Difference between revisions of "NeoQuest II"

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m (Reverted edits by 193.40.130.30 (Talk); changed back to last version by SwordFire)
(→‎Difficulty: Edit percentages)
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'''Evil'''
'''Evil'''


Monster hit points are raised %50 and Boss's 25% of those in ''Normal'', and their strength and defences against certain skills is also increased, requiring the user to be a level or 2 higher to defeat monsters than they did in ''Normal''.
Monster hit points are raised 50% and Boss's 25% of those in ''Normal'', and their strength and defences against certain skills is also increased, requiring the user to be a level or 2 higher to defeat monsters than they did in ''Normal''.


'''InSaNe!'''
'''InSaNe!'''


The ultimate challenge, monster hit points are raised %100 and Boss's 50% of those in ''Evil'', and strength and defences against certain skills is raised even higher. If a user should be defeated at any time during the game, they start over from the very beginning of the game, losing all progress.
The ultimate challenge, monster hit points are raised 100% and Boss's 50% of those in ''Evil'', and strength and defences against certain skills is raised even higher. If a user should be defeated at any time during the game, they start over from the very beginning of the game, losing all progress.


==Rewards==
==Rewards==

Revision as of 19:16, 5 April 2009