Difference between revisions of "Jahbal"

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'''Jahbal''' is the main antagonist in [[NeoQuest I]]. An [[Eyrie]], Jahbal was a member of Circle of Twelve, the magical society that governed Neopia, until he went insane with power and began to wreck havoc on the world.  
'''Jahbal''' is the main antagonist in [[NeoQuest I]]. An [[Eyrie]], Jahbal was a member of Circle of Twelve, the magical society that governed Neopia, until he went insane with power and began to wreck havoc on the world.  


Jahbal lead the siege of [[Kal Planning]], and cursed the city, turning its people and [[Faelinn]] into zombies. The Circle began to worry over Jahbal, and when he went to the Palace of the Two Rings, his apparent base of operations, a powerful enchantment was set into place to ensure he could never come out. While Jahbal may have been confined, his evil was not, and his magic began to bleed through the boundaries and stir creatures into monsters to savage the lands.   
Jahbal lead the siege of Kal Panning, and cursed the city, turning its people and [[Faelinn]] into zombies. The Circle began to worry over Jahbal, and when he went to the Palace of the Two Rings, his apparent base of operations, a powerful enchantment was set into place to ensure he could never come out. While Jahbal may have been confined, his evil was not, and his magic began to bleed through the boundaries and stir creatures into monsters to savage the lands.   


He is the final boss for those playing in Normal Mode, but is followed immediately by the [[Mastermind]] for those playing Evil and Insane modes. Jahbal has 700 HP, is level 50 and can perform 90 HP fire, ice and shock attacks, and stun for up to three rounds.  
He is the final boss for those playing in Normal Mode, but is followed immediately by the [[Mastermind]] for those playing Evil and Insane modes. Jahbal has 700 HP, is level 50 and can perform 90 HP fire, ice and shock attacks, and stun for up to three rounds.  

Revision as of 17:15, 27 September 2009

Jahbal is the main antagonist in NeoQuest I. An Eyrie, Jahbal was a member of Circle of Twelve, the magical society that governed Neopia, until he went insane with power and began to wreck havoc on the world.

Jahbal lead the siege of Kal Panning, and cursed the city, turning its people and Faelinn into zombies. The Circle began to worry over Jahbal, and when he went to the Palace of the Two Rings, his apparent base of operations, a powerful enchantment was set into place to ensure he could never come out. While Jahbal may have been confined, his evil was not, and his magic began to bleed through the boundaries and stir creatures into monsters to savage the lands.

He is the final boss for those playing in Normal Mode, but is followed immediately by the Mastermind for those playing Evil and Insane modes. Jahbal has 700 HP, is level 50 and can perform 90 HP fire, ice and shock attacks, and stun for up to three rounds.

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