Difference between revisions of "Neopet Version 2"

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'''Neopet Version 2''' was a puzzle plot run in November 2001, where four [[Neopets]] were trapped in a [[Virtupets Space Station|Virtupets]]' elevator by a digital pet, Neopet Version 2, an abandoned project created by [[Dr. Sloth]] to replace Neopets when he conquered [[Neopia]].
[[Image:Npv2a.png|thumb|"Will you be my friend?"]]
''This article is about the '''character'''. For the '''[[plot]]''' that took place in 2001, see [[Neopet Version 2 (plot)]]. For the site update that took place in 2007, see [[Neopets 2.0]]''


The plot involved the user searching for clues to find the four programmers who worked on the programme in order to obtain the deactivation codes needed to shut down Neopet Version 2. There were ten codes and each programmer had two. The final two codes were hidden inside the malicious programme itself, and could only be extracted by using several key questions, found in the plot.
'''Neopet Version 2''' (''Neopet v2'', ''Neopet V2'', ''NPV2'') was a [[Wikipedia:Computer program|computer program]] created by [[Dr. Frank Sloth]] that was supposed to be a replacement for [[Neopets]]. When Sloth was [[Arrival of Virtupets|defeated]] by the [[Space Faerie]], however, the project was shelved, only coming to light as part of [[Neopet Version 2 (plot)|a plot]] in 2001.  


Neopet v2 was deactivated as part of the plot, but would return to star as the antagonist of the puzzle game [[Spell-Or-Starve]]. It is featured as a challenger in the [[Battledome]] closed beta.


==Plot Summary==
==Plot summary==
===Neopet Version 2===
{{main|Neopet Version 2 (plot)}}


===Plot Progression===
Neopet Version 2 was the antagonist of the eponymous plot. After activating and finding nobody to play with, it took control of the Virtulift system in the [[Space Station]] to hold four Neopets who were holidaying in the Station hostage, and forced them to play with it.


[[Image:Npv2a.png|frame|"Will you be my friend?"]]
With the lift jammed, the four Neopets were running out of fresh air. Dr. Sloth himself was contacted, who although was not very helpful, did explain that the program required ten deactivation codes, two of which were known to each of four programmers, and the final two of which were only know to the program itself.  


On the 5th November, a forgotten computer programme deep inside the Space Station flickered to life, asking after a 'Doctor' and requesting its 'first lesson'.
After tracking down the programmers and acquiring their codes, and interrogating the program itself for its codes, Neopet Version 2 was shut down, and the lift resumed and the trapped Neopets were rescued.


That evening, Billy and his sister Sarah, [[Usul]]s who moved around constantly due to their parents careers, were appearing on [[Better Than You]], the most fantabulous game show in Neopia. Although they never managed to make friends, moving about as they did, they did become incredibly good at video games, and a score of 1,260 in [[Meerca Chase]] won them the competition. Their prize: a week-long holiday on the Virtupets Space Station.
==Trivia==
*Neopet v2 was featured in the 59th [[Lenny Conundrum]]. The prize was a ''Neopet V2 Coffee Mug''.
*Neopet v2 is also featured in a [[book]], a [[Stamp Album|collectable coin]], a [[stamp]] and a [[NeoDeck]] card. It is featured in a real life [[TCG|trading card]], as well as appearing in the background of others.


At the Station, Billy and Sarah met Karai and Helena, a green [[Kyrii]] and a pink [[Gelert]]. On the second day of their trip, which they were enjoying greatly, the four friends were in [[Grundo's Cafe]], talking about their lives at home. Sarah commented on how she had no friends at school, and the others agreed they, too, would like more friends.
==External links==


Watching through a security camera, the sentient computer programme, Neopet Version 2, listened to their conversation. Neopet Version 2 had no friends. The programme wondered if these four pets would be its friend.
*'''Plot Info:''' [http://www.neopets.com/space/neopetv2.phtml Neopet Version 2], [http://www.neopets.com/space/npv2_solution.phtml Neopet Version 2 solution], [http://www.neopets.com/space/index.phtml?floor=39&room=72a Talk to NPV2]
*'''Neodeck:''' [http://www.neopets.com/games/neodeck/colcardlookup.phtml?colcard_id=249 Neopet Version 2]
*'''Neopets TCG:''' [http://www.neopets.com/tcg/displayCard.phtml?edid=3&id=13 Self-Destruct Sequence], [http://www.neopets.com/tcg/displayCard.phtml?edid=3&id=34 Neopet v2], [http://www.neopets.com/tcg/displayCard.phtml?edid=3&id=52 Grundo Programmer], [http://www.neopets.com/tcg/displayCard.phtml?edid=1&id=74 Pressure-Pad Puzzle]


Billy and Sarah, with their two new friends, entered Virtulift 4, and pressed the key for floor 3. The elevator shot past their floor, plunging down through levels in the Station, then jamming, the screen reading the current floor number only convey gibberish. Billy hit the emergency key, but the lift remained stuck, despite the alarm bells ring through Virtupets. A monitor in the lift light up with the Neopets Version 2 programme. It declared its hostages its friends, and told them they would be in the lift forever. Neopets Version 2 wanted to play.
[[Category:Villains]]
 
[[Category:Neopet Version 2]]
On Neopia, a letter was sent to Dr. Sloth, the creator of the Space Station. Although he was Neopia's enemy, he was the only one who could help. He replied, although was far from helpful. He explained that the programme was an abandoned project of his, designed to replace Neopets, and that ten codes were needed to deactivate it. Dr. Sloth, although saying he could shut the programme down, refused to. He did, however, explain how the deactivation would work: the ten codes needed to be inputted in the correct order into a deactivation console, hidden on the Station. The four programmers who worked on NPv2 knew two codes each, and the final two were hidden inside the programme itself. Sloth went on to mention that interrogating the first programmer would be useless - his mouth would be stuffed with "that vile purple vegetable he craves so much".
[[Category:Space Station]]
 
With the air in the lift running out, and Neopet Version 2 taking a violent attitude to its captives when they failed to solve its puzzles, almost the whole of Neopia were rushing to track down the programmers. Finally, with only 3 1/4 hours left before air ran out, the programme shut down, the Virtulift started to move, and air began ventilating once again.
 
The four children were given a hero's welcome and treated to as much food as they could eat, and tickets to come to the Station again any time. Billy and Sarah, however, were more interested about what was going on in Neopia: after their adventure, they would be the most popular pets around.
 
===Plot Solution===
 
''to be added''
 
==Prizes==
 
[[Space Station]] related items. Some were never released for a reason.
 
==External Links==
 
*Plot Info: [http://www.neopets.com/space/neopetv2.phtml Neopet Version 2]
 
[[category: Plots]]

Latest revision as of 14:53, 27 October 2012

"Will you be my friend?"

This article is about the character. For the plot that took place in 2001, see Neopet Version 2 (plot). For the site update that took place in 2007, see Neopets 2.0

Neopet Version 2 (Neopet v2, Neopet V2, NPV2) was a computer program created by Dr. Frank Sloth that was supposed to be a replacement for Neopets. When Sloth was defeated by the Space Faerie, however, the project was shelved, only coming to light as part of a plot in 2001.

Neopet v2 was deactivated as part of the plot, but would return to star as the antagonist of the puzzle game Spell-Or-Starve. It is featured as a challenger in the Battledome closed beta.

Plot summary[edit]

Neopet Version 2[edit]

Main article: Neopet Version 2 (plot)

Neopet Version 2 was the antagonist of the eponymous plot. After activating and finding nobody to play with, it took control of the Virtulift system in the Space Station to hold four Neopets who were holidaying in the Station hostage, and forced them to play with it.

With the lift jammed, the four Neopets were running out of fresh air. Dr. Sloth himself was contacted, who although was not very helpful, did explain that the program required ten deactivation codes, two of which were known to each of four programmers, and the final two of which were only know to the program itself.

After tracking down the programmers and acquiring their codes, and interrogating the program itself for its codes, Neopet Version 2 was shut down, and the lift resumed and the trapped Neopets were rescued.

Trivia[edit]

External links[edit]