Difference between revisions of "NeoDex talk:Community portal/Archive 1"

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That is a difficult qtsouien. The best answer at this point is that we expect the maintenance window to be twelve hoursNo editing will be possible with live OSM data during the maintenance period; the API server will be unable to accept your request or respond to it with data. Third-party Potlatch instances may still load / start, but may stall at  Failed to load map .  That will limit your ability to use Potlatch and other similar editorsYou could prepare off-line training materials for your workshop.  Save an .osm file for your area of interest, and work with an off-line editor.
Hi Benny,Well, for osm2xp the problem is cogveare  for the global scenery the problem is DVD space.   That is, we cannot afford to create one facade per building and still fit on diskBut yes, cogveare in OSM can be a problem too, for any data layer.The facade 2 engine will allow for nicer buildings, but it may not be appropriate for OSM it generates more polygons to create those nice buildingsIt's really intended for airports.But there are also some facade upgrades for both types of facades, so even with the  cheaper' ones there will be some tricks you can use!

Revision as of 02:09, 9 May 2012

Hi Benny,Well, for osm2xp the problem is cogveare for the global scenery the problem is DVD space. That is, we cannot afford to create one facade per building and still fit on disk. But yes, cogveare in OSM can be a problem too, for any data layer.The facade 2 engine will allow for nicer buildings, but it may not be appropriate for OSM it generates more polygons to create those nice buildings. It's really intended for airports.But there are also some facade upgrades for both types of facades, so even with the cheaper' ones there will be some tricks you can use!