Difference between revisions of "The Tale of Woe"

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The Swamp had five different areas. In one of them, there was a [[Two-Headed Hissi]] blocking the path out of the swamp. When the user clicked on him, they were told that one of the [[Hissi]]'s heads will always speak the truth, and the other will always lie. This seems like a set up to a [[wikipedia:Knights and Knaves|knights and knaves]] logic puzzle, where the player has to figure out which head to trust based on a clever question. However, the Hissi was too busy arguing with himself to listen to any questions you give it, so the problem cannot be solved in that way.
The Swamp had five different areas. In one of them, there was a [[Two-Headed Hissi]] blocking the path out of the swamp. When the user clicked on him, they were told that one of the [[Hissi]]'s heads will always speak the truth, and the other will always lie. This seems like a set up to a [[wikipedia:Knights and Knaves|knights and knaves]] logic puzzle, where the player has to figure out which head to trust based on a clever question. However, the Hissi was too busy arguing with himself to listen to any questions you give it, so the problem cannot be solved in that way.


The user must find a stick in the maze, and click on it to bring it into their Quest Inventory. They then must return to the Hissi and, by clicking on the stick in the inventory then on the Neopet, prod it. One of the Hissi's heads will deny that it was poked, so the other head must be telling the truth. This opens the way into the next section.
The user must find a stick in the maze, and click on it to bring it into their Quest Inventory. They then must return to the Hissi and, by clicking on the stick in the inventory then on the Neopet, prod it. One of the Hissi's heads will deny that it was poked, so the other head must be telling the truth. This opened the way into the next section.


====The High Woods====
====The High Woods====
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To make matters more complicated, the player had to make sure that the vines they combined were also long enough to reach the bottom of the cliff. Exactly how tall the cliff is was also different for different players. If the player made it too long, a monster at the bottom of the cliff would grab it and pull it away, and the player would have to go back through the woods to find more vines.  
To make matters more complicated, the player had to make sure that the vines they combined were also long enough to reach the bottom of the cliff. Exactly how tall the cliff is was also different for different players. If the player made it too long, a monster at the bottom of the cliff would grab it and pull it away, and the player would have to go back through the woods to find more vines.  


An effective way of determining which combination to use is to drop all vines at the clearing by clicking them in the inventory and clicking on the terrain, putting them into piles of type, and then trying with six of each in one's inventory until the user is shown a cutscene of the cliff, where the rope is too short. The user should add a vine from the next pile to the inventory, and continue doing so, testing after each vine, until the rope becomes too weak or the bottom is reached. In the former event, the last vine added should be removed, and a vine from the next pile included, with the process continuing.
An effective way of determining which combination to use was to drop all vines at the clearing by clicking them in the inventory and clicking on the terrain, putting them into piles of type, and then trying with six of each in the Quest Inventory until the rope is strong enough and the player is shown a cutscene of the cliff, where the rope is too short. They then had to add vines from the other piles to increase the rope's length without decreasing its average strength too much. They started by adding a vine from the next pile to the inventory and test for the rope's length again, until the rope became too weak or the bottom is reached. If the rope became too weak, the player should have removed the last vine and moved on to the next pile.  


Once the vine-rope reaches the base of the cliff, the three Neopets could climb down and begin exploring the Deep Woods.
Once the vine-rope reaches the base of the cliff, the three Neopets climbed down and began exploring the Deep Woods.


====The Deep Woods====
====The Deep Woods====
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In the Deep Woods, there were thirty different areas. In one of them, the player found the doorway to Ilere's residence, but needed to solve a magical combination lock to go inside. The lock was opened by seven [[Ghost]] [[Meepit]]s that the player had to find in this part of the Woods.  
In the Deep Woods, there were thirty different areas. In one of them, the player found the doorway to Ilere's residence, but needed to solve a magical combination lock to go inside. The lock was opened by seven [[Ghost]] [[Meepit]]s that the player had to find in this part of the Woods.  


When the user first encountered a Meepit in the forest, it would run away. In order to collect it, they needed to offer it Meepit Juice. The player had to send a score of 400 points or more at the [[game]] [[Meepit Juice Break]]. This placed a glass of Meepit Juice into the Quest Inventory.  
When the user first encountered a Meepit in the forest, it would run away. In order to collect it, they needed to offer it Meepit Juice. The player had to send a score of 400 points or more at the [[game]] [[Meepit Juice Break]] which placed a glass of Meepit Juice into the Quest Inventory.  


The next time a Meepit is encountered, clicking on the Juice in the inventory, then clicking on the Meepit, will offer the juice to the [[Petpet]]. The juice will splash through it, however, and the Meepit would run off again. Sophie realised that she could turn the juice into Ghost Meepit Juice, and maybe they could drink it then. When fed Ghost Meepit Juice, the Meepis became entranced and followed as part of the Quest Inventory.
The next time a Meepit is encountered, clicking on the Juice in the inventory, then clicking on the Meepit, offered the juice to the [[Petpet]]. The juice splashed through it, however, and the Meepit would run off again. Sophie realised that she could turn the juice into Ghost Meepit Juice. When fed Ghost Meepit Juice, the Meepits became entranced and followed the group as part of the Quest Inventory.


All seven Meepits had to be taken to Ilere's tree. The only way to lower the stone barricade was to put the Meepits on the seven spots of light in front of tree. Clicking on the Meepit picture in the Quest Inventory, then on the floor, would cause the seven Meepits to hop onto the spots. However, the each Meepit had to go to a specific spot - player could rearrange the Meepits by clicking on two of them to swap their positions until they got the right combination. A Meepit who was in the correct spot would dance, a Meepit that was one spot away would look happy, a Meepit that was two spots away would stare, and a Meepit that was three spots away would look sad.  
All seven Meepits had to be taken to Ilere's tree. The only way to lower the stone barricade was to put the Meepits on the seven spots of light in front of tree. Clicking on the Meepit picture in the Quest Inventory, then on the floor, would cause the seven Meepits to hop onto the spots. However, the each Meepit had to go to a specific spot - players could rearrange the Meepits by clicking on two of them to swap their positions until they got the right combination. A Meepit who was in the correct spot would dance, a Meepit that was one spot away would look happy, a Meepit that was two spots away would stare, and a Meepit that was three spots away would look sad.  


When all the Meepits were dancing, the stone door will move and Ilere's home will be open.
When all the Meepits were dancing, the stone door will move and Ilere's home will be open.

Revision as of 14:00, 16 November 2014