Difference between revisions of "The Faeries' Ruin"
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(undo, Brynn may not know Kanrik is a criminal ;)) |
m (→Castle Nox) |
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The player has to choose five colours at a time, which then open in sequence. The player chooses these colours by clicking the light bulbs at the bottom of the control panel. The brass arrow cycles through the three colour choices as the player clicks. Once all five colours have been assigned, the doors open sequential left to right. Only one set of coloured doors can be open at a time - opening the green doors after you've opened the red doors will shut all the red doors. | The player has to choose five colours at a time, which then open in sequence. The player chooses these colours by clicking the light bulbs at the bottom of the control panel. The brass arrow cycles through the three colour choices as the player clicks. Once all five colours have been assigned, the doors open sequential left to right. Only one set of coloured doors can be open at a time - opening the green doors after you've opened the red doors will shut all the red doors. | ||
In certain | In certain rooms are staircases - when a group enters a room with a staircase, they will immediately go up or down it and out of the room at the other end. In other rooms, there are certain traps, as denoted by small grey tiles on the control panel. These traps - from [[Wadjet]]s - [[wikipedia:Indiana Jones and the Raiders of the Lost Ark|"Why did it have to be Wadjets?"]] - to [[scarab]]s (a reference to the [[Lost Desert Plot]]) - cause the group affected to miss whatever door opens next. Three of the tiles are not traps - one is a gold key, which must be found and used to unlock the front door - one is a room full of [[Usuki]]s, and one is a room full of [[ice cream]]. | ||
If two or more pegs reach the same room, the groups will join up and be represented as only one peg. This new group will stay together from then on. The group who found the key - or whatever group they eventually joined up with - must reach the front door first to unlock it for themselves and the others. | If two or more pegs reach the same room, the groups will join up and be represented as only one peg. This new group will stay together from then on. The group who found the key - or whatever group they eventually joined up with - must reach the front door first to unlock it for themselves and the others. |