Difference between revisions of "Lord Kass"

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[[Image:lg_346.gif|right]]
[[Image:lg_346.gif|frame|Lord Kass [[NeoDeck]] image.]]
'''Lord Kass''' was an [[Eyrie]] former general in the army of [[Lord Darigan]], who took over the rule of [[Darigan Citadel]] after Darigan disappeared after the [[Champions of Meridell]] [[plot]]. After becoming the Lord of the Citadel, he managed to convince his people to go to war with [[Meridell]] again through an extensive [[wikipedia:Propaganda|propaganda]] campaign. He was the main antagonist during the Battle for Meridell plot.


Lord Kass took over ruling of the [[Darigan Citadel]] (even going as far as to rename it ''Kass Citadel'') after the fall of Darigan. By exploiting the media, he managed to convince his people to go to war with Meridell again.
==Plot Summary==
===Battle for Meridell===
:''Main Article: [[Battle for Meridell]]''


==Coming to Power==
After the Spectre of Lord Darigan was destroyed and Darigan disappeared, Kass was contacted by [[The Three]] who encouraged him to take power and succeed where Lord Darigan failed. Corrupted by the ghostly apparitions, General Kass bribed and threatened his way to power in Darigan's stead. Ardent supporters of Darigan who opposed Kass' rise to power were charged with treason and disposed of - [[Master Vex]] was locked in his own dungeon, and [[Galgarroth]] was chained up and thrown from the floating fortress.


Lord Kass was a former general in the army of the [[Darigan Citadel]], and a loyal servant of [[Lord Darigan]]. When Lord Darigan lost his sanity to [[The Three]] and their orb, he planned to destroy [[Neopia]] after his victory over [[Meridell]]. Darigan was overthrown by forces from Meridell and his own Citadel when his people realised his insanity, and afterwards disappeared for a time.  
After General Kass had gained enough support in the Citadel to claim he was Lord, he managed to convince his people [[King Skarl]] was ready to attack them. He suggested war, and, after his disinformation drive, received the support of his people and begun the invasion.


Kass then bribed and threatened his way to power. Those who held power under Darigan and opposed him were disposed of, most noticably Master Vex, who was locked in his own dungeon (presumably for treason), and the Draconian General [[Galgaroth]], who was chained up and thrown from the floating fortress.  
During this time, Lord Kass' dreams were haunted by The Three, who claimed he wasn't strong enough, and would take away his power if he wasn't greedy enough to use it, to which Lord Kass begged they don't take it away.


==The Battle for Meridell==
Soon after, Lord Kass sent a dancer to [[King Skarl]], the daughter of the enchantress [[Morguss]], [[The Court Dancer]]. With her dance she hypnotized King Skarl along with his subjects. [[Jeran]]'s army in the field was left unsupported. After the Court Dancer's spell was broken, Meridell launched a counter attack, sending forces to meet the oncoming waves on the ground as well as sending Jeran to lead a force to fly in against the Citadel itself.


After General Kass had gained enough support in the Citadel to claim he was Lord, he managed to convince his people that Skarl was ready to attack them. He suggested war, and, after his propaganda, his people agreed fairly quickly. This was the start of the [[Battle for Meridell]].
Atop the Citadel, Lord Kass trapped [[Morris]] and [[Count Boris]] in a corner, but was stopped by Jeran. Kass quickly disposed of him and threw him off the edge of the fortress, and was immediately attacked by returned [[Lord Darigan]]. After a duel with Darigan, Lord Kass fled deeper into the Citadel, and was taken in an explosion of magic by The Three in revenge for his failure.


Kass sent a dancer, who was in reality the daughter of the Enchantress [[Morguss]], to Skarl. This [[Court Dancer]] hypnotised the King, and made him delay sending his army against the oncoming forces. [[Jeran]], Meridell's best Knight, was left to rally what defence he could. When [[Lisha]] broke the dancer's spell, Skarl immediatly launched a double-pronged counter-attack. Using one of [[Kayla]]'s new inventions, he supersized some [[Turtum]]s, loaded them with catapults, and used these to counter Kass' War Machines on the ground. He sent another part of his army to the Citadel by air, expecting to be able to catch Kass off-guard. The Citadel turned out to be better defended than Jeran thought, and this section of the army would have been routed were it not for an unexpected arrival.  
==Battledome==
Kass was the war boss for the Battle for Meridell plot.  Every time a player lost against him, Kass lost one hit point for each future challenge. The user who finally defeated him, [http://www.neopets.com/userlookup.phtml?user=garet_jaxx garet_jaxx], earned 10,000 plot points.


Lord Darigan, who after his defeat had mysteriously vanished, had become animalistic and primeval and stalked the farms of Meridell. When he saw the advancing armies of Lord Kass, however, he remembered who he was and flew to the Citadel to reclaim what was rightly his.
{{BattleInfo
|Name=Kass
|Image=[[Image:Kass.gif]]
|Arena=Central Arena
|Difficulty=4,000
|StartingHP=10,000
|Status=Retired
|ReleaseDate=April 27, 2004
|ID=n/a
|FoundBy=Opponent during the Battle for Meridell plot.
}}


The Three took Lord Kass for his foolishness: he vanished in the fight in an explosion of magic, and Lord Darigan reclaimed his throne.


==External Links==
{|style="width: 600px; margin: 0 auto; {{border-radius|20px}}" class="battledome"
|align="center" colspan="2"|'''<big><u>Weapons Used (In Order Stolen)</u></big>'''
|-
||'''Evil [[Hubrid Nox|Hubrid]] Statue'''||Attack: Steals 1/3 of opponent's remaining [[Image:BE Stat Heal.gif]]
|-
||'''Lord Kass Battle Armour'''||Defence: Prevents [[Image:BE Stat Freeze.gif]], {{icon|All|Air|Defence}} {{icon||Darkness|Defence}} {{icon||Earth|Defence}} {{icon||Fire|Defence}} {{icon||Light|Defence}} {{icon||Physical|Defence}} {{icon||Water|Defence}}
|-
|valign="top"|'''Lord Kass Battle Shield'''||Attack: {{icon|5|Fire}} {{icon|5|Air}} {{icon|5|Earth}} {{icon|5|Light}} {{icon|5|Darkness}} {{icon|5|Physical}}<br>Defence: Prevents [[Image:BE Stat Freeze.gif]], {{icon|All|Air|Defence}} {{icon||Darkness|Defence}} {{icon||Earth|Defence}} {{icon||Fire|Defence}} {{icon||Physical|Defence}}
|-
||'''Naralus'''||Attack: {{icon|10|Fire}} {{icon|10|Air}} {{icon|10|Water}} {{icon|10|Earth}} {{icon|10|Light}} {{icon|10|Darkness}} {{icon|10|Physical}}
|-
||'''Prismatic Mirror'''||Defence: Reflect 80% - 100% of all {{icon||Air|Defence}} {{icon||Darkness|Defence}} {{icon||Earth|Defence}} {{icon||Fire|Defence}} {{icon||Light|Defence}} {{icon||Water|Defence}}
|-
||'''Trithduri'''||Attack: {{icon|20|Darkness}} {{icon|20|Physical}}
|-
||'''[[Werelupe]] Claw Necklace'''||Attack: {{icon|5|Darkness}} {{icon|3|Earth}} {{icon|5|Fire}} {{icon|1 - 5|Physical}}
|-
|valign="top"|'''Wand of the Dark Faerie'''||Attack: {{icon|20|Darkness}} {{icon|1 - 10|Physical}}<br>Defence: {{icon|Reflect 75%|Light|Defence}}, Heal 25% max [[Image:BE Stat Heal.gif]] when at 75% [[Image:BE Stat Heal.gif]] or less
|-
|}


*Plot Info:
==Trivia==
*Neopedia: [http://www.neopets.com/neopedia.phtml?neopedia_id=229 Whack-A-Kass]
*Lord Kass' amulet is a real item called '''Lord Kass Amulet''', only a few exist and were given to various users who defeated Kass as a war prize. The first to do so was ''garet_jaxx''.
*Gallery of Evil: [http://www.neopets.com/evil/showcreature.phtml?pos=16 Lord Kass]
*Lord Kass happens to be ambidextrous, both left and right handed as seen from certain Battle of Meridell chapters.
* His rise to power through propaganda, betrayal and other underhanded techniques mirrors the rise of many real world dictators.


[[Category: Characters]]
==External links==
[[Category: Villains]]
*'''Plot Info:''' [http://www.neopets.com/medieval/plot_bfm.phtml Battle for Meridell]
*'''Neopedia:''' [http://www.neopets.com/neopedia.phtml?neopedia_id=229 Whack-A-Kass]
*'''Gallery of Evil:''' [http://www.neopets.com/evil/showcreature.phtml?villain=16 Lord Kass]
*'''NeoDeck:''' [http://www.neopets.com/games/neodeck/colcardlookup.phtml?colcard_id=346 Lord Kass Card]
*'''Neopets TCG:''' [http://www.neopets.com/tcg/displayCard.phtml?edid=1&id=117 General Kass], [http://www.neopets.com/tcg/displayCard.phtml?edid=2&id=15 Lord Kass], [http://www.neopets.com/tcg/displayCard.phtml?edid=2&id=81 Kass Charm], [http://www.neopets.com/tcg/displayCard.phtml?edid=2&id=130 Protect the Village]
*'''Caption Competition:''' [http://www.neopets.com/games/caption/caption_archive.phtml?place=367 #367]
*'''How To Draw:''' [http://www.neopets.com/art/misc/kass.phtml Lord Kass]
 
[[Category:Villains]]
[[Category:Eyries]]
[[Category:Battledome Opponents]]
[[Category:Battle for Meridell]]
[[Category:Gallery of Evil]]

Latest revision as of 08:50, 10 April 2019

Lord Kass NeoDeck image.

Lord Kass was an Eyrie former general in the army of Lord Darigan, who took over the rule of Darigan Citadel after Darigan disappeared after the Champions of Meridell plot. After becoming the Lord of the Citadel, he managed to convince his people to go to war with Meridell again through an extensive propaganda campaign. He was the main antagonist during the Battle for Meridell plot.

Plot Summary[edit]

Battle for Meridell[edit]

Main Article: Battle for Meridell

After the Spectre of Lord Darigan was destroyed and Darigan disappeared, Kass was contacted by The Three who encouraged him to take power and succeed where Lord Darigan failed. Corrupted by the ghostly apparitions, General Kass bribed and threatened his way to power in Darigan's stead. Ardent supporters of Darigan who opposed Kass' rise to power were charged with treason and disposed of - Master Vex was locked in his own dungeon, and Galgarroth was chained up and thrown from the floating fortress.

After General Kass had gained enough support in the Citadel to claim he was Lord, he managed to convince his people King Skarl was ready to attack them. He suggested war, and, after his disinformation drive, received the support of his people and begun the invasion.

During this time, Lord Kass' dreams were haunted by The Three, who claimed he wasn't strong enough, and would take away his power if he wasn't greedy enough to use it, to which Lord Kass begged they don't take it away.

Soon after, Lord Kass sent a dancer to King Skarl, the daughter of the enchantress Morguss, The Court Dancer. With her dance she hypnotized King Skarl along with his subjects. Jeran's army in the field was left unsupported. After the Court Dancer's spell was broken, Meridell launched a counter attack, sending forces to meet the oncoming waves on the ground as well as sending Jeran to lead a force to fly in against the Citadel itself.

Atop the Citadel, Lord Kass trapped Morris and Count Boris in a corner, but was stopped by Jeran. Kass quickly disposed of him and threw him off the edge of the fortress, and was immediately attacked by returned Lord Darigan. After a duel with Darigan, Lord Kass fled deeper into the Citadel, and was taken in an explosion of magic by The Three in revenge for his failure.

Battledome[edit]

Kass was the war boss for the Battle for Meridell plot. Every time a player lost against him, Kass lost one hit point for each future challenge. The user who finally defeated him, garet_jaxx, earned 10,000 plot points.

Kass.gif
Kass
Difficulty: 4,000 Starting HP: 10,000
Arena: Central Arena Released: April 27, 2004
Status: Retired Challenger ID: n/a
Found by: Opponent during the Battle for Meridell plot.


Weapons Used (In Order Stolen)
Evil Hubrid Statue Attack: Steals 1/3 of opponent's remaining BE Stat Heal.gif
Lord Kass Battle Armour Defence: Prevents BE Stat Freeze.gif, All×All AirAir Defence  ×DarknessDarkness Defence  ×EarthEarth Defence  ×FireFire Defence  ×LightLight Defence  ×PhysicalPhysical Defence  ×WaterWater Defence 
Lord Kass Battle Shield Attack: 5×5 FireFire   5×5 AirAir   5×5 EarthEarth   5×5 LightLight   5×5 DarknessDarkness   5×5 PhysicalPhysical  
Defence: Prevents BE Stat Freeze.gif, All×All AirAir Defence  ×DarknessDarkness Defence  ×EarthEarth Defence  ×FireFire Defence  ×PhysicalPhysical Defence 
Naralus Attack: 10×10 FireFire   10×10 AirAir   10×10 WaterWater   10×10 EarthEarth   10×10 LightLight   10×10 DarknessDarkness   10×10 PhysicalPhysical  
Prismatic Mirror Defence: Reflect 80% - 100% of all ×AirAir Defence  ×DarknessDarkness Defence  ×EarthEarth Defence  ×FireFire Defence  ×LightLight Defence  ×WaterWater Defence 
Trithduri Attack: 20×20 DarknessDarkness   20×20 PhysicalPhysical  
Werelupe Claw Necklace Attack: 5×5 DarknessDarkness   3×3 EarthEarth   5×5 FireFire   1 - 5×1 - 5 PhysicalPhysical  
Wand of the Dark Faerie Attack: 20×20 DarknessDarkness   1 - 10×1 - 10 PhysicalPhysical  
Defence: Reflect 75%×Reflect 75% LightLight Defence , Heal 25% max BE Stat Heal.gif when at 75% BE Stat Heal.gif or less

Trivia[edit]

  • Lord Kass' amulet is a real item called Lord Kass Amulet, only a few exist and were given to various users who defeated Kass as a war prize. The first to do so was garet_jaxx.
  • Lord Kass happens to be ambidextrous, both left and right handed as seen from certain Battle of Meridell chapters.
  • His rise to power through propaganda, betrayal and other underhanded techniques mirrors the rise of many real world dictators.

External links[edit]