Cellblock
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Cellblock is a strategy board game similar to Gomoku. It is played in the dungeons of Darigan Citadel by Master Vex, who created the game and challenges his prisoners and promising freedom should they beat him (no one has), but merely lies to pass the time with them.
Gameplay
Users play against a computer to be the first to line up an unbroken row of five pieces horizontally, vertically, or diagonally. To progress through the game, users challenge the opponents by paying a challenge fee with Neopoints, and beat succesivly harder opponents in a "best of x" style contest. As the opponants get harder, the number of rounds it takes to beat them in raises with it. Once all opponents are defeated in the first tournament, a new tournament is started with more difficult opponents. If a user loses against any opponent, they can face off against them again, but need to pay the challenge fee.
In the first tournament four pieces of both players are set in an "X" in the middle of the board, and users can only place new game piece next to another game piece on the board. In Tournament 2-10, pieces can be placed anywhere on the game board, and in Tournament 11 and beyond, zero game pieces on the board, and rock hazards are placed to block gameplay, requiring the user to use a different strategy.
A reward of 4 times the Neopoints used to challenge an opponent is given for each opponent defeated, with a maximum of 5000 Neopoints each day (similar to other games such as Pyramids and Scarab 21). Upon reaching this max, Cellblock can no longer be played until the next day. Reaching this max is will take several games of play to reach, but after playing up to tournament 11, the max can be reached in just a few rounds.
Tournament 1 | Tournament 2 - 10 | Tournament 11 and beyond |
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Prisoner One - Clop | ![]() |
Prisoner Two - Barallus | ![]() |
Prisoner Three - Squire Meekel | ![]() |
Prisoner Four - The Yellow Knight | ![]() |
Prisoner Five - Number Five | ![]() |
Guard One - Galgarrath | ![]() |
Guard Two - Haskol | ![]() |
The Warden - Master Vex | ![]() |
Playing Tips
- Try to form an unblocked "three" (three in a row) each turn
- failing that convert a three into a four (to force the other to block
- never let the other guy keep an unblocked three
- if you have an unblocked four you can not be stopped from winning
- Try to cluster your three's in clumps o make auto matic threes and blocked fours
- A good trick is to make three's in such a way that you make three(s) in other directions - two or more unblocked three's mean that you will make an unblocked four and there is nothing they can do.
- Ignore the initial diaganal as it's a no hoper.
- See also: Lord Matt's Win at Cellblock guide.
Master the basic techniques and understand that the AI makes the same mistakes every time (always falls for the same set ups) and you can soon develop a pattern to thrash this player without really thinking.
Secret Three's
As well as having three in a row something that more subtal but just as good is 1-space-2 this is also considered a three but is slightly more powerful as another stone at either end or the middle (three locations) could make it a four.
Even better but very hard to get is 1-space-1-space-1 it's harder to spot (for you) and can easily become an unblocked four.
Trivia
- ...to be added...
External Links
- Game Link: Cellblock
- NeoDeck: Master Vex
- Neopets TCG: Master Vex, Locked in the Dungeon