Difference between revisions of "The Faeries' Ruin"

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For each turn, the player in charge of stabilising the core must prepare a spell to do so. This is done by three actions: one somatic, one verbal, and one material. Each of There are three choices for each of these actions.  
For each turn, the player in charge of stabilising the core must prepare a spell to do so. This is done by three actions: one somatic, one verbal, and one material. Each of There are three choices for each of these actions.  


The correct choice depends on the configuration of the core: each of the somatic acts (the gestures) are coloured, and must match the colour of the energy around the core. The verbal actions vary in how loud the spell is: the bigger the orb, the louder the spell. Finally, the different coloured powders for the material correspond to how bright the core is: if it is dark, the black powder is needed, if it is bright, the white powder is needed, and if it is grey, the grey powder is needed.  
The correct choice depends on the configuration of the core: each of the somatic acts (the gestures) are coloured, and must match the colour of the energy around the core. The verbal actions vary in how loud the spell is: the bigger the orb, the louder the spell.  
 
Finally, the different coloured powders for the material correspond to how bright the core is. If the core is clear and purple, it requires the white powder. If it is [[wikipedia:saturation|desaturated]] (grey), it requires the grey powder. If it is colourised to look the same as the aura, it requires the black powder.  


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Revision as of 22:35, 19 November 2010