Difference between revisions of "Velm"
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'''Healing''' | '''Healing''' | ||
Heals one of your group members. When maxed out, a group member can be healed as much as 150 HP. Group Healing is usually a more popular choice than this because this can only heal one member at a time. | Heals one of your group members. When maxed out, a group member can be healed as much as 150 HP. Group Healing is usually a more popular choice than this because this can only heal one member at a time, and rarely do opponents attack a single player enough to outweigh the extra 60 HP from direct healing. | ||
'''Group Healing''' | '''Group Healing''' | ||
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'''Celestial Hammer''' | '''Celestial Hammer''' | ||
Velm's only magical attack. When max can do 45 damage an a 3 second stun. Not a popular choice because Velm's melee attack could be just as high as a magical attack. | Velm's only magical attack. When max can do 45 damage an a 3 second stun. Not a popular choice because Velm's melee attack could be just as high as a magical attack - the Hammer is best used for tactical timing advantages rather than the damage. | ||
'''Innate Melee Defense''' | '''Innate Melee Defense''' |