Games Master Challenge 2006
Template:EventAnnual The first ever Games Master Challenge was held between November 22, 2006, and November 30, 2006. During this event, users were asked to complete twelve Games Room related challenges that were issued by Aristotle A. Avinroo. Completing these challenges rewarded users with randomly selected items. The purpose of this event was to help familiarize users with the recently redesigned Games Room. This event marked the first appearance of AAA.
Five of the twelve challenges were "secret" challenges. These secret challenges did not include instructions for completing the challenge. Instead, the instructions were only revealed after a user had completed the secret challenge. This encouraged users to work together to figure out the conditions for completing each of these secret challenges.
Only scores and Flash Challenge Cards submitted on games from the Qualifying Games list counted toward the completion of challenges. In order for a submitted score to be counted, it also had to be 50 points or more.
Challenges
Challenge | Points |
---|---|
Get Your Feet Wet
|
1 |
Dive In
|
5 |
Secret Challenge Awww, My Favourite!
|
10 |
I'm Getting the Hang of This
|
20 |
Lonely No More
|
30 |
Finger Cramps
|
40 |
Hidden Gem
|
50 |
New Arrow Keys Required
|
70 |
Secret Challenge It's a Party!
|
100 |
Secret Challenge I Can't Choose Just One
|
120 |
Secret Challenge Sunlight? What's that?
|
150 |
Secret Challenge Nothing Better to Do
|
250 |
Prizes
After completing a challenge, users could go back to the challenge page and click on the present symbol next to the completed challenge to receive a randomly selected item from AAA. More difficult challenges, those that were worth more points, resulted in higher rarity items, while easier challenges, those that were worth fewer points, resulted in lower rarity items.
Qualifying Games
Trivia
- The Games Master Challenge was originally meant to end on November 29, 2006, but the end date was pushed back one day for unknown reasons.