Difference between revisions of "Games Master Challenge 2006"

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The first ever '''Games Master Challenge''' was held between November 22, 2006, and November 30, 2006.  During this event, users were asked to complete twelve [[Games Room]] related challenges that were issued by [[Aristotle A. Avinroo]].  Completing these challenges rewarded users with randomly selected [[item]]s.  The purpose of this event was to help familiarize users with the recently redesigned Games Room.  This event marked the first appearance of [[AAA]].
The first ever '''Games Master Challenge''' was held between November 22, 2006, and November 30, 2006.  During this event, users were asked to complete twelve [[Games Room]] related challenges that were issued by [[Aristotle A. Avinroo]].  Completing these challenges rewarded users with randomly selected [[item]]s.  The purpose of this event was to help familiarize users with the recently redesigned Games Room.  This event marked the first appearance of AAA.


Five of the twelve challenges were "secret" challenges.  These secret challenges did not include instructions for completing the challenge.  Instead, the instructions were only revealed after a user had completed the secret challenge.  This encouraged users to work together to figure out the conditions for completing each of these secret challenges.
Five of the twelve challenges were "secret" challenges.  These secret challenges did not include instructions for completing the challenge.  Instead, the instructions were only revealed after a user had completed the secret challenge.  This encouraged users to work together to figure out the conditions for completing each of these secret challenges.
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==Prizes==
==Prizes==
[[Image:Prize collected.png|right]]
[[Image:Prize collected.png|right]]
After completing a challenge, users could go back to the challenge page and click on the present symbol next to the completed challenge to receive a randomly selected item from AAA.  More difficult challenges, those that were worth more points, resulted in higher rarity items, while easier challenges, those that were worth fewer points, resulted in lower rarity items.  
After completing a challenge, users could go back to the challenge page and click on the present symbol next to the completed challenge to receive a randomly selected item from AAA.  More difficult challenges, those that were worth more points, resulted in higher [[rarity]] items, while easier challenges, those that were worth fewer points, resulted in lower rarity items.  
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==Trivia==
==Trivia==
*The Games Master Challenge was originally meant to end on November 29, 2006, but the end date was pushed to the next day for an unknown reason.
*The Games Master Challenge was originally meant to end on November 29, 2006, but the end date was pushed back one day for unknown reasons.


{{GamesMasterChallenge}}
{{GamesMasterChallenge}}

Revision as of 19:51, 28 March 2014

Template:EventAnnual The first ever Games Master Challenge was held between November 22, 2006, and November 30, 2006. During this event, users were asked to complete twelve Games Room related challenges that were issued by Aristotle A. Avinroo. Completing these challenges rewarded users with randomly selected items. The purpose of this event was to help familiarize users with the recently redesigned Games Room. This event marked the first appearance of AAA.

Five of the twelve challenges were "secret" challenges. These secret challenges did not include instructions for completing the challenge. Instead, the instructions were only revealed after a user had completed the secret challenge. This encouraged users to work together to figure out the conditions for completing each of these secret challenges.

Only scores and Flash Challenge Cards submitted on games from the Qualifying Games list counted toward the completion of challenges. In order for a submitted score to be counted, it also had to be 50 points or more.

Challenges

Challenge Points
Get Your Feet Wet
  • Submit score on 1 Flash game
1
Dive In
  • Submit score on 5 unique Flash games
5
Secret Challenge
Awww, My Favourite!
  • Add a game to your favourites list
10
I'm Getting the Hang of This
  • Submit score on 10 unique Flash Games
20
Lonely No More
  • Send a Flash Challenge Card to your friend
30
Finger Cramps
  • Submit score on 25 unique Flash Games
40
Hidden Gem
  • Submit score on the certain game (different for each user)
50
New Arrow Keys Required
  • Submit score on 50 unique Flash Games
70
Secret Challenge
It's a Party!
  • Send 5 Flash Challenge Cards to your friends
100
Secret Challenge
I Can't Choose Just One
  • Add 12 games to your favourites list
120
Secret Challenge
Sunlight? What's that?
  • Submit score on 62 unique Flash games
150
Secret Challenge
Nothing Better to Do
  • Complete all challenges
250

Prizes

Prize collected.png

After completing a challenge, users could go back to the challenge page and click on the present symbol next to the completed challenge to receive a randomly selected item from AAA. More difficult challenges, those that were worth more points, resulted in higher rarity items, while easier challenges, those that were worth fewer points, resulted in lower rarity items.

Qualifying Games

Trivia

  • The Games Master Challenge was originally meant to end on November 29, 2006, but the end date was pushed back one day for unknown reasons.


Games Master Challenge Events

Games Master Challenge 2006 · Games Master Challenge 2007 · Games Master Challenge 2008 · Games Master Challenge 2009 · Games Master Challenge 2010 · Games Master Challenge 2011 · Games Master Challenge 2012 · Games Master Challenge 2013 · Games Master Challenge 2014 · Games Master Challenge 2015