Difference between revisions of "The Tale of Woe"
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(→Participation: began to merge in The Tale of Woe plot completion) |
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While participating in this plot, players took on the roles of the main characters, resolving the problems they face as the story developed. By participating, players learnt more about the events of the plot that weren't explored fully in the narrative. | While participating in this plot, players took on the roles of the main characters, resolving the problems they face as the story developed. By participating, players learnt more about the events of the plot that weren't explored fully in the narrative. | ||
When the player had completed each step but before the next step had been released, they saw a " | When the player had completed each step but before the next step had been released, they saw a "To Be Continued..." message. | ||
This plot featured a ''Quest Inventory'', a separate inventory where items relevant to the plot were stored. Items in this inventory could not be used, traded, or stolen like items in the user's [[inventory]] can. In previous plots like the [[Lost Desert Plot]], puzzle [[items]] that were discovered could be stolen like normal items, but retrieved again by revisiting the page that had given them. | This plot featured a ''Quest Inventory'', a separate inventory where items relevant to the plot were stored. Items in this inventory could not be used, traded, or stolen like items in the user's [[inventory]] can. In previous plots like the [[Lost Desert Plot]], puzzle [[items]] that were discovered could be stolen like normal items, but retrieved again by revisiting the page that had given them. | ||
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When the monster follows Gilly into the room, it will eat the bait, see its reflection in the mirror, stumble backwards over the lamppost, crack its head on the chair and collapse into the light. | When the monster follows Gilly into the room, it will eat the bait, see its reflection in the mirror, stumble backwards over the lamppost, crack its head on the chair and collapse into the light. | ||
===Finding Ilere=== | |||
When the player returned to the shack, Bruno, Gilly, and Sophie were reunited and set off in search of Ilere. On their way, they had to pass through the swamp, the high woods, and the deep woods. Each section was a [[Wikipedia:Adobe Flash|Flash]] maze, consisting of several 'rooms' linked together by paths. | |||
As the player explored each area, they had to collect items to help them proceed. | |||
====The Swamp==== | |||
[[Image:Tow hissi.png|thumb|150px|right|One head tells the truth, one head tells lies.]] | |||
In the first section, there was a [[Two-Headed Hissi]] blocking the path out of the swamp. When the user clicks on him, they are told that one of the [[Hissi]]'s heads will always speak the truth, and the other will always lie. This seems like a set up to a [[wikipedia:Knights and Knaves|knights and knaves]] logic puzzle, where the player has to figure out which head to trust based on a clever question. However, the Hissi is too busy arguing with himself to listen to any questions you give it, so the problem cannot be solved in that way. | |||
The user must find a stick in the maze, and click on it to bring it into their Quest Inventory. The user must then return to the Hissi and, by clicking on the stick in the inventory then on the Neopet, prod it. One of the Hissi's heads will deny that it was poked, so the other head must be telling the truth. This opens the way into the next section. | |||
====The High Woods==== | |||
[[Image:Tow maze 2.gif|frame|left|The High Woods.]] | |||
In this segment, there is a clearing somewhere in the woods where there is a break in the trees. The next section is at the bottom of the cliff in this clearing. | |||
Around the maze are five types of vine, six of each, which can be picked up in the same manner as the stick in the previous section. These vines must be assembled in a certain combination, random to each person, to construct a rope for a descent of the cliff. | |||
An effective way of determining which combination to use is to drop all vines at the clearing by clicking them in the inventory and clicking on the terrain, putting them into piles of type, and then trying with six of each in one's inventory until the user is shown a cutscene of the cliff, where the rope is too short. The user should add a vine from the next pile to the inventory, and continue doing so, testing after each vine, until the rope becomes too weak or the bottom is reached. In the former event, the last vine added should be removed, and a vine from the next pile included, with the process continuing. | |||
Once the vine-rope reaches the base of the cliff, the three Neopets will climb down, and the next section will start. Note that it is possible to construct a rope with more than three sets of vines, but inadvisable; the rope will then be snatched away by a monster, and the vines scattered through the woods again. | |||
====The Deep Woods==== | |||
[[Image:Tow maze 3.gif|right|frame|Ilere's doorway.]] | |||
In this maze, the object is to collect the seven ghost [[Meepits]], and then use them to open the lock to Ilere's tree residence. | |||
When the user first encounters a Meepit in the forest, it will run away. After this happens, the user must play [[Meepit Juice Break]] and send a score of 400 points or more. This will place a glass of Meepit Juice into the Quest Inventory. The next time a Meepit is encountered, clicking on this in the inventory, then clicking on the Meepit, will offer the juice to the [[Petpet]]. The juice will splash through it, however, and it will run off. Sophie will turn the Meepit Juice into Ghost Meepit Juice, and when the above procedure is repeated, this time the Meepit will become entranced and follow as part of the Quest Inventory. | |||
Once all seven Meepits are collected, Ilere's tree must be found. It is covered by a stone barricade, engraved with runes, and seven spots of light sit on the floor in front of it. Clicking on the Meepit picture in the Quest Inventory, then on the floor, will cause the seven Meepits to hop onto the spots. The Meepits must be rearranged, by clicking two of the Ghost Meepits (which will exchange their positions), until all the Meepits are dancing. Visual hints make this relatively simple: | |||
*Happy Meepits are one space from their proper position. | |||
*Staring Meepits are two spaces from their proper position. | |||
*Sad Meepits are more than two spaces from their proper position. | |||
As there are only seven positions, this reduces the possibilities to two for each Meepit. | |||
When all the Meepits dance, the stone door will move and Ilere's home will be open. | |||
==Prizes== | ==Prizes== |