You begin your turn by either rolling the dice or playing a power up. If you choose to play a power up, you will still get to roll the dice afterwards. The number of tiles you move is equal to the amount you roll on the dice. If you come to a junction in the board, yellow arrows will pop up. To choose the way that you wish to go, simply click the arrow of the direction. The types of different tiles are: Home, Neopoint, Key, Powerup, Minigame, Portal, Location, Character, Alignment, and Treasure.
As you pass the neopoint, key, teleport or powerup tiles, they will activate. To activate all other tiles, you need to land on them.
You'll get 50 NP, a key, or powerup for passing the neopoint, key, and powerup tiles, respectively. Getting to a portal tile will give you the option of going through the portal or not.
If a player lands on a location tile, they get 200 NP. And if they land on the treasure tile, they get somewhere between 300-1000 NP, a random powerup, and a key of their choice.
Also, when a player lands on the same square as another player, they can choose whether to have a duel with them or not. A duel is playing rock, paper, scissors with them, and the winner chooses a power-up out of 3 randomly selected ones.
Types of Boards
There are 7 different boards to play Key Quest on, all with different designs, and 4 different maps.
Neopia Central (Map 1)
Haunted Woods (Map 1)
Terror Mountain (Map 1)
Chocolate (Map 2, appears randomly when choosing Neopia Central)
Springtime (Map 3)
Ti-Key (Map 4)
Spoo-Key (Map 1, appears randomly when choosing Haunted Woods)
Houses
The different houses have different advantages and disadvantages. These all depend on where the house is located. There are 4 different maps, but this guide only gives you details on the houses of the regular map.
FaerielandFaerieland: This house is relatively far away from the quest door, meaning that the game will finish later, and it is less likely that you will get there first. However, there are plenty of minigame tiles around it, meaning that you can pick up extra keys. There are also lots neopoint squares around, along with a key square. There is a real possibility of racking up points in this area. For 5-key games, this house has a big advantage because it provides the quickest route to pick up all 5 keys.
Haunted WoodsHaunted House: This house is the farthest away from the quest door, however there are three key tiles nearby, as well as powerup, minigame and neopoint tiles. This is a great place to get a decent haul. The route for getting all 5 keys in 5-key games is slightly long, though.
Lost DesertLost Desert: This house is very close to the quest door, therefore making it easier to get there quicker. There are also multiple key tiles nearby, along with the teleport, and a few minigames. The route for getting all 5 keys in 5-key games is longer than Faerieland, but shorter than Haunted Woods.
Neopia CentralNeopia Central: This house only has one key nearby, however it is very close to the quest door. It does have lots of powerups nearby, but not many minigames. In 5-key games the disdavantage of picking this house is that there isn't a straightforward route to get all 5 keys, so the player would likely have to rely on mini-games and power-ups.
Power Ups
There are many powerups to be found during the game. These help the person using them, but can severely hinder the person that they are used against. These are the possible powerups:
Rainbow Sticky HandRainbow Sticky Hand: This powerup can be very useful to the person using it. They get their pick of the other players' powerups, and they don't have to land on a powerup square. It can be annoying to the person who is on the other end of the powerup, as they permanently loose their powerup.
Misdirected CompassMisdirected Compass: This powerup causes the person who it us used on to reverse directions. This is not incredibly useful to the person using it unless someone is getting close to the Quest Door. It is then possible to use it to change their direction, making them come back the way they came. Also, if the person using it wishes to change their direction, perhaps to get somewhere quicker, they can use it on themselves. This can prove to be very useful. It can be a major pain for the player that the compass is used on, because it stops them getting to where they need to go.
Loaded Gummy DieLoaded Gummy Die: The Loaded Gummy Die can be very useful to the user. You basically get to choose what number you get on the next roll. This can be especially useful when close to the Quest Door. This doesn't really do much harm to anyone else, except for the fact that the person using it gets exactly where they want to be. One very useful feature is for landing on the treasure square.
Virtudice: When you use this power-up you'll guarantee to roll a 6 for your turn. This is a weaker version of the Loaded Gummy Die because you can't choose where exactly to land, but you'll still roll a 6.
Transporter HelmetTransporter Helmet: The Transporter Helmet can be very useful to the user, if annoying to the person it's being used on. It swaps the person using it with another player of their choice. This can be useful to the person using it, especially if it gets them closer to the Quest Door.
CatapultCatapult: This powerup can be extremely irritating to the person that it's used on. It shoots them back 'home,' which is back to where they started. This means that if they were close to the Quest Door, they have to go back around to it. It's a useful tool for stopping people getting there before you.
Bottled QuicksandBottled Quicksand: This powerup does not give the player using it a major advantage, unless it is a two player game. It causes the chosen player to miss a turn, missing out on any keys or points they may pick up that turn. Bad for obvious reasons.
Key GrabberKey Grabber: The Key Grabber is both extremely helpful to the user and extremely hindering to the person that it is used on. It takes one key from the chosen player, and gives it to the person using the card. This can give a huge advantage to the person using it, as it could be the last key they need to finish the game.
Distraction PotionDistraction Potion: The Distraction Potion can be really irritating to the person that it is used on. It allows the user to switch keys with another player, meaning that the person it is used on could end up with a double of one key. It could also be the last key the user needs before winning the game.
Mini-Games
They're activated when a player lands on a mini-game tile. The winner of the mini-game gets a reward, whether it'd be a key or a power-up.
Other Game Elements
A Character card is what happens when any player lands on a star with a question mark, where something happens that affects all the players, and could be either good or bad. Reward Charms are received when a player lands on an alignment square in which their token's alignments matches the faerie of the alignment square. If the token doesn't match the alignment square, then the player gets a Hex card, in which something bad happens. Random Events happen randomly and affect all the players, and can be either good or bad.
Characters
Bree: Places 3 new keys on the board.
King Skarl: All players get sent back to their home square.
Grimtooth: All players can only roll a 1, 2, or 3 for the next turn.
King Roo: All players can roll a 12-sided die instead of a 6-sided die next turn.
Jerdana: All players receive a random power-up.
The Dark Faerie Sisters: The colours of the keys get mixed around.
Reward Charms
The Air Faerie's Blessing: The player is allowed to move 3 extra spaces.
Everybody Deserves a Second Chance: The player is allowed to roll again.
The Light Faerie's Blessing: The player is protected from all negative effects for 2 turns.
An Unlikely Hero: The player's keys are safe for 2 turns.
Keep Those Feet Planted: The player is protected from direction or position changes for 2 turns.
A Visitor From Space: The player is allowed to choose a key square, land there, and collect the key.
To Battle!: The player is allowed to have a duel with another player.
Hexes
Random Events
Keys you can win from the different games
A 2 key game gives lead to the winner and nothing to second to fourth.
A 3 key game gives bronze to the winner, lead to second and nothing to third and fourth.
A 4 key game gives silver to the winner, bronze to second, lead to third and nothing to fourth.
A 5 key game gives gold to the winner, silver to second, bronze to third and lead to fourth.
Note: sometimes, there are ties for 2nd place thus, two or more players can get silver keys.
Prizes
Books
A Kau Summer
A Tale of Three Bruces
Book of Origami Paper
Bubble Sculptures
Chocolate Ogrin Cookbook
Day In The Life Of King Roo
Dress For Success
Fishing For Zafaras
Jetsam Teeth Maintenance
Kiko Pop-Up Book
Maraqua Colouring Book
More Than Carrot Cake
Neogarden Nimmo
Nimmo of Doom
Nimmo - Now and Zen
Ogrin Survivor
Planning Shenkuu Gardens
Scratchcard Secrets
Slugawoo Art
The Curse Of The Pirate Aisha
The Life of a Double Crosser
The Luckiest Babaa
The Plushie Coffee Table Book
The Secret of Treasure Island
The Tooth Story
Toast Treats
Whinny Meadows
Yurble Tales
Halloween Special
Haunted Mynci
Haunted Woods Reader
Scary Peophin Tales
Spooky Buzz Tales
Spooky Food Ideas
Spooky Kau Story
Spooky Korbat Stories
Spooky Skeith Adventures
Spooky Stories
Collectible
Anshu Stamp
Captain Tuan Stamp
Draik Guard Stamp
Everlasting Crystal Apple Stamp
Gelert Prince Stamp
Kazeriu Stamp
Master Vex Stamp
Monoceraptor Claw Stamp
Orange Draik Stamp
Petpet Growth Syrup Stamp
Roast Gargapple Stamp
Shenkuu Stamp
Shiny Purple Cowry Shell
Halloween Special
Halloween Aisha Stamp
Neggs
Blue and Red Checkered Easter Negg
Cookie Negg
Cool Negg
Frozen Negg
Icy Negg
Lemon Swirly Negg
Lime Swirly Negg
Negg
Purple Cybunny Negg
Purple Negg
Scrambled Rainbow Negg
Speckled Negg
Super Icy Negg
Ultra Icy Negg
Neohome
Chalkboard
Grundo Inspired Dresser
Heart Toast Sculpture
Orange Grundo Chair
Orange Grundo Wardrobe
Orange Kreludan Bed
Halloween Special
Spooky Nimmo Stained Glass Window
Special
Bri Codestone
Eo Codestone
Har Codestone
Kew Codestone
Lu Codestone
Main Codestone
Mau Codestone
Orn Codestone
Sho Codestone
Tai-kai Codestone
Vo Codestone
Vux Codestone
Zed Codestone
Zei Codestone
Bottled Air Faerie
Bottled Dark Faerie
Bottled Earth Faerie
Bottled Fire Faerie
Bottled Light Faerie
Bottled Water Faerie
Piece of a Treasure Map (#3)
Secret Laboratory Map (#4, #5, #6, #8, #9)
Biscuit Paint Brush
Camouflage Paint Brush
Cloud Paint Brush
Electric Blue Paint Brush
Ghost Paint Brush
Glowing Paint Brush
Snow Paint Brush
Speckled Paint Brush
Starry Paint Brush
Striped Paint Brush
Tyrannian Paint Brush
Wearable
Bone Vault Background
Cloudy Sky Background
Courgette Field Background
Ghostkerscarf
Ice Caves Background
Janitorial Closet Background
Moon and Stars Background
Neohome Background
Raining Doughnuts Background
Veiled Autumn Hat
Petpet
Abominable Snowball
Trivia
There is also an Open Beta page where players can play Key Quest there instead of the main page, where new features are tested out there.
On January 29, March 3, March 14, and April 30, 2009, between certain time frames of playing Key Quest, a player would receive double keys and an additional prize. Also, from October 17 to November 1, 2009, players received double keys when playing on the weekend.