Difference between revisions of "The Miner Foreman"
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'''The Miner Foreman''' is the first boss in [[NeoQuest II]] and is found in [[Meridell]]. He is an optional boss and players conscious of beating the game speedily often skip straight to [[Zombom]]. An undead [[Kacheek]], the Foreman has 50 HP and uses physical attacks only. | '''The Miner Foreman''' is the first boss in [[NeoQuest II]] and is found in [[Meridell]]. He is an optional boss and players conscious of beating the game speedily often skip straight to [[Zombom]]. An undead [[Kacheek]], the Foreman has 50 HP and uses physical attacks only. | ||
He is found deep in the [[Dark Cave]] in the Western Plains, north of the village of [[Trestin]]. He stands in front of a teleporter leading to the start of the mine. | He is found deep in the [[Dark Cave]] in the Western Plains, north of the village of [[Trestin]]. He stands in front of a teleporter leading to the start of the mine. | ||
== | {{NQ2Boss | ||
== | |Name=Miner Foreman | ||
The miner foreman says, "These halls were not meant for the living... so we'll have to make sure you aren't living any more! | |Image=[[Image:M1008 4f897.gif]] | ||
|HP={{dif|50|62|75}} | |||
|Skills= | |||
The miner foreman shouts after you, "You can't escape forever, coward! There's no place to run! | :''None'' | ||
|Drops= | |||
*Rusty Chain Tunic | |||
*Healing Flask | |||
|NP=100 | |||
|Opening=The miner foreman says, "These halls were not meant for the living... so we'll have to make sure you aren't living any more! | |||
The miner foreman screams, "Noooooo..." as he fades into nothingness. Suddenly, the oppressive darkness of the mine relents, and everything becomes a bit brighter. The ghosts and skeletons infesting the mine have all vanished, released from their torment by the death of the foreman! Behind where the foreman stood, you see a magic teleportation orb. It looks like it will send you back to the entrance of the mines. | |Flee=The miner foreman shouts after you, "You can't escape forever, coward! There's no place to run! | ||
|Defeat=You should never have come down here, foolish mortal! This place was abandoned for good reason! | |||
|Victory=The miner foreman screams, "Noooooo..." as he fades into nothingness. Suddenly, the oppressive darkness of the mine relents, and everything becomes a bit brighter. The ghosts and skeletons infesting the mine have all vanished, released from their torment by the death of the foreman! Behind where the foreman stood, you see a magic teleportation orb. It looks like it will send you back to the entrance of the mines. | |||
}} | |||
{{NQ2}} | {{NQ2}} |