Difference between revisions of "NeoQuest II"
Jump to navigation
Jump to search
(Rewards table, difficulty modes) |
m (→External links: caption template) |
||
(6 intermediate revisions by 4 users not shown) | |||
Line 2: | Line 2: | ||
|GameImage=Ctp 372.gif | |GameImage=Ctp 372.gif | ||
|GameID=372 | |GameID=372 | ||
|scoretable=[http://www.neopets.com/games/nq2/index.phtml?act=fastest Fastest Wins] | |||
|World=Neopia Central | |World=Neopia Central | ||
|Categories=Adventure | |Categories=Adventure | ||
Line 13: | Line 14: | ||
==Plot summary== | ==Plot summary== | ||
The story begins in [[Meridell]]. [[Rohane]] the White [[Blumaroo]], the son of a knight of [[Trestin]], is leaving home for the first time. However, it is revealed that Rohane is actually trapped in a simulation booth, and the spaceship he commands is set to fly into the nearest star. Deciding that the simulation program holds the key to their survival, they descend into four other lands: [[Terror Mountain]], the [[Lost Desert]], the [[Haunted Woods]], and [[Faerieland]]. Along the way, Rohane finds and teams up with his other crew members, [[Mipsy]], [[Talinia]], and [[Velm]], who are locked inside their own simulation booths. With the defeat of [[King Terask]] in Act 5, they successfully regain control of their ship. | The story begins in [[Meridell]]. [[Rohane]] the [[White]] [[Blumaroo]], the son of a knight of [[Trestin]], is leaving home for the first time. However, it is revealed that Rohane is actually trapped in a simulation booth, and the spaceship he commands is set to fly into the nearest star. Deciding that the simulation program holds the key to their survival, they descend into four other lands: [[Terror Mountain]], the [[Lost Desert]], the [[Haunted Woods]], and [[Faerieland]]. Along the way, Rohane finds and teams up with his other crew members, [[Mipsy]], [[Talinia]], and [[Velm]], who are locked inside their own simulation booths. With the defeat of [[King Terask]] in Act 5, they successfully regain control of their ship. | ||
===Act 1: Meridell=== | ===Act 1: Meridell=== | ||
Line 55: | Line 56: | ||
==Gameplay== | ==Gameplay== | ||
[[File:nqii-chiascuro.png|right|frame|A screenshot of a town showing various gameplay features. ]] Players control a [[wikipedia:sprite|sprite]] of Rohane around the [[wikipedia:overworld|overworld]] via a navigational compass. Although there are a few optional quests and boss battles, NeoQuest II gameplay is very linear, with plot progression a matter of going to the right locations and defeating bosses. The world is inhabited by [[wikipedia:non-player character|non-player characters]] in towns and dungeons, most of whom the player can talk to. Gold, which is dropped from enemies, can be used to purchase a variety of potions and equipment from merchants. | |||
Up to four monsters at a time will attack Rohane's party when moving around. On ''Hunting'' mode, the frequency of battles increases to every 2-4 steps. Experience points are gained by defeating enemies. With enough points, the characters will level up, grow stronger, and gain skill points, which can be spent on their unique skill sets. The maximum character level is 60. | |||
On a combat screen, the player selects an enemy and can choose to either attack with the equipped weapon, use a skill, or use an item. Turns are determined by the character with the shortest waiting period. For example, if Rohane's next turn is in 2.1 seconds, and Mipsy's is in 1.9 seconds, Mipsy will move first. This makes slowing and hasting vital to battle strategy. Certain skills, such as Mesmerize or Celestial Hammer, can change turn order. Characters can ''Do Nothing'' for 1, 3, or 5 seconds, or ''Flee'' with a chance of failure. | |||
Healing is also possible through healing potions and skills (Velm's specialty). Resurrection potions cannot be used during battle. Should the entire party die, they return to the last resting spot and lose half their gold. On InSaNe! mode, the player must start all over. | |||
At the end of each act, there is a short cutscene revealing more of the story. | |||
==Difficulty== | ==Difficulty== | ||
Line 68: | Line 77: | ||
==Rewards== | ==Rewards== | ||
Users receive a cumulative sum of 14,100 [[Neopoints]] from defeating all the bosses, a trophy, and a [[Battledome]] item. The trophy and item vary depending on the difficulty mode. It's also possible to receive the ''Weakling'', ''Devilpuss'', and ''Bionic Cybunny'' [[ | Users receive a cumulative sum of 14,100 [[Neopoints]] from defeating all the bosses, a trophy, and a [[Battledome]] item. The trophy and item vary depending on the difficulty mode. It's also possible to receive the ''Weakling'', ''Devilpuss'', and ''Bionic Cybunny'' [[avatars]] through gameplay. | ||
{| style="width: 550px; margin:auto; text-align: center;" | {| style="width: 550px; margin:auto; text-align: center;" | ||
Line 119: | Line 128: | ||
==Trivia== | ==Trivia== | ||
*The slogan of the game is "Live in your world. Get devoured by a Vampire Bearog in mine." This is a spin on PlayStation 2's slogan: "Live in your world, play in ours." Also, there isn't a vampire bearog in the NeoQuest series. | |||
*The slogan of the game is "Live in your world. Get devoured by a Vampire Bearog in mine." This is | *The lost city of Phorofor is phonetically 404 (which is the HTTP error code for "not found"). | ||
*The lost city of Phorofor | |||
*The phrase for Phorofor "ad ro un ta en" is made up of syllables from "En taro adun", which happens to be from the game [[wikipedia:Starcraft|Starcraft]]. | *The phrase for Phorofor "ad ro un ta en" is made up of syllables from "En taro adun", which happens to be from the game [[wikipedia:Starcraft|Starcraft]]. | ||
*Mipsy says "I wish I didn't have these stupid shoes" throughout the game but doesn't have shoes until near the end | *Mipsy says "I wish I didn't have these stupid shoes" throughout the game, but doesn't have shoes until near the end. | ||
*There are circuit tiles showing up occasionally and randomly in the Act 1 map, giving hints that this is a simulation within a spaceship rather than the actual Neopian world. | *There are circuit tiles showing up occasionally and randomly in the Act 1 map, giving hints that this is a simulation within a spaceship rather than the actual Neopian world. | ||
*Prior to finishing the first chapter of the game, the user is led to believe defeating Ramtor is the game's only task, and is given no clue (except for the circuit board tiles) the world is a simulation within a spaceship. The revelation surprised many users, as many were expecting a simple story set in a medieval land. | *Prior to finishing the first chapter of the game, the user is led to believe defeating Ramtor is the game's only task, and is given no clue (except for the circuit board tiles) the world is a simulation within a spaceship. The revelation surprised many users, as many were expecting a simple story set in a medieval land. | ||
*Chiaoscuro is spelled like chiarocuro, a technique of using light and dark in a work of art. It can also be translated from Italian as Dark Chia. | *Chiaoscuro is spelled like chiarocuro, a technique of using light and dark in a work of art. It can also be translated from Italian as Dark Chia. | ||
*Before getting the Wordstone, | *Before getting the Wordstone, the Chias in Chia Oscuro don't "talk". Their language is a [[wikipedia:cryptogram|cryptogram]], and the Wordstone is a cipher that replaces each word with the right letters. | ||
*The hermit's password, Alpha-three-seven-tango-echo-nine, translates to A37TE9 (phonetic alphabet). | *The hermit's password, Alpha-three-seven-tango-echo-nine, translates to A37TE9 (phonetic alphabet). | ||
*Anubits serves both as a reference to Anubis, the Egyptian god, and the bit, a eighth of a byte (a single 0-or-1 switch). | *Anubits serves both as a reference to Anubis, the Egyptian god, and the bit, a eighth of a byte (a single 0-or-1 switch). | ||
Line 133: | Line 141: | ||
*Faerie Palace, Level 1 has a very high number of staircases leading up, but there's only one downward staircase on level two. | *Faerie Palace, Level 1 has a very high number of staircases leading up, but there's only one downward staircase on level two. | ||
*Mr. Insane looks remarkably like The Architect (Matrix). | *Mr. Insane looks remarkably like The Architect (Matrix). | ||
*According to Mr. Insane, Rohane was named after a character on [[wikipedia:EverQuest|EverQuest]] Test Server, while Mipsy, Talinia and Velm were named after members of his guild. | *According to Mr. Insane, Rohane was named after a character on the [[wikipedia:EverQuest|EverQuest]] Test Server, while Mipsy, Talinia and Velm were named after members of his guild. | ||
*In NeoQuest II, all the married pets that have children are different species. For example, an [[acara]] and a [[wocky]] can have a child that is a [[cybunny]]. However, Rohane's "mother" is, like him, a white [[blumaroo]]. | *In NeoQuest II, all the married pets that have children are different species. For example, an [[acara]] and a [[wocky]] can have a child that is a [[cybunny]]. However, Rohane's "mother" is, like him, a white [[blumaroo]]. | ||
*Mipsy's red robe appears in the Terror Mountain, Lost Desert (background) and Haunted Woods cut scenes. In the game, however, she has no such robe (dressing up for the occasion, huh?). | *Mipsy's red robe appears in the Terror Mountain, Lost Desert (background) and Haunted Woods cut scenes. In the game, however, she has no such robe (dressing up for the occasion, huh?). | ||
Line 141: | Line 149: | ||
==External links== | ==External links== | ||
*'''Game Link:''' [http://www.neopets.com/games/nq2 NeoQuest II] | *'''Game Link:''' [http://www.neopets.com/games/nq2 NeoQuest II] | ||
*'''Caption Competition:''' | *'''Caption Competition:''' {{caption|369}}, {{caption|374}}, {{caption|376}}, {{caption|395}} | ||
*'''Neopian Times''': [http://www.neopets.com/ntimes/index.phtml?section=519122&issue=500 500th Issue Special: 500 NeoQuest Questions Answered] | |||
*'''Neopian Times''': [http://www.neopets.com/ntimes/index.phtml?section=519122&issue=500 500th Issue Special: | |||
{{NQ2}} | {{NQ2}} | ||
{{User:Macbeth/NQlocations}} | {{User:Macbeth/NQlocations}} | ||
{{ | |||
{{GameLocNav|NeopiaCentral}} | |||
{{GameCatNav}} | |||
[[Category:Adventure Games]] | [[Category:Adventure Games]] | ||
[[Category:Neopia Central Games]] | [[Category:Neopia Central Games]] | ||
[[Category:NeoQuest II]] | [[Category:NeoQuest II]] |