Difference between revisions of "Anchor Management"
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'''Anchor Management''' is an activity on [[Krawk Island]] introduced after the [[Disappearance of Krawk Island]] event. [[Daily|Once per day]], users can open fire on the [[Krawken]] to scare it away from Krawk Island's anchor ropes and prevent it from pulling the island apart again. When the Krawken flees, it drops a pirate-related item. | '''Anchor Management''' is an activity on [[Krawk Island]] introduced after the [[Disappearance of Krawk Island]] event. [[Daily|Once per day]], users can open fire on the [[Krawken]] to scare it away from Krawk Island's anchor ropes and prevent it from pulling the island apart again. When the Krawken flees, it drops a pirate-related item. Among these items are [[Treasure Map|pieces of a map]] to the [[Forgotten Shore]], a secret area of Krawk Island that, once found, may also be visited once a day for a chance to earn a prize. | ||
[[Gavril McGill]] directs user to the activity from his [[Governor's Mansion|mansion]]. | [[Gavril McGill]] directs user to the activity from his [[Governor's Mansion|mansion]]. |
Revision as of 15:39, 13 February 2012
Anchor Management is an activity on Krawk Island introduced after the Disappearance of Krawk Island event. Once per day, users can open fire on the Krawken to scare it away from Krawk Island's anchor ropes and prevent it from pulling the island apart again. When the Krawken flees, it drops a pirate-related item. Among these items are pieces of a map to the Forgotten Shore, a secret area of Krawk Island that, once found, may also be visited once a day for a chance to earn a prize.
Gavril McGill directs user to the activity from his mansion.