Difference between revisions of "Neopets: Treasure Keepers"

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{{construction|reason=Possibility of new items and expansion?Might be for holiday ocassion updates.}}
{{construction|reason=Possibility of new items and expansion}}
[[Image:Treasure_Keepers_image.jpg|right|frame|Neopets Treasure Keepers Logo]]
[[Image:Treasure_Keepers_image.jpg|right|frame|Neopets Treasure Keepers Logo]]
'''Neopets: Treasure Keepers''' is a [[wikipedia:Facebook|Facebook]] game co-developed by [[Neopets]] and [[Wikipedia:Meteor Games|Meteor Games]], the studio [[Adam]] and [[Donna]] went on to found after leaving Neopets. It was launched as a closed [[wikipedia:Software release life cycle|beta]] for [[Premium]] members on 16 June 2011, and was announced in open beta on August 20th, 2011, though it had been available to all players for more than a week before it was announced.  
'''Neopets: Treasure Keepers''' is a [[wikipedia:Facebook|Facebook]] game co-developed by [[Neopets]] and [[Wikipedia:Meteor Games|Meteor Games]], the studio [[Adam]] and [[Donna]] went on to found after leaving Neopets. It was launched as a closed [[wikipedia:Software release life cycle|beta]] for [[Premium]] members on 16 June 2011, and was announced in open beta on August 20th, 2011, though it had been available to all players for more than a week before it was announced.  
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*''Blank'' - The blank square makes up a good number of squares on the mini-map.  Generally, nothing will happen when a player lands on these squares though, occasionally, they will be rewarded with an item or some coins.  After a player has landed on one of the other spaces, they will become blank.
*''Blank'' - The blank square makes up a good number of squares on the mini-map.  Generally, nothing will happen when a player lands on these squares though, occasionally, they will be rewarded with an item or some coins.  After a player has landed on one of the other spaces, they will become blank.
*''Arrow'' - This space is like the blank.  Occasionally items and coins are found, but often nothing is.  If a player lands on it, the arrow image does not disappear.  Its main purpose is to direct the player through the mini-map at crossroads.
*''Arrow'' - This space is like the blank.  Occasionally items and coins are found, but often nothing is.  If a player lands on it, the arrow image does not disappear.  Its main purpose is to direct the player through the mini-map at crossroads.
*''Treasure'' - Resembles a treasure chest. Landing on this will give the player some items and coins.Then, it fades.
*''Treasure'' - Resembles a treasure chest. Landing on this will give the player some items and coins.
*''Movement'' - Resembles a four-way arrow.  Landing on this will either make the player go back 1-6 spaces, multiply their next roll by two or have them get a set roll for their next turn.Then, it fades.  
*''Movement'' - Resembles a four-way arrow.  Landing on this will either make the player go back 1-6 spaces, multiply their next roll by two or have them get a set roll for their next turn.
*''Search'' - Resembles an eye. Landing on this will open a Puzzle Solving WoU skill test.  If successful, the player will find coins, XP, and puzzle solving points.  If unsuccessful, they will get nothing.Then,it fades.
*''Search'' - Resembles an eye. Landing on this will open a Puzzle Solving WoU skill test.  If successful, the player will find coins, XP, and puzzle solving points.  If unsuccessful, they will get nothing.
*''Trap'' - Resembles a starburst. Landing on this will open a Reflex WoU skill test.  If successful, the player will earn XP and reflex points.  If unsuccessful, they will lose health points.Then,it fades.
*''Trap'' - Resembles a starburst. Landing on this will open a Reflex WoU skill test.  If successful, the player will earn XP and reflex points.  If unsuccessful, they will lose health points.
*''Random'' - Resembles a question mark. Landing on this has a variety of outcomes including items or coins being found; luck points found, items or coins being stolen, lost, or turned to sludge; random urges to do something that then fade, nothing happening, something not happening, and getting sent back tiles.
*''Random'' - Resembles a question mark. Landing on this has a variety of outcomes including items or coins being found; luck points found, items or coins being stolen, lost, or turned to sludge; random urges to do something that then fade, nothing happening, something not happening, and getting sent back tiles.
*''Puzzle'' - Resembles a puzzle piece. A player can not land on this piece, it blocks the way to part of the map.  If the player wishes to enter this part of the map, they can choose to go in the direction of the puzzle piece and stop, forfeiting their remaining steps on their roll, the space before the piece.  They must successfully complete a Puzzle Solving WoU skill test to open the area.  Additionally, they receive experience points and puzzle solving points when successful.  If unsuccessful, the way is barred and they are forced to go the other direction.  These areas make the path of the Adventure longer but often contain many treasure squares.Then, it fades.
*''Puzzle'' - Resembles a puzzle piece. A player can not land on this piece, it blocks the way to part of the map.  If the player wishes to enter this part of the map, they can choose to go in the direction of the puzzle piece and stop, forfeiting their remaining steps on their roll, the space before the piece.  They must successfully complete a Puzzle Solving WoU skill test to open the area.  Additionally, they receive experience points and puzzle solving points when successful.  If unsuccessful, the way is barred and they are forced to go the other direction.  These areas make the path of the Adventure longer but often contain many treasure squares.
*''Fight'' - These spaces are inhabited by any of several different bad guys. The player spins the battle wheel of uncertainty until they've defeated their opponent or been reduced to zero health points on allies and are return to the shop.  If the player is successful in defeating their opponent, they receive items, coins, experience points, and combat points.
*''Fight'' - These spaces are inhabited by any of several different bad guys. The player spins the battle wheel of uncertainty until they've defeated their opponent or been reduced to zero health points and are returned to their shop.  If the player is successful in defeating their opponent, they receive items, coins, experience points, and combat points.
*''Finish Line'' - Looks like a checkered streamer stretched between two poles.  Reaching this square ends the mini-map game and the player is rewarded with several items, experience points, and gets to keep any items and coins earned while playing.  They are then returned to their shop. Checker steamer does not fade.
*''Finish Line'' - Looks like a checkered streamer stretched between two poles.  Reaching this square ends the mini-map game and the player is rewarded with several items, experience points, and gets to keep any items and coins earned while playing.  They are then returned to their shop.


===Locations===
===Locations===
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==Achievements==
==Achievements==


As of October 2011 there are 166 different achievements that players can unlock.  Some of them reward the player with rare item codes that can be entered on the regular Neopets site to earn items.(In some cases, some of them are unable to work or glitch.)
As of October 2011 there are 166 different achievements that players can unlock.  Some of them reward the player with rare item codes that can be entered on the regular Neopets site to earn items.


Achievements fall into four major categories and several subcategories.  Some are visible, giving a player a goal to aim for, while others are hidden.
Achievements fall into four major categories and several subcategories.  Some are visible, giving a player a goal to aim for, while others are hidden.


*''Adventures'' - These are achievements earned while playing Adventures.  There are two subcategories.
*''Adventures'' - These are achievements earned while playing Adventures.  There are two subcategories:
**''Collecting'' - Awarded when a player collects a certain quantity of items or coins while playing Adventures.(Non-Glitch)
**''Collecting'' - Awarded when a player collects a certain quantity of items or coins while playing Adventures.
**''Exploring'' - Awarded by completing different adventures and getting the top rank in the ''Explorer's Guild''.(possible glitch)=Proven by my game,detail- After getting gold,you get NaN% and Infinity%. This may change according to the updates) 
**''Exploring'' - Awarded by completing different adventures and getting the top rank in the ''Explorer's Guild''.
*''Shop'' - These are achievements earned by doing certain actions in a shop.  There are four subcategories.
*''Shop'' - These are achievements earned by doing certain actions in a shop.  There are four subcategories:
**''Expansions'' - Awarded when a player upgrades their shop size a certain number of times.(Non-glitch)
**''Expansions'' - Awarded when a player upgrades their shop size a certain number of times.
**''Selling'' - Awarded when a player sells a certain volume of items either generally, or of a particular type and includes achievements for ''Decor Score'' and owning carpets.(Non-glitch)
**''Selling'' - Awarded when a player sells a certain volume of items either generally, or of a particular type and includes achievements for ''Decor Score'' and owning carpets.
**''Haggling'' - Awarded when a player earns 10% over the starting price while haggling a certain number of times.(Non-glitch)
**''Haggling'' - Awarded when a player earns 10% over the starting price while haggling a certain number of times.
**''Special'' - Awarded when a player has certain items in their shop or other things.(Non-glitch)
**''Special'' - Awarded when a player has certain items in their shop or other things.
*''General'' - These achievements are earned when a player reaches certain levels, opens their shop, or places a [[Slorg]] [[Petpet]] in their shop. There are three subcategories.
*''General'' - These achievements are earned when a player reaches certain levels, opens their shop, or places a [[Slorg]] [[Petpet]] in their shop. There are no subcategories.
*''Stories'' - These achievements are earned when a player defeats certain bosses or completes quests.  There are two subcategories.(Moderate glitch)= Proven to my game as regular quest achievement, detail- green bar disappear,shows icons,no counter This may change during the updates.)
*''Stories'' - These achievements are earned when a player defeats certain bosses or completes quests.  There are two subcategories.
**''Bosses'' - Awarded when a player defeats the three boss enemies, the ''Evil Money Tree'', ''Chigoreth'', and ''Silus the Swindler''.(Non-glitch)
**''Bosses'' - Awarded when a player defeats the three boss enemies, the ''Evil Money Tree'', ''Chigoreth'', and ''Silus the Swindler''.
**''Exploring'' - Awarded when a player completes Resistance ''Special Order'' Quests.(Non-glitch)
**''Exploring'' - Awarded when a player completes Resistance ''Special Order'' Quests.


==Interaction with Neopets.com==
==Interaction with Neopets.com==

Revision as of 03:09, 28 October 2011