Difference between revisions of "King Terask"
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{{main|NeoQuest II}} | {{main|NeoQuest II}} | ||
This is the final boss in the last part of NeoQuest II, [[Faerieland]]. The ship, in reality, is only a few hours away from the sun. In the simulation, Faerieland has been invaded and the Dark Faeries have rebelled. This boss has usurped Queen Fyora, and is holding her captive. In order to reach him, you must first fully defeat [[The Faerie Thief]] to enter the palace, and then beat each of the 2 [[Pant Devil]]s (each has part of the key to Terask). | This is the final boss in the last part of NeoQuest II, [[Faerieland]]. The ship, in reality, is only a few hours away from the sun. In the simulation, Faerieland has been invaded and the Dark Faeries have rebelled. This boss has usurped Queen Fyora, and is holding her captive. In order to reach him, you must first fully defeat [[The Faerie Thief]] to enter the palace, and then beat each of the 2 [[Pant Devil]]s (each has part of the key to Terask). After defeating him once, the player has to face him again at the end of the game as the final boss. He is apparently the main virus that has taken control of the ship's computers as once he is defeated the heroes are finally able to leave the simulation booths. | ||
==NeoQuest II== | ==NeoQuest II== | ||
The first time users fight him, he has 2,500 hp, is an very high magic user with many abilities, including Celestial Hammer (stun 3 s. +45 hp d.), Damage Shields, Self Hasting, Self Healing, and Protection of Infinity. | The first time users fight him, he has 2,500 hp, is an very high magic user with many abilities, including Celestial Hammer (stun 3 s. +45 hp d.), Damage Shields, Self Hasting, Self Healing, and Protection of Infinity. | ||
He returns as the final boss as '''King Terask (MK. II)''', resurrected stronger than before. He now has 5,000 hp, and is an extreme magic user, with Mesmerization, Enemy Group Damage, Self Healing, Damage Shield, Protection of Infinity, Celestial Hammer (3 s. stun + 45 hp d.), Self Hasting, and Enemy Slowing. Also possesses Shockwave, Stunning, and Slowing Strikes. | He returns as the final boss as '''King Terask (MK. II)''', resurrected stronger than before. He now has 5,000 hp on Normal Mode 7500 on Evil Mode, and 10000 on Insane Mode, and is an extreme magic user, with Mesmerization, Enemy Group Damage, Self Healing, Damage Shield, Protection of Infinity, Celestial Hammer (3 s. stun + 45 hp d.), Self Hasting, and Enemy Slowing. Also possesses Shockwave, Stunning, and Slowing Strikes. His nastiest ability however, is that fleeing from him is impossible, so the player either wins or loses from him. | ||
==Battle Speeches== | ==Battle Speeches== | ||
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==Trivia== | ==Trivia== | ||
* | *King Terask was also released as a shopkeeper. | ||
{{NQ2}} | {{NQ2}} |