Difference between revisions of "Key Quest power-ups"
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==Unavailable in 2-player games== | ==Unavailable in 2-player games== | ||
These power-ups are only appear in games with three or four players. | |||
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|style="width:208px;"|[[Image:KQPUBottledQuickSand.jpg]]||style="width:475px;"|'''Bottled Quicksand:'''<br>''Even [[Lost Desert]] residents should fear this power-up - after all, no one likes getting sand in their pants.''<p>The player chooses and opponent and that opponent loses their next turn.</p> | |||
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|[[Image:KQPUCatapult.jpg]]||'''Catapult:'''<br>''And then he said, 'Get in! I promise this won't hurt one bit.' Never trust a [[Darigan]] [[Skeith]].''<p>The player chooses one player and the chosen player is sent to their home square. The player can use this power-up on themselves.</p> | |||
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|[[Image:KQPUKeyGrabber.jpg]]||'''Key Grabber:'''<br>''Made especially for stealing keys, or scratching your back, although the former is probably more helpful.''<p>The player gets to steal a key of their choice from an opponent of their choice.</p> | |||
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|[[Image:KQPUPocketMini.jpg]]||'''Pocket Mini-Game:'''<br>''Who knew mini-games could fit in your pocket? How handy is that?''<p>Using this power-up starts a randomly selected mini-game.</p> | |||
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|[[Image:KQPUSwapKeyRing.jpg]]||'''Swap Keyring:'''<br>''"Key, look over there!" Now's your chance! No one's looking!''<p>The player gives all of their keys to a player of their choice and then receives all of the chosen player's keys in return.</p> | |||
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==Super Power-ups== | ==Super Power-ups== |
Revision as of 23:20, 10 April 2011
This page is under construction | |
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Proper intro needs to be written. The rest of the power-ups need to be placed into tables. |
Key Quest Power-ups are special cards that players can use in the game of Key Quest.
Available in all games
Battle Dice: You could win, but you could also lose. Don't take a duel lightly! The player plays a game of rock-paper-scissors with an opponent of their choosing until a winner is determined. The winner then gets to choose one of three a randomly selected power-ups. | |
Boots of Flight: These boots will carry you far, if you know how to use them. The player gets to roll two dice instead of one. | |
Distraction Potion: If your opponent drinks this, they'll never notice your treachery. The player gets to trade one of their keys for a chosen key from an opponent of their choosing. | |
Giant Lint Ball: With this in your pocket, nothing else will fit! The player choose and opponent and this opponent will be unable to collect keys or power-ups during their next turn. | |
Giant Rock Mote: Motes are normally soft and sparkly. Unfortunately, this one isn't. The player chooses a direction to send the mote. The mote will then move 15 spaces in the chosen direction. Any players that are hit by the mote will loose their next turn. | |
Loaded Gummy Die: It always lands on the number you choose, as long as no one eats it first. This power-up allows the player to choose the value of their next dice roll. | |
Misdirected Compass: Its previous owner went missing. Now you know why. The user chooses a player and the direction that is traveling is reversed. The player is allowed to use this power-up on themselves. | |
Mortog: Luckily, use of this Power-Up does not require the kissing of any Mortogs. That's a relief. The player chooses and opponent and then is teleported to the space one space ahead of this opponent. | |
Pile of Dung: Anyone who stumbles across this will surely stop dead in their tracks. It's not every day that dung can be this useful. The player chooses a space on the board to place the dung and no players can pass this space on their next turn. | |
Pocket Portal: You'll find this power-up most handy for getting around the board quickly. Also, portals are just really fun to use. WHEEEE! The player will be automatically transported to a portal space of their choosing. | |
Rainbow Fountain Water: Who knew Rainbow Fountain water worked on keys? The player can change the color of a single chosen key belonging to a player of their choosing. The player is allowed to use this power-up on themselves. | |
Rainbow Sticky Hand: All you have to do is swing it. The sticky hand will do the rest! The player can steal a single power-up from an opponent of their choosing. | |
Spare Keyring: It's always good to have a spare! The player will steal all except one key of each color from an opponent of their choosing. So, for example, if the player uses this power-up on an opponent that has 3 green keys, 2 red keys, 1 blue keys, the player will steal 2 green keys and 1 red key. | |
Tornado Ring: Use this power-up at your own risk. It's highly unpredictable! The player chooses a player and chosen player's power-ups are replaced with new, randomly-selected power-ups. The player is allowed to use this power-up on themselves. | |
Transporter Helmet: It might look like you have a toaster on your head, but this helmet can come in handy. The player will switch places on the board with a player of their choosing. | |
Virtudice: Mad scientists bent on Neopian domination get all the coolest gadgets. This power-up will ensures that the player will roll a six on their next dice roll. |
These power-ups are only appear in games with three or four players.
Bottled Quicksand: Even Lost Desert residents should fear this power-up - after all, no one likes getting sand in their pants. The player chooses and opponent and that opponent loses their next turn. | |
Catapult: And then he said, 'Get in! I promise this won't hurt one bit.' Never trust a Darigan Skeith. The player chooses one player and the chosen player is sent to their home square. The player can use this power-up on themselves. | |
Key Grabber: Made especially for stealing keys, or scratching your back, although the former is probably more helpful. The player gets to steal a key of their choice from an opponent of their choice. | |
Pocket Mini-Game: Who knew mini-games could fit in your pocket? How handy is that? Using this power-up starts a randomly selected mini-game. | |
Swap Keyring: "Key, look over there!" Now's your chance! No one's looking! The player gives all of their keys to a player of their choice and then receives all of the chosen player's keys in return. |
Super Power-ups
These four super power-ups can only be obtained by landing on an alignment square that matches that of your token.