilities were retired and removed from the Neopets website when the Battledome closed down for renovations on October 17, 2012. They were replaced by the modern Faerie Ability system that is still in use today.
The old faerie abilities were divided into six types, each of which corresponded to one of the six types of bottled faerie that existed at the time. The type of ability that a Neopet learned when releasing a bottled faerie depended on the type of faerie that was being released. For example, opening a Bottled Water Faerie would teach a Neopet a water faerie ability.
In order to learn an specific ability, a Neopet had to meet the minimum level required for that ability and also had to have already learned all the preceding abilities of the same type as the desired ability. For example, in order to learn the Haste ability, a Neopet would have had to be at least level 8 and must have also already learned both the Spark ability and the Air Shield ability. If a Neopet released a bottled faerie but did not meet the requirements to learn a new ability, the released faerie would simply fly away and have no effect.
Air Faerie Abilities
These abilities could be learned by releasing bottled air faeries:
Dark Faerie Abilities
These abilities could be learned by releasing bottled dark faeries:
Earth Faerie Abilities
These abilities could be learned by releasing bottled earth faeries:
Ability | Level | Description | Effect |
---|---|---|---|
Magic Pebbles | 1 | This allows you to animate the rock around you and fire pebbles at your enemies. | Defence: 1×Water Defence |
Tough Skin | 3 | The power of the earth will harden your pet's skin, making it more difficult to hit. | Defence: 1×Water Defence |
Magic Berries | 6 | Creates magical berries for your NeoPet, or its friends, to eat. | Defence: For Neopets under level 50, gives you 1 - 4 Magic Berries, each of which heals 3 - 9 |
Burrow | 10 | By activating this ability, your pet will burrow out of harm's way when trying to evade combat. | Defence: 97.5%×Earth 97.5%×Air 97.5%×Water 97.5%×Fire 97.5%×Physical |
Negg | 12 | Creates a juicy Negg for your pet. | Defence: For Neopets under level 50, gives you 1 - 4 Basic Healing Neggs, each of which heals 5 |
Twisting Vines | 15 | This ability summons vines from the forest to twist around and attack your opponents. | Attack: 1×Darkness 1×Physical |
Great Feast | 19 | Create a feast fit for a king with this powerful ability. | Defence: Gives you 2 - 5 Magic Apples, each of which heals 2 - 21 |
Regeneration | 23 | The power of the earth will help your pet naturally heal faster than others. | Defence: 33% of lost |
Stone Legion | 38 | n/a | No effect. |
Fire Faerie Abilities
These abilities could be learned by releasing bottled fire faeries:
Light Faerie Abilities
These abilities could be learned by releasing bottled light faeries:
Ability | Level | Description | Effect |
---|---|---|---|
Magic Torch | 1 | The Magic Torch lights up dark areas and never goes out. | Attack: 1×Fire Defence: 1×Fire Defence |
Flash | 4 | Blind your enemies with this flash and escape from combat easily. | No effect. |
Bless | 7 | When your Neopet has been blessed, it will heal faster and also become stronger in combat. | Defence: 5 - 30 |
Sun Ray | 10 | A bright beam of sunlight that will help you defeat evil creatures. | Attack: 1×Air Defence: 1×Darkness Defence |
Psychic Blast | 13 | A psychic blast may overwhelm weak-minded opponents. | No effect. |
Mote Dance | 17 | Small motes will circle around your creature, protecting it from harm. | No effect. |
Restore | 22 | Restores some of your Neopet's health, and negates any bad things that may have happened to it. | Defence: 33% of lost |
Ascension | 28 | n/a | No effect. |
Water Faerie Abilities
These abilities could be learned by releasing bottled water faeries: