Difference between revisions of "The Faeries' Ruin"
Jump to navigation
Jump to search
Pinkgirl34 (talk | contribs) m (→Stabilization) |
|||
Line 822: | Line 822: | ||
Each turn's spell is composed of three parts: one somatic, one verbal, and one material. There are three choices for each of these actions, and the correct choice depends on the appearance of the core. Each of the somatic acts (the gestures) are coloured, and must match the colour of the energy around the core. The verbal actions vary in how loud the spell is: the bigger the orb, the louder the spell. | Each turn's spell is composed of three parts: one somatic, one verbal, and one material. There are three choices for each of these actions, and the correct choice depends on the appearance of the core. Each of the somatic acts (the gestures) are coloured, and must match the colour of the energy around the core. The verbal actions vary in how loud the spell is: the bigger the orb, the louder the spell. | ||
Finally, the different coloured powders for the material correspond to how bright the core is. If the core is clear with glowing cracks, it requires the white powder. If it is [[wikipedia:saturation|desaturated]] (grey), it requires the grey powder. If it is strongly colourised to look the same as the aura, it requires the black powder. | Finally, the different coloured powders for the material correspond to how bright the core is. If the core is clear with glowing cracks, it requires the white powder. If it is [[wikipedia:saturation (color theory)|desaturated]] (grey), it requires the grey powder. If it is strongly colourised to look the same as the aura, it requires the black powder. | ||
{| style="margin: 0 auto;" | {| style="margin: 0 auto;" |