Retired Abilities
This page is under construction | |
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All faerie abilities to be tabulated; levels; sponsor abilities, species abilities. |
Abilities are skills Neopets may use in the Battledome in addition to whatever equipment they have. Certain abilities are available for all Neopets, and each species has three exclusive abilities that are acquired at certain levels. Most abilities are Faerie abilities, and bestowed on a Neopet when they are blessed for releasing a bottled faerie.
Stances
These abilities are available to all species of Neopet. All but Berserk attack are available from level one. These act as multipliers applied to the damage given and received in a turn. They generate damage or defence icons as well, but these are not taken into account when calculating damage.
- Defend - damage multiplier of 0.8;
- Cautious attack - damage multiplier of 1;
- Normal attack - damage multiplier of 1.2;
- Jump and attack - damage multiplier of 1.3;
- Fierce attack - damage multiplier of 1.4;
- Berserk attack - damage multiplier of 1.5, obtained at level 50;
Damage multipliers for both parties are taken into account when calculating damage - for example, if both parties use fierce attack, each party is dealt 1.4 * 1.4 = 1.96 the damage they would have received if both parties had used cautious attack (1 * 1 = 1).
Faerie abilities
Faerie abilities are obtained from bottled faeries. A Neopet may be equipped with six different abilities at any one time, but may learn many more. They are activated (equipped) from a page accessible via the quick ref. Each different type of Faerie awards an ability from a different ability tree. To obtain a later ability from a faerie, all previous abilities must have already been obtained. Certain Neggs can also award some of these abilities.
Air
These abilities are obtained from Bottled Air Faeries.
Ability | Level | Description | Effect |
---|---|---|---|
Spark |
1 | A gentle bolt of electricity will help fend off your enemies. | None |
Air Shield |
5 | Gusts of wind encircle your creature when it is attacked and help fend off incoming blows. | Defends 1 x Air |
Haste |
8 | Your pet becomes faster in movement and combat. | Attacks 1 x Air, 1 x Physical |
Thunder Tail |
10 | The mighty Thunder Tail attack. | None |
Flight |
12 | This will allow your creature to take to the skies and fly. | None |
Dive |
17 | Dive into combat and surprise your enemy with this attacking advantage! | Attacks 1 x Earth, 1 x Light, 1 x Physical |
Invisibility |
21 | This will make you safe from attack. Well, as long as your enemies do not rely on their sense of smell. | None |
Diamond Dust |
28 | Attacks 1 x Light (although this does no damage)
May Freeze | |
Teleport |
38 | None |
Darkness
- Dark: Night Vision, Nightime, Temporal Leak, Shroud, Demon Breath, Shadow Health, Drain Life, Sink
Ability | Level | Description | Effect |
---|---|---|---|
Night Vision |
2 | Night Vision allows your pet to see at night. | Defence: 1 x Darkness |
Nighttime |
4 | Darkens an illuminated area | None |
Temporal Leak |
7 | Creates a bubble of slow time that will slow down all creatures that come near you. | None |
Shroud |
10 | Makes you 99% invisible to creatures of good faith. | None |
Demon Breath |
12 | Your pets demon breath releases a fearful stench that prevents most creatures from coming closer. | None |
Shadow Health |
17 | This will allow you to extend your creatures maximum life by borrowing defence from the shadow plane. | Heals proportionate to level. |
Drain Life |
21 | This evil ability allows you to steal health from another NeoPet in combat. | Drains 11% of the opponents hit points, up to 100 HP,
and uses them to heal the user. |
Sink |
30 | Defends 0.975 x all light, darkness, water, fire, and physical damage in a turn. |
Earth
- Earth: Magic Pebbles, Tough Skin, Magic Berries, Burrow, Negg, Twisting Vines, Great Feast, Regeneration, Stone Legion
Fire
- Fire: Smoke Screen, Fiery Roar, Fiery Gaze, Fireball, War Cry, Lava Spit, Song of the Volcano, Boil, Meteor Shower
Light
- Light: Magic Torch, Flash, Bless, Sun Ray, Psychic Blast, Mote Dance, Restore, Ascension
Water
- Water: Heal, Bubble Shield, Water Jet, Quench, Steam Shield, Water Breathing, Water of Life, Healing Vapour, Watery Guardian
Sponsor abilities
- Sponsor: (you cannot get these anymore) Improved Defend, Scorch, Frost, Dark Shield, Aura, Inertia, Psychic Attack