Difference between revisions of "The Faeries' Ruin"
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For each turn, the player in charge of stabilising the core must prepare a spell to do so. This is done by three actions: one somatic, one verbal, and one material. Each of There are three choices for each of these actions. | For each turn, the player in charge of stabilising the core must prepare a spell to do so. This is done by three actions: one somatic, one verbal, and one material. Each of There are three choices for each of these actions. | ||
The correct choice depends on the configuration of the core: each of the somatic acts (the gestures) are coloured, and must match the colour of the energy around the core. The verbal actions vary in how loud the spell is: the bigger the orb, the louder the spell. Finally, the different coloured powders for the material correspond to how bright the core is | The correct choice depends on the configuration of the core: each of the somatic acts (the gestures) are coloured, and must match the colour of the energy around the core. The verbal actions vary in how loud the spell is: the bigger the orb, the louder the spell. | ||
Finally, the different coloured powders for the material correspond to how bright the core is. If the core is clear and purple, it requires the white powder. If it is [[wikipedia:saturation|desaturated]] (grey), it requires the grey powder. If it is colourised to look the same as the aura, it requires the black powder. | |||
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