Difference between revisions of "The Tale of Woe"

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[[Image:TOW Gypsy Camp1.gif|frame|right|"It's no accident that so many legends and myths surround this place; in fact, I was reading about one just now."]]
[[Image:TOW Gypsy Camp1.gif|frame|right|"It's no accident that so many legends and myths surround this place; in fact, I was reading about one just now."]]
'''The Tale of Woe''' was a [[plot]] set in the [[Haunted Woods]] that began on 2 October 2006, and concluded on 20 November 2006. It introduced the town of [[Neovia]], whose residents were transformed into monsters when they discovered a potion that promised their hearts desires.  
'''The Tale of Woe''', or the '''Haunted Woods Plot''', was a [[plot]] set in the [[Haunted Woods]] that began on 2 October 2006, and concluded on 20 November 2006. It introduced the town of [[Neovia]], whose residents were transformed into monsters when they discovered a potion that promised their hearts desires.  


It starred [[Gilly]] of [[The Castle of Eliv Thade]] fame, and [[Sophie]] who had previously featured in the ''[[Neopets: The Darkest Faerie]]'' video game. It introduced [[Bruno]] and the mysterious [[wikipedia:Snake oil|Hissi oil salesman]] [[Mr. Krawley]], who taught the Neovians to be satisfied with what they had. In participating in this plot, players took on the roles of the lead characters and helped them surmount the obstacles they face in the story.  
It starred [[Gilly]] of [[The Castle of Eliv Thade]] fame, and [[Sophie]] who had previously featured in the ''[[Neopets: The Darkest Faerie]]'' video game. It introduced [[Bruno]] and the mysterious [[wikipedia:Snake oil|Hissi oil salesman]] [[Mr. Krawley]], who taught the Neovians to be satisfied with what they had. In participating in this plot, players took on the roles of the lead characters and helped them surmount the obstacles they face in the story.  
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[[Image:Tow gilly krawley.png|thumb|300px|right|Mr. Krawley took Gilly to an abandoned building.]]
[[Image:Tow gilly krawley.png|thumb|300px|right|Mr. Krawley took Gilly to an abandoned building.]]


Mr. Krawley led her through a graveyard where the gravestones came alive with gnashing teeth. When she had fought he way through those, she reached trees that grew eyes and mouths at Mr. Krawley's touch, and swung swords made of wood at her.  
Mr. Krawley led her through a graveyard where the gravestones came alive with gnashing teeth. When she had fought her way through those, she reached trees that grew eyes and mouths at Mr. Krawley's touch, and swung swords made of wood at her.  


She caught up with him at last at [[Meepit Oaks]], an abandoned asylum. He said he had led her there because she needed something from inside. She ran inside to escape from the hoard of [[Zombie]]s coming up behind her. Inside she found the skeleton of a nurse, and growing from her a single, glowing flower. She took it with her when she left.
She caught up with him at last at [[Meepit Oaks]], an abandoned asylum. He said he had led her there because she needed something from inside. She ran inside to escape from the hoard of [[Zombie]]s coming up behind her. Inside she found the skeleton of a nurse, and growing from her a single, glowing flower. She took it with her when she left.
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The Swamp had five different areas. In one of them, there was a [[Two-Headed Hissi]] blocking the path out of the swamp. When the user clicked on him, they were told that one of the [[Hissi]]'s heads will always speak the truth, and the other will always lie. This seems like a set up to a [[wikipedia:Knights and Knaves|knights and knaves]] logic puzzle, where the player has to figure out which head to trust based on a clever question. However, the Hissi was too busy arguing with himself to listen to any questions you give it, so the problem cannot be solved in that way.
The Swamp had five different areas. In one of them, there was a [[Two-Headed Hissi]] blocking the path out of the swamp. When the user clicked on him, they were told that one of the [[Hissi]]'s heads will always speak the truth, and the other will always lie. This seems like a set up to a [[wikipedia:Knights and Knaves|knights and knaves]] logic puzzle, where the player has to figure out which head to trust based on a clever question. However, the Hissi was too busy arguing with himself to listen to any questions you give it, so the problem cannot be solved in that way.


The user must find a stick in the maze, and click on it to bring it into their Quest Inventory. They then must return to the Hissi and, by clicking on the stick in the inventory then on the Neopet, prod it. One of the Hissi's heads will deny that it was poked, so the other head must be telling the truth. This opens the way into the next section.
The user must find a stick in the maze, and click on it to bring it into their Quest Inventory. They then must return to the Hissi and, by clicking on the stick in the inventory then on the Neopet, prod it. One of the Hissi's heads will deny that it was poked, so the other head must be telling the truth. This opened the way into the next section.


====The High Woods====
====The High Woods====
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To make matters more complicated, the player had to make sure that the vines they combined were also long enough to reach the bottom of the cliff. Exactly how tall the cliff is was also different for different players. If the player made it too long, a monster at the bottom of the cliff would grab it and pull it away, and the player would have to go back through the woods to find more vines.  
To make matters more complicated, the player had to make sure that the vines they combined were also long enough to reach the bottom of the cliff. Exactly how tall the cliff is was also different for different players. If the player made it too long, a monster at the bottom of the cliff would grab it and pull it away, and the player would have to go back through the woods to find more vines.  


An effective way of determining which combination to use is to drop all vines at the clearing by clicking them in the inventory and clicking on the terrain, putting them into piles of type, and then trying with six of each in one's inventory until the user is shown a cutscene of the cliff, where the rope is too short. The user should add a vine from the next pile to the inventory, and continue doing so, testing after each vine, until the rope becomes too weak or the bottom is reached. In the former event, the last vine added should be removed, and a vine from the next pile included, with the process continuing.
An effective way of determining which combination to use was to drop all vines at the clearing by clicking them in the inventory and clicking on the terrain, putting them into piles of type, and then trying with six of each in the Quest Inventory until the rope is strong enough and the player is shown a cutscene of the cliff, where the rope is too short. They then had to add vines from the other piles to increase the rope's length without decreasing its average strength too much. They started by adding a vine from the next pile to the inventory and test for the rope's length again, until the rope became too weak or the bottom is reached. If the rope became too weak, the player should have removed the last vine and moved on to the next pile.  


Once the vine-rope reaches the base of the cliff, the three Neopets could climb down and begin exploring the Deep Woods.
Once the vine-rope reaches the base of the cliff, the three Neopets climbed down and began exploring the Deep Woods.


====The Deep Woods====
====The Deep Woods====
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In the Deep Woods, there were thirty different areas. In one of them, the player found the doorway to Ilere's residence, but needed to solve a magical combination lock to go inside. The lock was opened by seven [[Ghost]] [[Meepit]]s that the player had to find in this part of the Woods.  
In the Deep Woods, there were thirty different areas. In one of them, the player found the doorway to Ilere's residence, but needed to solve a magical combination lock to go inside. The lock was opened by seven [[Ghost]] [[Meepit]]s that the player had to find in this part of the Woods.  


When the user first encountered a Meepit in the forest, it would run away. In order to collect it, they needed to offer it Meepit Juice. The player had to send a score of 400 points or more at the [[game]] [[Meepit Juice Break]]. This placed a glass of Meepit Juice into the Quest Inventory.  
When the user first encountered a Meepit in the forest, it would run away. In order to collect it, they needed to offer it Meepit Juice. The player had to send a score of 400 points or more at the [[game]] [[Meepit Juice Break]] which placed a glass of Meepit Juice into the Quest Inventory.  


The next time a Meepit is encountered, clicking on the Juice in the inventory, then clicking on the Meepit, will offer the juice to the [[Petpet]]. The juice will splash through it, however, and the Meepit would run off again. Sophie realised that she could turn the juice into Ghost Meepit Juice, and maybe they could drink it then. When fed Ghost Meepit Juice, the Meepis became entranced and followed as part of the Quest Inventory.
The next time a Meepit is encountered, clicking on the Juice in the inventory, then clicking on the Meepit, offered the juice to the [[Petpet]]. The juice splashed through it, however, and the Meepit would run off again. Sophie realised that she could turn the juice into Ghost Meepit Juice. When fed Ghost Meepit Juice, the Meepits became entranced and followed the group as part of the Quest Inventory.


All seven Meepits had to be taken to Ilere's tree. The only way to lower the stone barricade was to put the Meepits on the seven spots of light in front of tree. Clicking on the Meepit picture in the Quest Inventory, then on the floor, would cause the seven Meepits to hop onto the spots. However, the each Meepit had to go to a specific spot - player could rearrange the Meepits by clicking on two of them to swap their positions until they got the right combination. A Meepit who was in the correct spot would dance, a Meepit that was one spot away would look happy, a Meepit that was two spots away would stare, and a Meepit that was three spots away would look sad.  
All seven Meepits had to be taken to Ilere's tree. The only way to lower the stone barricade was to put the Meepits on the seven spots of light in front of tree. Clicking on the Meepit picture in the Quest Inventory, then on the floor, would cause the seven Meepits to hop onto the spots. However, the each Meepit had to go to a specific spot - players could rearrange the Meepits by clicking on two of them to swap their positions until they got the right combination. A Meepit who was in the correct spot would dance, a Meepit that was one spot away would look happy, a Meepit that was two spots away would stare, and a Meepit that was three spots away would look sad.  


When all the Meepits were dancing, the stone door will move and Ilere's home will be open.
When all the Meepits were dancing, the stone door will move and Ilere's home will be open.
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{| class="wikitable" style="display:inline-block; margin: 0 5px; text-align:center; border:0;"
{| class="wikitable" style="display:inline-block; margin: 0 5px; text-align:center; border:0;"
|-
|-
!colspan="2" style="width:200px;"| Enemy || Win limit || Difficulty
!style="width:150px;"| Enemy || Win limit || Difficulty
|-
|-
!colspan="4" style="font-weight:normal;"| ''1st Wave''
!colspan="3" style="font-weight:normal;"| ''1st Wave''
|-
|-
| [[Ominous Stones]] || http://images.neopets.com/battledome/opponent_pics/ostones.gif || 30 || 8
|[[Image:ostones.gif]]<br>[[Ominous Stones]] || 30 || 8
|-
|-
| [[Macabre Stones]] || http://images.neopets.com/battledome/opponent_pics/mstones.gif || 30 || 10
|[[Image:mstones.gif]]<br>[[Macabre Stones]] || 30 || 10
|-
|-
| [[Furious Stones]] || http://images.neopets.com/battledome/opponent_pics/fstones.gif ||  30 || 12
|[[Image:fstones.gif]]<br>[[Furious Stones]] || 30 || 12
|-
|-
!colspan="4" style="font-weight:normal;"| ''2nd Wave''
!colspan="3" style="font-weight:normal;"| ''2nd Wave''
|-
|-
| [[Black Elm]] || http://images.neopets.com/battledome/opponent_pics/blelm.gif || 20 || 15
|[[Image:blelm.gif]]<br>[[Black Elm]] || 20 || 15
|-
|-
| [[Blathering Beech]] || http://images.neopets.com/battledome/opponent_pics/blabeech.gif || 20 || 30
|[[Image:blabeech.gif]]<br>[[Blathering Beech]] || 20 || 30
|-
|-
| [[Savage Sycamore]] || http://images.neopets.com/battledome/opponent_pics/savsyc.gif || 20 || 50
|[[Image:savsyc.gif]]<br>[[Savage Sycamore]] || 20 || 50
|}
|}
{| class="wikitable" style="display:inline-block; margin:0; text-align:center; border:0;"
{| class="wikitable" style="display:inline-block; margin:0; text-align:center; border:0;"
|-
|-
!colspan="2" style="width:200px;"| Enemy || Win limit || Difficulty
!style="width:150px;"| Enemy || Win limit || Difficulty
|-
|-
!colspan="4" style="font-weight:normal;"| ''3rd Wave''
!colspan="3" style="font-weight:normal;"| ''3rd Wave''
|-
|-
| [[Herman Dorfdrap]] || http://images.neopets.com/battledome/opponent_pics/hdorf.gif || 20 || 55
|[[Image:hdorf.gif]]<br>[[Herman Dorfdrap]] || 20 || 55
|-
|-
| [[Bennie the Jub]] || http://images.neopets.com/battledome/opponent_pics/bjub.gif || 20 || 100
|[[Image:bjub.gif]]<br>[[Bennie the Jub]] || 20 || 100
|-
|-
| [[Disgruntled Townspeople]] || http://images.neopets.com/battledome/opponent_pics/distown.gif || 20 || 200
|[[Image:distown.gif]]<br>[[Disgruntled Townspeople]] || 20 || 200
|-
|-
!colspan="4" style="font-weight:normal;"| ''4th Wave''
!colspan="3" style="font-weight:normal;"| ''4th Wave''
|-
|-
| [[Shrieking Shadow]] || http://images.neopets.com/battledome/opponent_pics/shrishad.gif || 25 || 50
|[[Image:shrishad.gif]]<br>[[Shrieking Shadow]] || 25 || 50
|-
|-
| [[Creeping Shadows]] || http://images.neopets.com/battledome/opponent_pics/creshad.gif || 20 || 75
|[[Image:creshad.gif]]<br>[[Creeping Shadows]] || 20 || 75
|-
|-
| [[Malevolent Shadow]] || http://images.neopets.com/battledome/opponent_pics/malshad.gif || 15 || 150
|[[Image:malshad.gif]]<br>[[Malevolent Shadow]] || 15 || 150
|}
|}
</div>
</div>
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===Mayor Thumburt===
===Mayor Thumburt===


After Gilly and Sophie were reunited, Sophie combined the flower with her golden potion to produce the cure. They planned to put it into the town's water supply, but first they had to get past [[Mayor Thumburt]]. Players were challenged by him when they visited Neovia, and helped out by attack him in the [[Battledome]]. His challenge made his motivations clear:
After Gilly and Sophie were reunited, Sophie combined the flower with her golden potion to produce the cure. They planned to put it into the town's water supply, but first they had to get past [[Mayor Thumburt]]. Players were challenged by him when they visited Neovia, and helped out by attacking him in the [[Battledome]]. His challenge made his motivations clear:


<blockquote>''"He was elected to be mayor of the town, but who ever really wants to be just mayor?"''</blockquote>
<blockquote>''"He was elected to be mayor of the town, but who ever really wants to be just mayor?"''</blockquote>
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{| style="margin:0 auto;"
{| style="margin:0 auto;"
|
{| class="wikitable" style="margin:2px;"
|-
|-
! First Form || Difficulty
||
{| class="wikitable" style="text-align: center; width:120px;"
|-
![[Mayor Thumburt#First Form|First Form]] || Difficulty
|-
|-
| http://images.neopets.com/battledome/opponent_pics/mayor_15ca79bf08.gif || 10000
||[[Image:Mayor_15ca79bf08.gif]]
||10,000
|}
|}
|
|
{| class="wikitable" style="margin:2px;"
{| class="wikitable" style="text-align: center; width:120px;"
|-
|-
! Second Form || Difficulty
! [[Mayor Thumburt#Second Form|Second Form]] || Difficulty
|-
|-
| http://images.neopets.com/battledome/opponent_pics/mayor_2d41c753c4.gif || 100000
||[[Image:Mayor 2d41c753c4.gif]] || 100,000
|}
|}
|
|
{| class="wikitable" style="margin:2px;"
{| class="wikitable" style="text-align: center; width:120px;"
|-
|-
! Third Form || Difficulty
![[Mayor Thumburt#Third Form|Third Form]] || Difficulty
|-
|-
| http://images.neopets.com/battledome/opponent_pics/mayor_38324c61a5.gif || 100000
||[[Image:Mayor_38324c61a5.gif]] || 100,000
|}
|}
|}
|}
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:The apparitions did not actually harm the player.  
:The apparitions did not actually harm the player.  
*After testing one of the potions, Sophie's [[Meowclops]] became a [[Bearclops]], a [[Petpet]] species that wouldn't be released for another six years.
*This plot is referred to in the following [[Random Event]]:
{{RandomEvent
|BGImage=[[Image:Bg haunted woods3.jpg]]
|Image=[[Image:re gilly.png]]
|Text=Gilly says, "Have I ever told you the Tale of Woe? It's ever so spooky. Come along..."
}}


===Bugs===
===Bugs===
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*One of the gypsy camp members is an [[Aisha]] called [[Megan]], who would go on to feature in ''[[Neopets: Petpet Adventures - The Wand of Wishing]]''.
*One of the gypsy camp members is an [[Aisha]] called [[Megan]], who would go on to feature in ''[[Neopets: Petpet Adventures - The Wand of Wishing]]''.
*The player encounters a [[Two-Headed Hissi]] while looking for [[Ilere]]. One of its head always lies and one always tells the truth. This is a reference to the [[wikipedia:Knights and Knaves|Knights and Knaves]] puzzle, although it plays out differently here.  
*The player encounters a [[Two-Headed Hissi]] while looking for [[Ilere]]. One of its head always lies and one always tells the truth. This is a reference to the [[wikipedia:Knights and Knaves|Knights and Knaves]] puzzle, although it plays out differently here.  
*Ilere's doorway is inscribed with a message in runes, "dance friend and enter". This is a reference to the [[wikipedia:Moria (Middle-earth)#West-gate|Doors of Durin]] in [[wikipedia:JRR Tolkien|Tolkien]]'s [[wikipedia:Lord of the Rings|Lord of the Rings]], whose inscription reads, "speak friend and enter".  
*Ilere's doorway is inscribed with a message in runes, "dance friend and enter". This is a reference to the [[wikipedia:Moria (Middle-earth)#West-gate|Doors of Durin]] in [[wikipedia:JRR Tolkien|Tolkien]]'s [[wikipedia:Lord of the Rings|''Lord of the Rings'']], whose inscription reads, "speak friend and enter".  
*Sophie doesn't want to ask for the [[Brain Tree]] and [[Esophagor]]'s help due to a "bad experience" she had with them. To solve the Brain Tree's quests, players must complete two of the Esophagory's quests. These often cost the player more than the reward is worth.  
*Sophie doesn't want to ask for the [[Brain Tree]] and [[Esophagor]]'s help due to a "bad experience" she had with them. To solve the Brain Tree's quests, players must complete two of the Esophagor's quests. These often cost the player more than the reward is worth.  
*The [[Caretaker]] revisits the angry [[Yurble]] stock character from the [[Lost Desert Plot]] and the [[Altador Plot]], the [[Foreman]].  
*The [[Caretaker]] revisits the angry [[Yurble]] stock character from the [[Lost Desert Plot]] and the [[Altador Plot]], the [[Foreman]].  
*After discovering The Spirit of Slumber's real name, Jubart Igig, Gilly wonders aloud, "Doesn't sound like most of the other names we found.  Maybe it's an anagram of something... Nah." - this is an inside joke to the [[game]] [[The Castle of Eliv Thade]] where the player has to unscramble anagrams, starring Gilly.
*After discovering The Spirit of Slumber's real name, Jubart Igig, Gilly wonders aloud, "Doesn't sound like most of the other names we found.  Maybe it's an anagram of something... Nah." - this is an inside joke to the [[game]] [[The Castle of Eliv Thade]] where the player has to unscramble anagrams, starring Gilly.
*The evil shadows [[Bruno]] and the player fight in this plot resemble the [[Wraiths]] the player encountered in [[The Faeries' Ruin]].  
*The evil shadows [[Bruno]] and the player fight in this plot resemble the [[Wraith]]s the player encountered in [[The Faeries' Ruin]].  
*One of Sophie's potions makes her Meowclops act like [[Dr. Sloth]].  
*One of Sophie's potions makes her Meowclops act like [[Dr. Sloth]].  
*After the plot, a [[Wocky]] Gypsy claimed there was never any Pink Elephante in the [[Gypsy Camp|camp]]. This may be a reference to "[[wikipedia:seeing pink elephants|seeing pink elephants]]", a euphemism for alcoholic hallucination, as in the 1941 movie ''[[wikipedia:Dumbo|Dumbo]]''.
*After the plot, a [[Wocky]] Gypsy claimed there was never any Pink Elephante in the [[Gypsy Camp|camp]]. This may be a reference to "[[wikipedia:seeing pink elephants|seeing pink elephants]]", a euphemism for alcoholic hallucination, as in the 1941 movie ''[[wikipedia:Dumbo|Dumbo]]''.

Latest revision as of 20:07, 25 January 2015