Difference between revisions of "The Four Faeries"

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==Results of Victory ==
==Results of Victory ==
Beating the Faeries causes Balthazar's Grove to revert to the true, rotten nature of the Haunte Woods, frees the road to the [[Esophagor]], and breaks the spell the Faeries placed on [[Balthazar]].
Beating the Faeries causes Balthazar's Grove to revert to the true, rotten nature of the Haunte Woods, frees the road to the [[Esophagor]], and breaks the spell the Faeries placed on [[Balthazar]].
==See Also==
[[NeoQuest II Completion Rewards]]
{{NQ2}}
==External Links==
[http://www.digifort.com/idnq PinkPT's In Depth Neoquest Guide]


[[Category:Neoquest II]]
[[Category:Neoquest II]]

Revision as of 20:10, 12 July 2006

The Four Faeries are the only NeoQuest II boss group with 4 enemies in it. In combination, they receive a high magic user rating with a total of 3,450 hp in normal mode. Their goup contains...

The Faeries

Dark Faerie

750 hp in normal mode, Mesmerization, Ally Group Haste, Enemy Slowing, rates as a high medium magic user.

Fire Faerie

600 hp in normal mode, Enemy Direct Damage, Enemy Group Damage,medium magic user.

Water Faerie

900 hp in normal mode, Ally Group Healing, Ally Individual Healing, medium magic user.

Earth Faerie

1,200 hp in normal, Critical Hits, Stunning Strikes, does not have magic rating.

Results of Victory

Beating the Faeries causes Balthazar's Grove to revert to the true, rotten nature of the Haunte Woods, frees the road to the Esophagor, and breaks the spell the Faeries placed on Balthazar.

See Also

NeoQuest II Completion Rewards

External Links

PinkPT's In Depth Neoquest Guide