Difference between revisions of "The Faeries' Ruin"
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For each turn, the player in charge of stabilising the core must prepare a spell to do so. This is done by three actions: one somatic, one verbal, and one material. Each of There are three choices for each of these actions. | For each turn, the player in charge of stabilising the core must prepare a spell to do so. This is done by three actions: one somatic, one verbal, and one material. Each of There are three choices for each of these actions. | ||
The correct choice depends on the configuration of the core: each of the somatic acts (the gestures) are coloured, and must match the colour of the energy around the core. The verbal actions vary in how loud the spell is: the bigger the orb, the louder the spell. Finally, the different coloured powders for the material correspond to how bright the core is: if it is dark, the | The correct choice depends on the configuration of the core: each of the somatic acts (the gestures) are coloured, and must match the colour of the energy around the core. The verbal actions vary in how loud the spell is: the bigger the orb, the louder the spell. Finally, the different coloured powders for the material correspond to how bright the core is: if it is dark, the black powder is needed, if it is bright, the white powder is needed, and if it is grey, the grey powder is needed. | ||
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