Difference between revisions of "Velm"

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'''Healing'''
'''Healing'''


Heals one of your group members. When maxed out, a group member can be healed as much as 150 HP. Group Healing is usually a more popular choice than this because this can only heal one member at a time.
Heals one of your group members. When maxed out, a group member can be healed as much as 150 HP. Group Healing is usually a more popular choice than this because this can only heal one member at a time, and rarely do opponents attack a single player enough to outweigh the extra 60 HP from direct healing.
   
   
'''Group Healing'''
'''Group Healing'''
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'''Celestial Hammer'''
'''Celestial Hammer'''


Velm's only magical attack. When max can do 45 damage an a 3 second stun. Not a popular choice because Velm's melee attack could be just as high as a magical attack.
Velm's only magical attack. When max can do 45 damage an a 3 second stun. Not a popular choice because Velm's melee attack could be just as high as a magical attack - the Hammer is best used for tactical timing advantages rather than the damage.


'''Innate Melee Defense'''
'''Innate Melee Defense'''
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*'''How to Draw:''' [http://www.neopets.com/art/misc/velm.phtml Velm]
*'''How to Draw:''' [http://www.neopets.com/art/misc/velm.phtml Velm]
*'''Caption Competition:''' [http://www.neopets.com/games/caption/caption_archive.phtml?place=395 #395]
*'''Caption Competition:''' [http://www.neopets.com/games/caption/caption_archive.phtml?place=395 #395]
*[http://www.idnq-guide.com/index.php?page=nq2chars In-Depth Neoquest II Characters]


{{NQ2}}
{{NQ2}}

Latest revision as of 16:48, 19 January 2015