Difference between revisions of "Battledome equipment"
Jump to navigation
Jump to search
(→Battledome Equipment Terms: Divided into effects and limitations. Filled out effects table) |
|||
Line 72: | Line 72: | ||
Sold at [[Kentari]]'s shop in [[Shenkuu]] (identified by a pair of crossed swords), these weapons are generally martial-arts-themed. | Sold at [[Kentari]]'s shop in [[Shenkuu]] (identified by a pair of crossed swords), these weapons are generally martial-arts-themed. | ||
==Battledome Equipment | ==Battledome Equipment Effects== | ||
In general, using a piece of Battledome equipment will result in one of the below effects: | |||
{| style="margin:0 auto; width:600px" class="wikitable" | |||
|- | |||
||'''Attack'''<br> | |||
*The Battledome item deals a specific number and type of offensive [[icon]]s ([[Image:AirBDI.png]][[Image:DarknessBDI.png]][[Image:EarthBDI.png]][[Image:FireBDI.png]][[Image:LightBDI.png]][[Image:PhysicalBDI.png]][[Image:WaterBDI.png]]) to the opponent. The amount of HP damage caused by each icon depends on the ''strength'' stat of the attacking Neopet.<br> | |||
'''Example''': The ''Sparkshooter'' deals {{icon|1|Fire}}, {{icon|1|Light}}, and {{icon|1|Physical}} | |||
|- | |||
||'''Defend'''<br> | |||
*The Battledome item produces a specific number of defensive icons ([[Image:AirDefence.png]][[Image:DarknessDefence.png]][[Image:EarthDefence.png]][[Image:FireDefence.png]][[Image:LightDefence.png]][[Image:PhysicalDefence.png]][[Image:WaterDefence.png]]) that block incoming attacks. Defensive icons can only block damage that matches their type. For example, defensive air icons can block air attacks, but they cannot defend against water attacks. The about of HP damage blocked by each defensive icon depends on the ''defence'' stat of the defending Neopet. | |||
'''Example''': The ''Wooden Shield '' defends {{icon|2|Physical|Defence}} | |||
|- | |||
||'''Reflect'''<br> | |||
*The item takes incoming attack icons and then reflects them back onto the attacker. The HP damage done by the reflected icons depends on the ''strength'' stat of the attacking Neopet. | |||
'''Example''': The ''Dual Battle Mirror'' reflects 50% of all [[Image:LightBDI.png]] | |||
|- | |||
||'''Heal'''<br> | |||
*The Battledome item restores a Neopet's HP ([[Image:BE Stat Heal.gif]]). The amount of HP restored depends on the item used. With very few exceptions, Neopets are only allowed to equip a single healing item at a time.<br> | |||
'''Example''': The ''Blue [[Scorchstone]]'' heals 30 [[Image:BE Stat Heal.gif]] HP. | |||
|- | |||
||'''Drain'''<br> | |||
*The Battledome item drains health from the opponent. Since they are not associated with an icon type, draining attacks are unblockable. Some items additionally use the drained HP to heal the player.<br> | |||
'''Example''': The ''Cursed Elixir'' drains 20 [[Image:BE Stat Heal.gif]] HP from your opponent and adds it to your own HP. | |||
|- | |||
||'''Freeze'''<br> | |||
*The weapon ''freezes'' the opponent for one turn. When an opponent is frozen ([[Image:BE Stat Freeze.gif]]), they can not attack or defend themselves. With very few exceptions, Neopets are only allowed to equip one freezing item at a time. | |||
'''Example''': The ''Pearly [[Koi]] Bubble Net'' has a 10% chance of [[Image:BE Stat Freeze.gif]]. | |||
|- | |||
||'''Steal'''<br> | |||
*The weapon temporarily steals a piece of equipment from the opponent. When a stealing item successfully steals an opponent's equipment, it is given to the opponent in place of their stolen gear. This allows the opponent to use the stealing item to take back their stolen equipment if they desire. At the end of the battle, all stealing items and stolen pieces of equipment are returned to their original owners. Stolen items that were broken or consumed during the battle are returned to their original owner undamaged and unused. | |||
'''Example''': The ''Green [[Sticky Hand]]'' has a 60% chance of stealing an item. | |||
|- | |||
||'''Give'''<br> | |||
*The Battledome equipment produces other pieces of Battledome equipment when used. | |||
'''Example''': The ''Evil Snowball Wand'' produces an ''Evil [[Snowball]]'' when used. | |||
|} | |||
Many pieces of Battledome equipment have a combination of effects. For example, the ''Tornado Ring'' can attack, defend, heal, and steal, all at the same time. | |||
==Use Limitations== | |||
'''Multiple Use''' | '''Multiple Use''' | ||
Line 94: | Line 133: | ||
Single use weapons can be used once in the battledome and then disappear forever. These are most often bombs or elixirs from the [[Healing Springs]]. | Single use weapons can be used once in the battledome and then disappear forever. These are most often bombs or elixirs from the [[Healing Springs]]. | ||
==External links== | ==External links== |