Difference between revisions of "Retired Abilities"
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The original set of '''abilities''' for the [[Battledome]] was retired and removed from the [[Neopets|Neopets website]] when the Battledome closed down for renovations on October 17, 2012. [[TNT]] felt that these old abilities were outdated and useless, and they decided redesign the ability system from the ground up. The resulting [[Faerie Abilities]] debuted on February 20, 2013. | The original set of '''abilities''' for the [[Battledome]] was retired and removed from the [[Neopets|Neopets website]] when the Battledome closed down for renovations on October 17, 2012. [[TNT]] felt that these old abilities were outdated and useless, and they decided redesign the ability system from the ground up. The resulting [[Faerie Abilities]] debuted on February 20, 2013. | ||
The old ability system was divided into four types of abilities: ''Stances'' were abilities that [[Neopet]]s could use to add multipliers to attack. ''Species abilities'' were abilities unique to each Neopet species. ''Faerie abilities'' were elemental abilities that could be learned by releasing [[ | The old ability system was divided into four types of abilities: ''Stances'' were abilities that [[Neopet]]s could use to add multipliers to attack. ''Species abilities'' were abilities unique to each Neopet species. ''Faerie abilities'' were elemental abilities that could be learned by releasing [[bottled faerie]]s. Lastly, ''sponsor abilities'' were rare abilities that could be learned by signing up with various Neopets sponsors. | ||
Neopets could only use one ability per round. Abilities had a variety of effects. Some abilities were attacks, some restored health, and others defended against incoming attacks. Many abilities had no effect at all. | Neopets could only use one ability per round. Abilities had a variety of effects. Some abilities were attacks, some restored health, and others defended against incoming attacks. Many abilities had no effect at all. | ||
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If both parties used a stance in the same round, the two multipliers were combined together when calculating damage. For example, if both parties use a ''Fierce Attack'' stance on the same round, the damage dealt by both parties would increase by 140% x 140%, which is 196%. | If both parties used a stance in the same round, the two multipliers were combined together when calculating damage. For example, if both parties use a ''Fierce Attack'' stance on the same round, the damage dealt by both parties would increase by 140% x 140%, which is 196%. | ||
Neopets automatically learned the ''Berserk Attack'' stance at level 50. All other stances | Neopets automatically learned the ''Berserk Attack'' stance at level 50. All other stances were available to all Neopets by default. | ||
==Species Abilities== | ==Species Abilities== | ||
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==Faerie Abilities== | ==Faerie Abilities== | ||
:''Main article: [[Retired Abilities/Faerie Abilities|Retired Faerie Abilities]]'' | :''Main article: [[Retired Abilities/Faerie Abilities|Retired Faerie Abilities]]'' | ||
The original faerie abilities could be learned by releasing | The original faerie abilities could be learned by releasing bottled faeries. These abilities were divided into six types, each of which corresponded to one of the six types of bottled faerie that existed at the time. The type of ability that a Neopet learned when releasing a bottled faerie depended on the type of [[faerie]] that was being released. For example, opening a ''Bottled Water Faerie'' would teach a Neopet a water faerie ability. | ||
In order to learn an specific ability, a [[Neopet]] had to meet the minimum level required for that ability and also had to have already learned all the preceding abilities of the same type as the desired ability. For example, in order to learn the ''Haste'' ability, a Neopet would have had to be at least level 8 and must have also already learned both the ''Spark'' ability and the ''Air Shield'' ability. If a Neopet released a bottled faerie but did not meet the requirements to learn a new ability, the released faerie would simply fly away and have no effect. | In order to learn an specific ability, a [[Neopet]] had to meet the minimum level required for that ability and also had to have already learned all the preceding abilities of the same type as the desired ability. For example, in order to learn the ''Haste'' ability, a Neopet would have had to be at least level 8 and must have also already learned both the ''Spark'' ability and the ''Air Shield'' ability. If a Neopet released a bottled faerie but did not meet the requirements to learn a new ability, the released faerie would simply fly away and have no effect. |