Difference between revisions of "The Faeries' Ruin"

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m (→‎Guidance: fix wrong-encoding character)
(→‎Suppression: copyedit, tips)
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Every turn, small spikes appear in the circle of energy around the core. The next turn, these spikes lurch out and try to zap members of the team. The player responsible for suppressing these spikes must cast shields around the team members to anticipate where the strikes will hit.  
Every turn, a few small spikes appear in the circle of energy around the core. The next turn, these spikes lurch out and try to zap members of the team, stunning them for a turn. The player responsible for suppressing these spikes must cast shields around the team members to anticipate where the strikes will hit.  


Each team member may have a shield placed in front of them, to the left, or to the right. These shields will absorb the strike that hits them directly. Strikes may go towards the left or the right of a player, as indicated by the angle at which the spike forms. Shields are assigned by clicking the spaces in front of the team members, and then clicking the button to lock them in place.  
Each team member may have a shield placed in front of them, to the left, or to the right. These shields will absorb any strike that hits them directly. Strikes may go directly at, towards the left side, or towards the right side of a player, as indicated by the angle at which the spike forms. Shields are assigned by clicking the spaces in front of the team members, and then clicking the button to lock them in place.  


The player starts out with ten shields to assign, but only regenerates one per turn.  If the player performing [[#Stabilization|Stabilization]] does not do well, the player will start running out of shields, and have to prioritise which other players don't get hit.  When any player is hit, including the player suppressing, they will be unable to move next turn.
The player starts out with ten shields to assign, but only regenerates one per turn.  If the player performing [[#Stabilization|Stabilization]] does not do well, the player will rapidly start running out of shields, and will need to prioritise which players don't get hit.  (The Containment job is usually the most critical, while delaying the Guidance job does not have any effect on the rest of the group other than delaying completion of the puzzle.  The Stabilization job assists the Suppression job, and, of course, one's own Suppression job is needed to prevent random players from being hit the next turn.)


====Fearless Deeds====
====Fearless Deeds====

Revision as of 22:36, 20 November 2010