Difference between revisions of "The Tale of Woe"
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(→The Curing Potion: ingredient tables. Also, removed potion->outcome tables to just have the outcome image.) |
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This was Sophie's last try at making the cure. "If this one's not safe, then I don't know what I'll do..." | This was Sophie's last try at making the cure. "If this one's not safe, then I don't know what I'll do..." | ||
===The Meepit Oaks Sanitorium for the Psychologically Fragile=== | |||
In the next step, the player helped Gilly explore the abandoned asylum, [[The Meepit Oaks Sanitorium for the Psychologically Fragile]]. After Gilly got past the animated gravestones and possessed trees that the player had battled during an earlier step, she was chased inside the asylum by a crowd of zombies. The player found Meepit Oaks by clicking on the mist in between two buildings at the top centre of the Neovia map. | |||
The asylum consisted of a maze of several rooms: an admissions lobby, a dining room, an outside courtyard, a supply room, and a cell block with five cells. The staff and patients are either dead or missing. Each pair of rooms was connected by identical looking hallways. In each hallway there were six doors - one led back to where the player had come from, one led forwards to the next room, and all the others led back to the same hallway. Which door did what was chosen at random for each player. | |||
As they explore, the player and Gilly find journal pages scattered in different rooms that describe the last days of the sanitorium's head nurse, [[Lucy]] the [[Acara]]. She and two other asylum staff - [[Dr. Valus]] the [[Scorchio]] and the janitor [[Miles]] the [[Nimmo]] - had been left in charge of Meepit Oaks while the rest of the staff went back to their families in Neovia for Halloween. They must have become caught up in the Spirit of Slumber's spell, because they never returned, and when Dr. Valus visited Neovia the next day, the town was deserted. | |||
Together, the three remaining employees struggled to look after all the patients until help arrived in the charismatic, golden-eyed Dr. Alexander from [[Neopia Central]]. He brought a special elixir that made the patients subdued and easier to care for - it is left to the players to make the connection between Dr. Alexander and his elixir and Mr. Krawley and his Hissi Oil. Dr. Alexander gave Lucy a magic, glowing flower that would never wilt, and needed no sunlight or water. | |||
Dr. Alexander disappeared, and without the supply of the elixir, the patients became violent again. One of them escaped his restraints when Dr. Valus tried to feed him, and he let out the rest of the inmates. They attacked the remaining staff, and locked Lucy in one of the cells. | |||
Gilly and the player arrive in Meepit Oaks' admissions lobby. There, they can find a page of Lucy's journal and two lamps bolted to the floor. The bolts on one of the lamps have rusted through enough the Gilly can pull it up when the player clicks on it, and it gets added to the Quest Inventory. The lobby had doors leading to the left and right. The left hand door led to the dining room, and the right hand door led to the courtyard. | |||
The courtyard had four doors in it, one leading to the dining room, one to the lobby, one to the storage room, and one to the cell block (left to right). In the cell block, the player finds the way forward blocked by Miles' Petpet [[Zomutt]]. Lucy's journal provided a clue to how to placate the Zomutt - it seems it had buried a bone it had found in the courtyard. Returning there, the player could find where it was buried, but they needed a shovel to dig it up. | |||
Gilly and the player could find one in the storage room, along with the skeleton of the late Dr. Valus. It seems like he might have been looking for a weapon to defend himself with, but ironically, he had asked Miles to put a lock on the tool closet "so that Dr. Kirkbride will stop stealing gardening supplies". Searching Dr. Valus' pockets, they discovered a journal page and a key, but not to the tool closet. The player needed to fetch the key from Miles before they could get a shovel. | |||
Miles' corpse was in the dining room, surrounded by zombies. They would chase Gilly and the player away before they could reach Miles or the journal page. The player had to use the lamp from the lobby as an improvised weapon to shoo them off. The key was in Miles' breast pocket. The player could now unlock the closet and retrieve a shovel, and then use this to dig up the Zomutt's bone. | |||
This would occupy the Zomutt enough so that the player could enter the cell block. All the cell doors were rusty and locked. Dr. Valus' key would open only one, where the final journal page was: Lucy's cell. | |||
==Prizes== | ==Prizes== |