Difference between revisions of "The Faeries' Ruin"

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(→‎Reinforcing the Barrier: containment. Going to need to rewrite most of this later, methinks.)
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Players can restore the barrier by transferring the energy from defeated Phantoms into it. To do this, the player's active pet works in a team with three other pets. Two of the team must stabilise and contain the core contain long enough for the third to guide it to the barrier. If they fail to stabilise or contain it, the core will explode and dissipate and the task must be started over. The fourth pet must suppress energy spikes that would stun the pets and prevent them from doing their tasks.  
Players can restore the barrier by transferring the energy from defeated Phantoms into it. To do this, the player's active pet works in a team with three other pets. Two of the team must stabilise and contain the core contain long enough for the third to guide it to the barrier. If they fail to stabilise or contain it, the core will explode and dissipate and the task must be started over. The fourth pet must suppress energy spikes that would stun the pets and prevent them from doing their tasks.  


=====Stabilising=====
=====Stabilization=====
For each turn, the player in charge of stabilising the core must prepare a spell to do so. This is done by three actions: one somatic, one verbal, and one material. Each of There are three choices for each of these actions.  
For each turn, the player in charge of stabilising the core must prepare a spell to do so. This is done by three actions: one somatic, one verbal, and one material. Each of There are three choices for each of these actions.  


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The URL for each core image corresponds to which three actions must be chosen. For example, the core above is called ''core233.png'', and requires the second, third, and third options.
The URL for each core image corresponds to which three actions must be chosen. For example, the core above is called ''core233.png'', and requires the second, third, and third options.


=====Suppressing=====
=====Containment=====
The containment field around the energy core is divided into six sections. The power level for any section ranges from 0% to 100%: to maintain the shield, the sectors must be kept within ''nominal range'' - ideally between 40% and 60%. The player two sets of six different spells at their disposal. If a spell is cast in one turn it can't be cast in the next one - as the player has two of each spells, they can cast one version of one spell one round and the other version the next, however.
 
Of the twelve spells (six spells times two version), eight of them add power to a section in varying strengths, and four of them drain power from a section in varying strengths. Only one spell can be assigned to a sector per turn.
 
=====Suppression=====
{| style="float:right;"
{| style="float:right;"
|http://images.neopets.com/faerieland/tfr_fa61c26562/p8_974fde1c81/supp/zap5.png
|http://images.neopets.com/faerieland/tfr_fa61c26562/p8_974fde1c81/supp/zap5.png

Revision as of 20:34, 19 November 2010