Difference between revisions of "Habitarium"
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{{construction|reason= Needs wikifying and reorganization}} | {{construction|reason= Needs wikifying and reorganization}} | ||
[[File:Habitarium_Logo_2.png|right|frame|The ''Habitarium'' Logo.]] | [[File:Habitarium_Logo_2.png|right|frame|The ''Habitarium'' Logo.]] | ||
'''Professor Milton Clodbottle's Astounding Habitarium''' (or, more simply, the '''Habitarium''') was a flash [[game]] in which players got to raise a group of [[petpetpet]]s inside one of Prof. Milton Clodbottle's Habitariums. Much like a real-life [[wikipedia:formicarium|formicarium]], the petpetpets (P3s) worked together to gather resources, build structures, and defend the Habitarium from pests, under the observation and guidance of the player. | '''Professor Milton Clodbottle's Astounding Habitarium''' (or, more simply, the '''Habitarium''') was a flash [[game]] in which players got to raise a group of [[petpetpet]]s inside one of Prof. Milton Clodbottle's Habitariums. Much like a real-life [[wikipedia:formicarium|formicarium]], the petpetpets (P3s) worked together to gather resources, build structures, and defend the Habitarium from pests, under the observation and guidance of the player. Players bred their desired mix of P3s in their Habitarium and customized buildings and P3s with colouring inks. | ||
The Professor is a [[Yellow]] [[Kougra]] wearing safari gear, an orange bow tie with red spots, and goggles who is shown carrying a [[Mootix]] in a domed container and a net, with a Habitarium on his back as a backpack. | The Professor is a [[Yellow]] [[Kougra]] wearing safari gear, an orange bow tie with red spots, and goggles who is shown carrying a [[Mootix]] in a domed container and a net, with a Habitarium on his back as a backpack. | ||
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**''Flower'' tiles resemble a tall white, pink, yellow, or purple flower. When harvested, a player collects ''Pollen'' resources. | **''Flower'' tiles resemble a tall white, pink, yellow, or purple flower. When harvested, a player collects ''Pollen'' resources. | ||
**''Water'' tiles are found along the shores of the lakes and resemble red water pumps. When harvested, a player collects ''Water'' resources. | **''Water'' tiles are found along the shores of the lakes and resemble red water pumps. When harvested, a player collects ''Water'' resources. | ||
**''Grass'' tiles resemble a tall patch of grass. | **''Grass'' tiles resemble a tall patch of grass. When harvested, a player collects ''Grass'' resources. | ||
== Petpetpets (P3s) == | == Petpetpets (P3s) == | ||
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==== Nesters ==== | ==== Nesters ==== | ||
[[File:habitarium jobs.png|frame|right|This Nester can harvest, but is best at breeding.]]These P3s are the only ones that can lay eggs in nests and incubate them until they are ready to hatch. When not nesting, they can gather resources at a somewhat slower pace than Workers. If necessary, they will defend themselves from pests however they are not very good at it and will most likely lose. They cannot build or repair buildings. Nesters require sleep and health in order to lay eggs. | [[File:habitarium jobs.png|frame|right|This Nester can harvest, but is best at breeding.]]These P3s are the only ones that can lay eggs in nests and incubate them until they are ready to hatch. When not nesting, they can gather resources at a somewhat slower pace than Workers. If necessary, they will defend themselves from pests however they are not very good at it and will most likely lose. They cannot build or repair buildings. Nesters require sleep and health in order to lay eggs. When highlighted, Nesters glow purple. | ||
==== Workers ==== | ==== Workers ==== | ||
Workers are specialized in resource gathering, building, and repairing work. | Workers are specialized in resource gathering, building, and repairing work. If necessary, they can also defend the Habitarium from pests, though they will not automatically do this unless attacked directly. While stronger than Nesters, they are not particularly good at fighting and lose energy quickly. When highlighted, Workers glow red. | ||
==== Soldiers ==== | ==== Soldiers ==== | ||
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=== Species === | === Species === | ||
There are three different species of P3s that a player can house in their Habitarium; the green [[Mootix]], yellow [[Pinchit]], and maroon [[Larnikin]]. When a player first creates their Habitarium, they are all level one but can be upgraded to a max of level three when the player reaches the required levels. The three species vary only in appearance, so a Mootix, Pinchit and Larnikin Worker will all harvest at the same rate. Users have different preferences for which P3s they house in their Habitariums, some restricting the population to one species while others have two or all three. They can be painted various colors using specialized ink droppers most of which must be purchased using [[Neocash]]. Only the basic colours | There are three different species of P3s that a player can house in their Habitarium; the green [[Mootix]], yellow [[Pinchit]], and maroon [[Larnikin]]. When a player first creates their Habitarium, they are all level one but can be upgraded to a max of level three when the player reaches the required levels. The three species vary only in appearance, so a Mootix, Pinchit and Larnikin Worker will all harvest at the same rate. Users have different preferences for which P3s they house in their Habitariums, some restricting the population to one species while others have two or all three. They can be painted various colors using specialized ink droppers most of which must be purchased using [[Neocash]]. Only the basic colours yellow, blue, and red can be purchased in game using Resources. | ||
=== Pests === | === Pests === | ||
Pests are a type of P3 species that occasionally appear at random when the player has their Habitarium active in their browser. They can attack structures, P3s, and resource tiles. When defeated, each enemy drops a red gem worth 30 XP. | Pests are a type of P3 species that occasionally appear at random when the player has their Habitarium active in their browser. They can attack structures, P3s, and resource tiles. When defeated, each enemy drops a red gem worth 30 XP. It is believed by some that they appear more often when food is left out, but this has not been definitively confirmed. | ||
== Structures == | == Structures == | ||
There are several different structures a player can have in their Habitarium. Unlike decorative items, these structures are used by the P3s as either storage, housing, or for nesting. | There are several different structures a player can have in their Habitarium. Unlike decorative items, these structures are used by the P3s as either storage, housing, or for nesting. With the exception of the ''Barracks'' which can only be upgraded to level two, all structures start at level one and can be upgraded to level three when the player reaches certain levels. Despite the level cap of Level 50, it is possible to see that future upgrades will be possible but can not be obtained due to the cap. The table below shows the structure types, the upgrade costs and other information about the structures. The ''Lookout Tower'' is a special structure and cannot be upgraded. | ||
[[File:Hab._Storage.png|right|frame|Storage]] | [[File:Hab._Storage.png|right|frame|Storage]] | ||
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[[File:Hab._Nest.png|right|frame|Nest]] | [[File:Hab._Nest.png|right|frame|Nest]] | ||
'''Nest''' - Resembles a nest made out of grass and twigs. Used for breeding and incubating eggs. | '''Nest''' - Resembles a nest made out of grass and twigs. Used for breeding and incubating eggs. | ||
*''Level 1'' - Incubation takes two hours per egg. | *''Level 1'' - Incubation takes two hours per egg. Available from the beginning. | ||
**''Cost to Build'' - 950 mud, 650 stone, 800 wood | **''Cost to Build'' - 950 mud, 650 stone, 800 wood | ||
*''Level 2'' - Incubation takes 1 hour 53 minutes. | *''Level 2'' - Incubation takes 1 hour 53 minutes. Available at level 17. | ||
**''Cost to Upgrade'' - 850 mud, 1050 stone, 800 wood | **''Cost to Upgrade'' - 850 mud, 1050 stone, 800 wood | ||
*''Level 3'' - Incubation takes 50 minutes. | *''Level 3'' - Incubation takes 50 minutes. Available at level 40. | ||
**''Cost to Upgrade'' - 950 mud, 1300 stone, 900 wood | **''Cost to Upgrade'' - 950 mud, 1300 stone, 900 wood | ||
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[[File:Hab._Hospital.png|right|frame|Hospital]] | [[File:Hab._Hospital.png|right|frame|Hospital]] | ||
'''Hospital''' - Resembles a small hut with an open door and a flower on the apex of the roof. | '''Hospital''' - Resembles a small hut with an open door and a flower on the apex of the roof. This recovery building allows P3s to recover much more quickly than the house but doesn't hold as many at once and is much more expensive to build. | ||
*''Level 1'' - Houses up to two P3s at a time. Recovery time is long. Available at level 15. | *''Level 1'' - Houses up to two P3s at a time. Recovery time is long. Available at level 15. | ||
**''Cost to Build'' - 1800 mud, 6750 stone, 2450 wood | **''Cost to Build'' - 1800 mud, 6750 stone, 2450 wood | ||
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[[File:Hab._Barracks.png|right|frame|Barracks]] | [[File:Hab._Barracks.png|right|frame|Barracks]] | ||
'''Barracks''' - Resembles a building made out of a pile of rocks. | '''Barracks''' - Resembles a building made out of a pile of rocks. This recovery building can only be utilized by Soldier-type P3s. It allows them to recover at a similar rate to the Hospital. | ||
*''Level 1'' - Houses up to three P3s at a time. Recovery time is long. | *''Level 1'' - Houses up to three P3s at a time. Recovery time is long. Available at level 25. | ||
**''Cost to Build'' - 4250 mud, 6800 stone, 2550 wood | **''Cost to Build'' - 4250 mud, 6800 stone, 2550 wood | ||
*''Level 2'' - Houses up to five P3s at a time. Recovery time is shorter. | *''Level 2'' - Houses up to five P3s at a time. Recovery time is shorter. Available at level 29. | ||
**''Cost to Upgrade''4150 mud, 6200 stone, 2800 wood | **''Cost to Upgrade''4150 mud, 6200 stone, 2800 wood | ||
[[File:Hab._Lookout_Tower.png|right|frame|Lookout Tower]] | [[File:Hab._Lookout_Tower.png|right|frame|Lookout Tower]] | ||
'''Lookout Tower''' - Resembles a tall toadstool surrounded by shorter ones. | '''Lookout Tower''' - Resembles a tall toadstool surrounded by shorter ones. This building costs 150 NC and will alert a player of incoming raids by their friends. It also slightly reduces the effectiveness of those raids. | ||
== Progression == | == Progression == | ||
As players perform actions in the game, they earn experience points (XP). | As players perform actions in the game, they earn experience points (XP). When the player accrues enough XP, they gain a level, which earns them a [[Neopoints|Neopoint]] award and an in-game bonus including territory expansions, increasing the population cap, eggs, and unlocking structure and upgrade capabilities. | ||
XP are earned in the game by completing a variety of tasks. | XP are earned in the game by completing a variety of tasks. Below are the actions that earn XP and the amount of XP awarded. | ||
*Harvest resources - 1 XP per unit | *Harvest resources - 1 XP per unit | ||
*Collecting a red gem from a defeated Pest - 30 XP | *Collecting a red gem from a defeated Pest - 30 XP | ||
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=== Food === | === Food === | ||
As of October 2011, there are twelve different food items in the Habitarium. | As of October 2011, there are twelve different food items in the Habitarium. These items are in three categories with four items in each category. Each type of food restores a different need for the P3 population. Purchasing these food items requires the Pollen, Water, and Grass resources with the exception of the items purchased using [[Neocash|NC]]. | ||
'''Hunger Reducing''' - These savory items fill a P3's hunger bar allowing them to work longer. | '''Hunger Reducing''' - These savory items fill a P3's hunger bar allowing them to work longer. These items require larger amounts of grass than the other two food resources. | ||
*''Cornmeal'' - Fills hunger bar slightly. | *''Cornmeal'' - Fills hunger bar slightly. | ||
**Resource Cost: 40 pollen, 40 water, 160 grass | **Resource Cost: 40 pollen, 40 water, 160 grass | ||
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*''Magic Meatball'' - Gradually fills hunger bar of all P3s. Costs 50 NC. | *''Magic Meatball'' - Gradually fills hunger bar of all P3s. Costs 50 NC. | ||
'''Fatigue Reducing''' - These sweet items give P3s energy to keep working. | '''Fatigue Reducing''' - These sweet items give P3s energy to keep working. These items require larger amounts of water than the other two food resources. | ||
*''Apple Bite'' - Reduces fatigue slightly. | *''Apple Bite'' - Reduces fatigue slightly. | ||
**Resource Cost - 40 pollen, 160 water, 40 grass | **Resource Cost - 40 pollen, 160 water, 40 grass | ||
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*''Magic Marshmallow'' - Gradually reduces fatigue of all P3s. Costs 50 NC. | *''Magic Marshmallow'' - Gradually reduces fatigue of all P3s. Costs 50 NC. | ||
'''Healing''' - These nectars heal injured P3s. | '''Healing''' - These nectars heal injured P3s. These items require larger amounts of pollen than the other two food resources. | ||
*''Small Droplet of Nectar'' - Heals slightly. | *''Small Droplet of Nectar'' - Heals slightly. | ||
**Resource Cost - 160 pollen, 40 water, 40 grass | **Resource Cost - 160 pollen, 40 water, 40 grass | ||
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*''Large Droplet of Nectar'' - Fully heals P3s. | *''Large Droplet of Nectar'' - Fully heals P3s. | ||
**Resource Cost - 520 pollen, 150 water, 150 grass | **Resource Cost - 520 pollen, 150 water, 150 grass | ||
*''Magical Mini Honeycomb'' - Gradually heals all P3s. | *''Magical Mini Honeycomb'' - Gradually heals all P3s. Costs 50 NC. | ||
=== Tools === | === Tools === | ||
Tools are available to players and can be used to quickly rebuild a building or heal P3s. | Tools are available to players and can be used to quickly rebuild a building or heal P3s. The Hourglass tools are no longer available but were used to freeze the status of the player's Habitarium which made it easy for a player to go on a hiatus from the game without worrying about their P3s. | ||
*''Twig Hammer'' - Repairs one level of decay on a building. | *''Twig Hammer'' - Repairs one level of decay on a building. | ||
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=== Ink Bottles === | === Ink Bottles === | ||
Ink Bottles can be used to paint buildings different colours. | Ink Bottles can be used to paint buildings different colours. Three of them ([[Blue]], [[Red]], and [[Yellow]]) can be purchased with resources (650 pollen, 450 water, 300 grass each) and allow a player to paint five buildings. The other seven colours ([[Chocolate]], [[Faerie (colour)|Faerie]], [[Pirate]], [[Snow]], Larnikin, Mootix, and Pinchit) can be purchased with 200 [[Neocash|NC]] each and allow a player to paint ten buildings. The colours named after the P3s give the buildings the color scheme of the unpainted P3s. | ||
=== Ink Droppers === | === Ink Droppers === | ||
Ink Droppers can be used to paint P3s differently from their original colour. | Ink Droppers can be used to paint P3s differently from their original colour. Each dropper can be used ten times and is species and colour specific. The colour lasts only for as long as the P3 lives and is not recovered when it dies so that the player can use it again. Ink Droppers are available in the following colours: [[Chocolate]], [[Faerie (colour)|Faerie]], [[Pirate]], and [[Snow]]. They cost 100 NC each. | ||
=== Decorations === | === Decorations === | ||
There are many different decorations that players can purchase to personalize their Habitarium. | There are many different decorations that players can purchase to personalize their Habitarium. Common uses of these items are to separate sections of the habitat or for aesthetic reasons. There is no rewarded benefit to purchasing these items either in XP, mood of P3s, or a decoration score. Some of the items are purchased using resources and others by paying for them with NC. | ||
== Friends == | == Friends == | ||
Players can add [[Neofriend]]s which will show up in their Habitarium friends list. | Players can add [[Neofriend]]s which will show up in their Habitarium friends list. Doing so allows players to visit and assist with their friends' Habitariums or even raid them for resources. Once every 24 hours a player can help their friends by refreshing a P3, repairing a damaged building, or repairing damaged resource tiles that can't be harvested from any longer. Players can also give their friends gifts. | ||
=="Lockouts"== | =="Lockouts"== | ||
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== Miscellaneous == | == Miscellaneous == | ||
* Since the game gives out Neopoints, one should not create Habitariums on side accounts. | * Since the game gives out Neopoints, one should not create Habitariums on side accounts. | ||
* The game entered private [[wikipedia:beta testing|beta testing]] on 9 November 2010. The public beta had a [[wikipedia:false start]] with the release of the 19 November news, but was released properly on 22-23 November, as the following post from [[The Neopets Team]] on their official [[Neoboard]] describes: | * The game entered private [[wikipedia:beta testing|beta testing]] on 9 November 2010. The public beta had a [[wikipedia:false start|false start]] with the release of the 19 November news, but was released properly on 22-23 November, as the following post from [[The Neopets Team]] on their official [[Neoboard]] describes: | ||
:Habitarium Open Beta Launch Plan | |||
:Posted: 22 Nov 2010 - 3:49 pm | |||
{{CQSmall|Hello, Neopians! We wanted to let you know that we're going to be launching Habitarium again soon. We'll be opening up to small groups of players at a time until we get to everyone. No reason. We're not afraid of a server exploding or anything. *shifty eyes* We'll start by releasing to the Premium beta testers tonight and, if all goes well, we'll add groups in the morning and continue throughout the day. So if you can't access the game but your friends can, don't panic! Everyone will be able to play soon. If anything changes, we'll let you know. Thanks for your patience!}} | |||
*Nesters require sleep to be able to lay eggs. However, Nesters appear to be sleeping when they are on a nest. | *Nesters require sleep to be able to lay eggs. However, Nesters appear to be sleeping when they are on a nest. | ||