Difference between revisions of "Habitarium"
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(Proofread a bit, added info to Life Cycle and basic descriptions of types of habitariums) |
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'''Professor Milton Clodbottle's Astounding Habitarium''' (or, more simply, the '''Habitarium''') is a [[game]] | '''Professor Milton Clodbottle's Astounding Habitarium''' (or, more simply, the '''Habitarium''') is a [[game]] in which players raise a group of [[petpetpet]]s inside one of Prof. Clodbottle's Habitariums. Much like a real-life [[wikipedia:formicarium|formicarium]], the petpetpets (P3s) work together to gather resources, build structures, and defend the Habitarium from pests, under the observation and occasional guidance from the player. Players can breed their desired mix of P3s in their Habitarium and customize buildings and P3s through colour changes. | ||
== Habitariums == | == Habitariums == | ||
When a player first establishes their Habitarium, they must choose one from three types that the Professor offers: | When a player first establishes their Habitarium, they must choose one from three types that the Professor offers: | ||
;Seedling Grove" | ;"Seedling Grove" | ||
: | : ''The trees provide nice shade for petpetpets to sleep under.'' | ||
;"Blossom Meadow" | ;"Blossom Meadow" | ||
: | : ''The flowers make this meadow smell... meadowy!'' | ||
;"Puddle Lake" | ;"Puddle Lake" | ||
: | : ''One Neopet's puddle is another Petpetpet's lake!'' | ||
Multiple P3s can harvest from a single tile, so it is uncertain whether the differences in the number of resources is meaningful (other than being able to lose more of those tiles to pests). | |||
=== Resources === | === Resources === | ||
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== Petpetpets (P3s) == | == Petpetpets (P3s) == | ||
P3s are the central characters of the Habitarium and act autonomously, with a basic level of intelligence. The player guides their P3s to perform desired tasks to advance forward in the game. | |||
=== Life Cycle === | === Life Cycle === | ||
Eggs | [[File:habitarium gems.png|right|frame|This meter determines the value of the gem obtained when the P3 dies. If this P3 were to pass on, the player would receive a 100 XP gem.]]Eggs depend on the species of the P3 on the nest when laid. The egg must be ''hatched'' by the player, and the resulting P3 will live on the Habitarium. If the population of the Habitarium reaches its limit, or if the player simply prefers not to hatch the egg right away, eggs can be stored ("''harvested''") in the player's bag to be hatched at a later time or discarded. However, if the egg is left too long in the nest, it will hatch on its own and the P3 will escape, giving the player no experience. | ||
When P3s pass on, they produce gems, and the value of these gems depends on the duration of their lives. In order to slow the P3 aging process, the P3s must be taken care of. Neglecting them by forcing them to work without rest or food will cause them to pass on earlier. To see the lifespan meter of a specific P3, the player must click on the P3 and toggle the panel at the bottom to the screen with three gems and a meter (shown at right). Once this meter reaches the end, the P3 automatically dies, and the player receives the highest valued gem, worth 150 XP. | |||
=== Status === | === Status === |