Difference between revisions of "NeoQuest II"
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*The slogan of the game is "Live in your world. Get devoured by a Vampire Bearog in mine." This is similar to PlayStation 2's slogan: "Live in your world, play in ours." Also, there isn't a vampire bearog in any of the NeoQuest series. | *The slogan of the game is "Live in your world. Get devoured by a Vampire Bearog in mine." This is similar to PlayStation 2's slogan: "Live in your world, play in ours." Also, there isn't a vampire bearog in any of the NeoQuest series. | ||
*The lost city of Phorofor: Phorofor sounds a bit like 404 (which is the HTTP error code for "not found"). | *The lost city of Phorofor: Phorofor sounds a bit like 404 (which is the HTTP error code for "not found"). | ||
*The phrase for Phorofor "ad ro un ta en" is made up of syllables from "En taro adun", which happens to be from the game Starcraft. | *The phrase for Phorofor "ad ro un ta en" is made up of syllables from "En taro adun", which happens to be from the game [[wikipedia:Starcraft|Starcraft]]. | ||
*Mipsy says "I wish I didn't have these stupid shoes" throughout the game but doesn't have shoes until near the end of the game. | *Mipsy says "I wish I didn't have these stupid shoes" throughout the game but doesn't have shoes until near the end of the game. | ||
*There are circuit tiles showing up occasionally and randomly in the Act 1 map, giving hints that this is a simulation within a spaceship rather than the actual Neopian world. | *There are circuit tiles showing up occasionally and randomly in the Act 1 map, giving hints that this is a simulation within a spaceship rather than the actual Neopian world. | ||
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*The hermit's password, Alpha-three-seven-tango-echo-nine, translates to A37TE9 (phonetic alphabet). | *The hermit's password, Alpha-three-seven-tango-echo-nine, translates to A37TE9 (phonetic alphabet). | ||
*Anubits serves both as a reference to Anubis, the egyption god, and bit, 1/8th of a byte (a single 0-or-1 switch). | *Anubits serves both as a reference to Anubis, the egyption god, and bit, 1/8th of a byte (a single 0-or-1 switch). | ||
*Nox's | *[[Nox's Fortress]]: Various tiles (pillars / walls / boxes) on the 9 maps of Nox's Tower spell HUBRID NOX (one letter per level, without the space). | ||
*Faerie Palace, Level 1 has a very high number of staircases leading up, but there's only one downward staircase on level two. | *Faerie Palace, Level 1 has a very high number of staircases leading up, but there's only one downward staircase on level two. | ||
*Mr. Insane looks remarkably like The Architect (Matrix). | *Mr. Insane looks remarkably like The Architect (Matrix). | ||
*According to Mr. Insane, Rohane was named after a character on EverQuest Test Server, while Mipsy, Talinia and Velm were named after members of his guild. | *According to Mr. Insane, Rohane was named after a character on [[wikipedia:EverQuest|EverQuest]] Test Server, while Mipsy, Talinia and Velm were named after members of his guild. | ||
*In NeoQuest II, all the married pets that have children are different species. For example, an acara and a wocky can have a child that is a cybunny. However, Rohane's "mother" is, like him, a white blumaroo. | *In NeoQuest II, all the married pets that have children are different species. For example, an [[acara]] and a [[wocky]] can have a child that is a [[cybunny]]. However, Rohane's "mother" is, like him, a white [[blumaroo]]. | ||
*Mipsy's red robe appears in the Terror Mountain, Lost Desert (background) and Haunted Woods cut scenes. In the game, however, she has no such robe (dressing up for the occasion, huh?). | *Mipsy's red robe appears in the Terror Mountain, Lost Desert (background) and Haunted Woods cut scenes. In the game, however, she has no such robe (dressing up for the occasion, huh?). | ||
*Velm, like Mipsy, has a fancy outfit in the third cut scene we don't see in the game itself. | *Velm, like Mipsy, has a fancy outfit in the third cut scene we don't see in the game itself. |