User:Pinkgirl34/NQII Walkthrough

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Boss Strategy

Miner Foreman

  • HP: 50
  • Abilities: None
  • Difficulty: Easy
  • Recommended Level: 5

The Miner Foreman shouldn't be difficult to defeat, so it's recommended to fight him even though he's optional. Just make sure you are fully stocked on healing vials. If you have money to spare you can also buy 5-10 Flare potions to make the battle faster. Just make sure you heal whenever Rohane's health is in the red, and you should win easily.

Zombom

  • HP: 120
  • Abilities: 31HP Direct Damage, 18% Haste, 40HP Heal
  • Difficulty: Hard
  • Recommended Level: 11

Make sure you're fully stocked on Healing Vials, Healing Flasks, and at least 10 Blast Potions. He can do up to 31 damage in 1 turn and he's faster than you, so he can have up to 2 consecutive turns. So you have to really keep an eye out on Rohane's health, and healing is recommended when your health is lower than 50HP. He can heal, but fortunately, he doesn't heal too often.

Sand Grundo

  • HP: 130
  • Abilities: Critical Attack
  • Difficulty: Easy
  • Recommended Level: 14

He should be relatively easy to defeat, now that you have Mipsy. Damage potions shouldn't even be necessary, with Mipsy's powerful attacks. Keep an eye out for Mipsy's health because he can hit hard and gangs on Mipsy. Heal when Mipsy's health is below 35. Still though, it should be a fairly quick battle.

Ramtor (first time)

  • HP: 200 (only need to halve this amount)
  • Abilities: 18% Haste, Mesmerization, 43HP Direct Damage, 70HP Heal
  • Difficulty: Easy
  • Recommended Level: 16

Since you only need to halve his hitpoints, he should be very easy to defeat. You could defeat him lower than Level 16 if you want. Damage potions and haste potions shouldn't even be necessary. Save those for when you fight him for the second time.

Ramtor (second time)

  • HP: 200
  • Abilities: 18% Haste, Mesmerization, 43HP Direct Damage, 70HP Heal
  • Difficulty: Medium
  • Recommended Level: 19

When you fight him this time, it'll be more difficult than the first time, since you need to finish the fight rather than to halve his HP. Make sure you have 5 haste potions (you need some here, and the rest for fighting Leximp later on). He can hit with lots of damage, so keep an eye out on the group's health (especially Mipsy) and heal when your health is lower than 43. Damage potions are useful, but are not completely necessary and can be resisted. Even when he mesmerizes a group member you can still defeat him, and the battle just take slightly longer, but not much more difficult.

Leximp

  • HP: 150
  • Abilities: Stunning Strikes
  • Difficulty: Medium
  • Recommended Level: 20

{Note: Leximp is combined of Lexicon and Imp. Note that his victory speech mentions something about reading a book.)
Although it's optional, fighting Leximp is recommended, so you could get a weapon upgrade from him, and communicate with the Chias in Chia Oscuro, where there's a free inn. The Leximp is almost immune to Mipsy's magic, so Mipsy should be used for throwing damage potions instead of attacking. He picks on Mipsy and can hit her with lots of damage and even stun her, so be very careful of her health.

Kolvars

  • HP: 225
  • Abilities: 28% Haste, Critical Attack, 44% Slow
  • Difficulty: Medium-Easy
  • Recommended Level: 24

He should not be difficult to defeat. Since he can haste himself and slow you down, it's recommended to use haste potions, since you probably don't have a lot of skill points for Mipsy's Group Haste yet. Just like Leximp, he also resists Mipsy's magic, but resists not as much as Leximp does.

Scuzzy

  • HP: 400
  • Abilities: 36HP Group Direct Damage, 32% Slow
  • Difficulty: Medium-Easy
  • Recommended Level: 29

He should not be too difficult to defeat either because fortunately, he doesn't resist Mipsy's magic that much. Just keep an eye out on the group's health, since he can attack with 36HP Group Direct Damage, and the fight shouldn't take long.