Difference between revisions of "Retired Abilities"

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{{construction|reason=All faerie abilities to be tabulated; levels; sponsor abilities, species abilities.}}
The original set of '''abilities''' for the [[Battledome]] was retired and removed from the [[Neopets|Neopets website]] when the Battledome closed down for renovations on October 17, 2012.  [[TNT]] felt that these old abilities were outdated and useless, and they decided redesign the ability system from the ground up.  The resulting [[Faerie Abilities]] debuted on February 20, 2013.


'''Abilities''' are skills [[Neopet]]s may use in the [[Battledome]] in addition to whatever equipment they have. Certain abilities are available for all Neopets, and each species has three exclusive abilities that are acquired at certain levels. Most abilities are [[Faerie]] abilities, and bestowed on a Neopet when they are blessed for releasing a bottled faerie.  
The old ability system was divided into four types of abilities:  ''Stances'' were abilities that [[Neopet]]s could use to add multipliers to attack. ''Species abilities'' were abilities unique to each Neopet species.  ''Faerie abilities'' were elemental abilities that could be learned by releasing [[bottled faerie]]s.  Lastly, ''sponsor abilities'' were rare abilities that could be learned by signing up with various Neopets sponsors.


==Standard abilities==
Neopets could only use one ability per round. Abilities had a variety of effects. Some abilities were attacks, some restored health, and others defended against incoming attacks.  Many abilities had no effect at all.
These abilities are available to all species of Neopet. All but Berserk attack are available from level one. These act as multipliers applied to the damage given and received in a turn. They generate damage or defence icons as well, but these are not taken into account when calculating damage.  


*''Defend'' - damage multiplier of 0.8;
==Stances==
*''Cautious attack'' - damage multiplier of 1;
Stances were abilities that Neopets could use to add a multiplier to both their attack and that of their opponent. The strength of the multiplier depended on the type of stance used:
*''Normal attack'' - damage multiplier of 1.2;
*''Jump and attack'' - damage multiplier of 1.3;
*''Fierce attack'' - damage multiplier of 1.4;
*''Berserk attack'' - damage multiplier of 1.5, obtained at level 50;


Damage multipliers for both parties are taken into account when calculating damage - for example, if both parties use fierce attack, each party is dealt 1.4 * 1.4 = 1.96 the damage they would have received if both parties had used cautious attack (1 * 1 = 1).
{|style="margin:0 auto; border-spacing:20px;"
 
||
==Faerie abilities==
{|style="margin:0 auto;text-align:center;" class="wikitable"
Faerie abilities are obtained from bottled faeries. A Neopet may be equipped with six different abilities at any one time, but may learn many more. They are activated (equipped) from a page accessible via the [[quick ref]]. Each different type of Faerie awards an ability from a different ability tree. To obtain a later ability from a faerie, all previous abilities must have already been obtained. Certain [[Negg]]s can also award some of these abilities. 
!Stance
 
!Multiplier
===Air===
These abilities are obtained from Bottled Air Faeries.
 
{| style="width:80%; margin-left: auto; margin-right: auto;" cellpadding="0" cellspacing="2"
!style="text-align:center;background-color:#aaaaff;color:#000000;"|Ability
!style="text-align:center;background-color:#aaaaff;color:#000000;"|Level
!style="text-align:center;background-color:#aaaaff;color:#000000;width:50%;"|Description
!style="text-align:center;background-color:#aaaaff;color:#000000;"|Effect
|-
|-
!style="text-align:center;background-color:#eeeeff;color:#000000;"|http://images.neopets.com/abilities/spark.gif
||Defend
Spark
||80%
|style="text-align:center;background-color:#eeeeff;color:#000000;"|1
|style="text-align:center;background-color:#eeeeff;color:#000000;"|A gentle bolt of electricity will help fend off your enemies.
|style="text-align:center;background-color:#eeeeff;color:#000000;"|None
|-
|-
!style="text-align:center;background-color:#ddddff;color:#000000;"|http://images.neopets.com/abilities/airshield.gif
||Cautious Attack
Air Shield
||100%
|style="text-align:center;background-color:#ddddff;color:#000000;"|5
|style="text-align:center;background-color:#ddddff;color:#000000;"|Gusts of wind encircle your creature when it is attacked and help fend off incoming blows.
|style="text-align:center;background-color:#ddddff;color:#000000;"|Defends 1 x Air
|-
|-
!style="text-align:center;background-color:#eeeeff;color:#000000;"|http://images.neopets.com/abilities/haste.gif
||Normal Attack
Haste
||120%
|style="text-align:center;background-color:#eeeeff;color:#000000;"|8
|}
|style="text-align:center;background-color:#eeeeff;color:#000000;"|Your pet becomes faster in movement and combat.
||
|style="text-align:center;background-color:#eeeeff;color:#000000;"|Attacks 1 x Air, 1 x Physical
{|style="margin:0 auto;text-align:center;" class="wikitable"
!Stance
!Multiplier
|-
|-
!style="text-align:center;background-color:#ddddff;color:#000000;"|http://images.neopets.com/abilities/thundertail.gif
||Jump and Attack
Thunder Tail
||130%
|style="text-align:center;background-color:#ddddff;color:#000000;"|10
|style="text-align:center;background-color:#ddddff;color:#000000;"|The mighty Thunder Tail attack.
|style="text-align:center;background-color:#ddddff;color:#000000;"|None
|-
|-
!style="text-align:center;background-color:#eeeeff;color:#000000;"|http://images.neopets.com/abilities/flying.gif
||Fierce Attack
Flight
||140%
|style="text-align:center;background-color:#eeeeff;color:#000000;"|12
|style="text-align:center;background-color:#eeeeff;color:#000000;"|This will allow your creature to take to the skies and fly.
|style="text-align:center;background-color:#eeeeff;color:#000000;"|None
|-
|-
!style="text-align:center;background-color:#ddddff;color:#000000;"|http://images.neopets.com/abilities/dive.gif
||Berserk Attack
Dive
||150%
|style="text-align:center;background-color:#ddddff;color:#000000;"|17
|style="text-align:center;background-color:#ddddff;color:#000000;"|Dive into combat and surprise your enemy with this attacking advantage!
|style="text-align:center;background-color:#ddddff;color:#000000;"|Attacks 1 x Earth, 1 x Light, 1 x Physical
|-
|-
!style="text-align:center;background-color:#eeeeff;color:#000000;"|http://images.neopets.com/abilities/invisibility.gif
Invisibility
|style="text-align:center;background-color:#eeeeff;color:#000000;"|21
|style="text-align:center;background-color:#eeeeff;color:#000000;"|This will make you safe from attack. Well, as long as your enemies do not rely on their sense of smell.
|style="text-align:center;background-color:#eeeeff;color:#000000;"|None
|-
!style="text-align:center;background-color:#ddddff;color:#000000;"|http://images.neopets.com/abilities/diamonddust.gif
Diamond Dust
|style="text-align:center;background-color:#ddddff;color:#000000;"|28
|style="text-align:center;background-color:#ddddff;color:#000000;"|
|style="text-align:center;background-color:#ddddff;color:#000000;"|Attacks 1 x Light (although this does no damage)
May Freeze
|-
!style="text-align:center;background-color:#eeeeff;color:#000000;"|http://images.neopets.com/abilities/teleport.gif
Teleport
|style="text-align:center;background-color:#eeeeff;color:#000000;"|38
|style="text-align:center;background-color:#eeeeff;color:#000000;"|
|style="text-align:center;background-color:#eeeeff;color:#000000;"|None
|}
|}
|}
If both parties used a stance in the same round, the two multipliers were combined together when calculating damage.  For example, if both parties use a ''Fierce Attack'' stance on the same round, the damage dealt by both parties would increase by 140% x 140%, which is 196%.
Neopets automatically learned the ''Berserk Attack'' stance at level 50.  All other stances were available to all Neopets by default.


===Darkness===
==Species Abilities==
* '''Dark:''' Night Vision, Nightime, Temporal Leak, Shroud, Demon Breath, Shadow Health, Drain Life, Sink
:''Main article: [[Retired Abilities/Species Abilities|Species Abilities]]''


===Earth===
Each species of Neopet used to have set of unique abilities.  These species abilities were automatically learned upon reaching a certain level.  For example, all [[Elephante]]s learned the ability ''Elephante Trumpet'' at level 10.  Some species ability were only available on the special day for that species.  For example,  [[Flotsam]]s  could only use the ability ''Flotsam Splash'' on July 3rd, which is Flotsam day.  Some Neopet species also had resistances and weaknesses to certain types of attack.  For example, [[Scorchio]]s used to take 30% less damage from fire attacks, while [[Ixi]]s used to receive 20% more damage from darkness attacks.
* '''Earth:''' Magic Pebbles, Tough Skin, Magic Berries, Burrow, Negg, Twisting Vines, Great Feast, Regeneration, Stone Legion


===Fire===
==Faerie Abilities==
* '''Fire:''' Smoke Screen, Fiery Roar, Fiery Gaze, Fireball, War Cry, Lava Spit, Song of the Volcano, Boil, Meteor Shower
:''Main article: [[Retired Abilities/Faerie Abilities|Retired Faerie Abilities]]''
The original faerie abilities could be learned by releasing bottled faeries.  These abilities were divided into six types, each of which corresponded to one of the six types of bottled faerie that existed at the time.  The type of ability that a Neopet learned when releasing a bottled faerie depended on the type of [[faerie]] that was being released. For example, opening a ''Bottled Water Faerie'' would teach a Neopet a water faerie ability. 


===Light===
In order to learn an specific ability, a [[Neopet]] had to meet the minimum level required for that ability and also had to have already learned all the preceding abilities of the same type as the desired ability.  For example, in order to learn the ''Haste'' ability, a Neopet would have had to be at least level 8 and must have also already learned both the ''Spark'' ability and the ''Air Shield'' ability.  If a Neopet released a bottled faerie but did not meet the requirements to learn a new ability, the released faerie would simply fly away and have no effect.
* '''Light:''' Magic Torch, Flash, Bless, Sun Ray, Psychic Blast, Mote Dance, Restore, Ascension


===Water===
==Sponsor Abilities==
* '''Water:''' Heal, Bubble Shield, Water Jet, Quench, Steam Shield, Water Breathing, Water of Life, Healing Vapour, Watery Guardian
Sponsor abilities were abilities that could be obtained by signing up with certain Neopets sponsors during the year 2001.  They were also frequently used by [[1-player challenger|single player challengers]].  There were seven sponsor abilities in total:


==Sponsor abilities==
*'''Sponsor:''' (you cannot get these anymore) Improved Defend, Scorch, Frost, Dark Shield, Aura, Inertia, Psychic Attack


==External Links==
{| style="width:500px;text-align:center;margin:0 auto;" class="wikitable"
*'''[[IDB]]:''' [http://idb.finalhit.org/abilities Faerie Abilities]
|-
*[http://www.neopets.com/ability_info.phtml?sphere=Flame Magical Abilities (incomplete)]
|
!Attack
!Defence
|-
!Improved Defend
|colspan=2|Damage multiplier of 0.7
|-
!Scorch
|{{icon|0.5|Fire}} {{icon|0.5|Light}}
|{{icon|0.5|Darkness|Defence}} {{icon|0.5|Water|Defence}}
|-
!Frost
|{{icon|0.5|Water}}
|{{icon|0.5|Fire|Defence}}
|-
!Dark Shield
|
|{{icon|0.5|Light|Defence}}
|-
!Aura
|{{icon|0.5|Light}}
|{{icon|0.5|Darkness|Defence}}
|-
!Inertia
|{{icon|0.5|Air}}
|{{icon|0.5|Earth|Defence}}
|-
!Psychic Attack
|{{icon|0.5|Earth}}
|{{icon|0.5|Earth|Defence}}
|}


[[category: Battledome]]
[[Category:Battledome]]
[[Category:Retired]]

Latest revision as of 12:12, 21 October 2014

The original set of abilities for the Battledome was retired and removed from the Neopets website when the Battledome closed down for renovations on October 17, 2012. TNT felt that these old abilities were outdated and useless, and they decided redesign the ability system from the ground up. The resulting Faerie Abilities debuted on February 20, 2013.

The old ability system was divided into four types of abilities: Stances were abilities that Neopets could use to add multipliers to attack. Species abilities were abilities unique to each Neopet species. Faerie abilities were elemental abilities that could be learned by releasing bottled faeries. Lastly, sponsor abilities were rare abilities that could be learned by signing up with various Neopets sponsors.

Neopets could only use one ability per round. Abilities had a variety of effects. Some abilities were attacks, some restored health, and others defended against incoming attacks. Many abilities had no effect at all.

Stances[edit]

Stances were abilities that Neopets could use to add a multiplier to both their attack and that of their opponent. The strength of the multiplier depended on the type of stance used:

Stance Multiplier
Defend 80%
Cautious Attack 100%
Normal Attack 120%
Stance Multiplier
Jump and Attack 130%
Fierce Attack 140%
Berserk Attack 150%

If both parties used a stance in the same round, the two multipliers were combined together when calculating damage. For example, if both parties use a Fierce Attack stance on the same round, the damage dealt by both parties would increase by 140% x 140%, which is 196%.

Neopets automatically learned the Berserk Attack stance at level 50. All other stances were available to all Neopets by default.

Species Abilities[edit]

Main article: Species Abilities

Each species of Neopet used to have set of unique abilities. These species abilities were automatically learned upon reaching a certain level. For example, all Elephantes learned the ability Elephante Trumpet at level 10. Some species ability were only available on the special day for that species. For example, Flotsams could only use the ability Flotsam Splash on July 3rd, which is Flotsam day. Some Neopet species also had resistances and weaknesses to certain types of attack. For example, Scorchios used to take 30% less damage from fire attacks, while Ixis used to receive 20% more damage from darkness attacks.

Faerie Abilities[edit]

Main article: Retired Faerie Abilities

The original faerie abilities could be learned by releasing bottled faeries. These abilities were divided into six types, each of which corresponded to one of the six types of bottled faerie that existed at the time. The type of ability that a Neopet learned when releasing a bottled faerie depended on the type of faerie that was being released. For example, opening a Bottled Water Faerie would teach a Neopet a water faerie ability.

In order to learn an specific ability, a Neopet had to meet the minimum level required for that ability and also had to have already learned all the preceding abilities of the same type as the desired ability. For example, in order to learn the Haste ability, a Neopet would have had to be at least level 8 and must have also already learned both the Spark ability and the Air Shield ability. If a Neopet released a bottled faerie but did not meet the requirements to learn a new ability, the released faerie would simply fly away and have no effect.

[edit]

Sponsor abilities were abilities that could be obtained by signing up with certain Neopets sponsors during the year 2001. They were also frequently used by single player challengers. There were seven sponsor abilities in total:


Attack Defence
Improved Defend Damage multiplier of 0.7
Scorch 0.5×0.5 FireFire   0.5×0.5 LightLight   0.5×0.5 DarknessDarkness Defence  0.5×0.5 WaterWater Defence 
Frost 0.5×0.5 WaterWater   0.5×0.5 FireFire Defence 
Dark Shield 0.5×0.5 LightLight Defence 
Aura 0.5×0.5 LightLight   0.5×0.5 DarknessDarkness Defence 
Inertia 0.5×0.5 AirAir   0.5×0.5 EarthEarth Defence 
Psychic Attack 0.5×0.5 EarthEarth   0.5×0.5 EarthEarth Defence