Difference between revisions of "The Faeries' Ruin"

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m (→‎Shadow Phantoms: + 1 Skeith quip)
(→‎Deciphering Spells: add solution method)
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At the top of each spell is a title. Players decipher the codes by selecting different combinations of the seven symbols in the title: the correct combination will decipher the code and Xandra can decide if it is the right one or not.
At the top of each enciphered spell is a title with seven symbols. Players decipher the page by touching the three symbols in the title that correspond to the three ''least''-common symbols in the page of text below.  (This can be done quickly by estimation - the three correct symbols are quite rare, and the others in the title are quite common.  Although the page says "Click on the correct three title symbols in order to decipher this spell," order does not seem to matter.)  When the page is deciphered, Xandra can decide if it is the right one or not.
{| style="float:right;"
{| style="float:right;"
|http://images.neopets.com/faerieland/tfr_fa61c26562/p8_974fde1c81/glyphs.png
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Each spell has an index code consisting of glyph (one of those to the right) and a colour: sometimes, deciphering a spell will rule out all the spells with the same index code.
Each spell also has an index code consisting of a glyph (one of those to the right) and a colour.  Sometimes, deciphering a spell will rule out all the spells with the same index code.
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Revision as of 02:40, 21 November 2010