Difference between revisions of "Key Quest power-ups"

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{{Construction|reason=Proper intro needs to be written.  The rest of the power-ups need to be placed into tables.}}
'''Key Quest power-ups''' are virtual cards in the game [[Key Quest]] that grant players specific powers within the game.  In general, using a power-up either aids the player in winning the game or prevents the player's opponents from doing the same.  Power-ups can be obtained by passing or landing on a power-up square or by winning a mini-game or duel.  Each power-up can only be used once, and it disappears after it is used.  Players are allow to carry up to three power-ups at one time.  If a player has three power-ups and they acquire another, they may discard one of their stored power-ups to make room for the new one.  There are a total of 25 different power-ups in the game of Key Quest, each of which has a unique effect.
 
'''Key Quest Power-ups''' are special cards that players can use in the game of [[Key Quest]].


==Available in all games==
==Available in all games==
These power-ups appear in all Key Quest games:
{| style="margin:0 auto;" class="wikitable"
{| style="margin:0 auto;" class="wikitable"
|-
|-
|style="width:208px;"|[[Image:KQPUBattleDice.jpg]]||style="width:475px;"|'''Battle Dice:'''<br>''You could win, but you could also lose. Don't take a duel lightly!''<p>The player plays a game of [[Wikipedia:Rock-paper-scissors|rock-paper-scissors]] with an opponent of their choosing until a winner is determined. The winner then gets to choose one of three a randomly selected power-ups.</p>
|style="width:208px;"|[[Image:KQPUBattleDice.jpg]]||style="width:475px;"|'''Battle Dice:'''<br>''You could win, but you could also lose. Don't take a duel lightly!''<p>Using this power-up initiates a duel between the player and an opponent of their choice.</p>
|-
|-
|[[Image:KQPUBootsOfFlight.jpg]]||'''Boots of Flight:'''<br>''These boots will carry you far, if you know how to use them.''<p>The player gets to roll two dice instead of one.</p>
|[[Image:KQPUBootsOfFlight.jpg]]||'''Boots of Flight:'''<br>''These boots will carry you far, if you know how to use them.''<p>The player gets to roll two dice instead of one.</p>
|-
|-
|[[Image:KQPUDistractionPotion.jpg]]||'''Distraction Potion:'''<br>''If your opponent drinks this, they'll never notice your treachery.''<p>The player gets to trade one of their keys for a chosen key from an opponent of their choosing.</p>
|[[Image:KQPUDistractionPotion.jpg]]||'''Distraction Potion:'''<br>''If your opponent drinks this, they'll never notice your treachery.''<p>The player gets to trade one of their keys for a key of their choice from an opponent of their choice.</p>
|-
|-
|[[Image:KQPULintBall.jpg]]||'''Giant Lint Ball:'''<br>''With this in your pocket, nothing else will fit!''<p>The player choose and opponent and this opponent will be unable to collect keys or power-ups during their next turn.</p>
|[[Image:KQPULintBall.jpg]]||'''Giant Lint Ball:'''<br>''With this in your pocket, nothing else will fit!''<p>The player choose an opponent; the chosen opponent will be unable to collect keys or power-ups during their next turn.</p>
|-
|[[Image:KQPUGiantRockMote.jpg]]||'''Giant Rock [[Mote]]:'''<br>''Motes are normally soft and sparkly. Unfortunately, this one isn't.''<p>The player chooses a direction to send the mote.  The mote will then move 15 spaces in the chosen direction.  Any players that are hit by the mote will loose their next turn.</p>
|-
|-
|[[Image:KQPULoadedGummyDice.jpg]]||'''Loaded Gummy Die:'''<br>''It always lands on the number you choose, as long as no one eats it first.''<p>This power-up allows the player to choose the value of their next dice roll.</p>
|[[Image:KQPULoadedGummyDice.jpg]]||'''Loaded Gummy Die:'''<br>''It always lands on the number you choose, as long as no one eats it first.''<p>This power-up allows the player to choose the value of their next dice roll.</p>
|-
|-
|[[Image:KQPUMisdirectedCompass.jpg]]||'''Misdirected Compass:'''<br>''Its previous owner went missing. Now you know why.''<p>The user chooses a player and the direction that is traveling is reversed.  The player is allowed to use this power-up on themselves.</p>
|[[Image:KQPUMisdirectedCompass.jpg]]||'''Misdirected Compass:'''<br>''Its previous owner went missing. Now you know why.''<p>The user chooses a player; the direction that the chosen player is traveling is reversed.  The player is allowed to use this power-up on themselves.</p>
|-
|-
|[[Image:KQPUMortog.jpg]]||'''[[Mortog]]:'''<br>''Luckily, use of this Power-Up does not require the kissing of any Mortogs. That's a relief.''<p>The player chooses and opponent and then is teleported to the space one space ahead of this opponent.</p>
|[[Image:KQPUMortog.jpg]]||'''[[Mortog]]:'''<br>''Luckily, use of this Power-Up does not require the kissing of any Mortogs. That's a relief.''<p>The player chooses an opponent and then is transported to the space one space ahead of the chosen opponent.</p>
|-
|[[Image:KQPUDung.jpg]]||'''Pile of [[Dung]]:'''<br>''Anyone who stumbles across this will surely stop dead in their tracks. It's not every day that dung can be this useful.''<p>The player chooses a space on the board to place the dung and no players can pass this space on their next turn.</p>
|-
|-
|[[Image:KQPUPocketPortal.jpg]]||'''Pocket Portal:'''<br>''You'll find this power-up most handy for getting around the board quickly. Also, portals are just really fun to use. WHEEEE!''<p>The player will be automatically transported to a portal space of their choosing.</p>
|[[Image:KQPUPocketPortal.jpg]]||'''Pocket Portal:'''<br>''You'll find this power-up most handy for getting around the board quickly. Also, portals are just really fun to use. WHEEEE!''<p>The player will be automatically transported to a portal space of their choosing.</p>
|-
|-
|[[Image:KQPURainbowFountainWater.jpg]]||'''[[Rainbow Fountain]] Water:'''<br>''Who knew Rainbow Fountain water worked on keys?''<p>The player can change the color of a single chosen key belonging to a player of their choosing.  The player is allowed to use this power-up on themselves.</p>
|[[Image:KQPURainbowFountainWater.jpg]]||'''[[Rainbow Fountain]] Water:'''<br>''Who knew Rainbow Fountain water worked on keys?''<p>The player can change the color of a key of their choice belonging to a player of their choice.  The player is allowed to use this power-up on themselves.</p>
|-
|-
|[[Image:KQPURainbowStickyHand.jpg]]||'''Rainbow [[Sticky Hand]]:'''<br>''All you have to do is swing it. The sticky hand will do the rest!''<p>The player can steal a single power-up from an opponent of their choosing.</p>
|[[Image:KQPURainbowStickyHand.jpg]]||'''Rainbow [[Sticky Hand]]:'''<br>''All you have to do is swing it. The sticky hand will do the rest!''<p>The player can steal a single power-up of their choice from an opponent of their choice.</p>
|-
|-
|[[Image:KQPUSpareKeyring.jpg]]||'''Spare Keyring:'''<br>''It's always good to have a spare!''<p>The player will steal all except one key of each color from an opponent of their choosing. So, for example, if the player uses this power-up on an opponent that has 3 green keys, 2 red keys, 1 blue keys, the player will steal 2 green keys and 1 red key.</p>
|[[Image:KQPUSpareKeyring.jpg]]||'''Spare Keyring:'''<br>''It's always good to have a spare!''<p>The player will steal all except one key of each color from an opponent of their choice. For example, if the player uses this power-up on an opponent that has 3 green keys, 2 red keys, 1 blue keys, the player will steal 2 green keys and 1 red key.</p>
|-
|-
|[[Image:KQPUTornadoRing.jpg]]||'''Tornado Ring:'''<br>''Use this power-up at your own risk. It's highly unpredictable!''<p>The player chooses a player and chosen player's power-ups are replaced with new, randomly-selected power-ups.  The player is allowed to use this power-up on themselves.</p>
|[[Image:KQPUTornadoRing.jpg]]||'''Tornado Ring:'''<br>''Use this power-up at your own risk. It's highly unpredictable!''<p>The player chooses a player; the chosen player's power-ups are replaced with new, randomly-selected power-ups.  The player is allowed to use this power-up on themselves.</p>
|-
|-
|[[Image:KQPUTransportHelmet.jpg]]||'''Transporter Helmet:'''<br>''It might look like you have a toaster on your head, but this helmet can come in handy.''<p>The player will switch places on the board with a player of their choosing.</p>
|[[Image:KQPUTransportHelmet.jpg]]||'''Transporter Helmet:'''<br>''It might look like you have a toaster on your head, but this helmet can come in handy.''<p>The player can switch places on the board with another player of their choosing.</p>
|-
|-
|[[Image:KQPUVirtudice.jpg]]||'''Virtudice:'''<br>''Mad scientists bent on Neopian domination get all the coolest gadgets.''<p>This power-up will ensures that the player will roll a six on their next dice roll.</p>
|[[Image:KQPUVirtudice.jpg]]||'''Virtudice:'''<br>''Mad scientists bent on Neopian domination get all the coolest gadgets.''<p>This power-up will ensure that the player rolls a six during their next dice roll.</p>
|-
|-
|}
|}


==Unavailable in 2-player games==
==Available in 3- and 4-player games==
*'''Bottled Quicksand''': This powerup causes the chosen player to miss a turn, missing out on any keys or points they may pick up that turn. This is a classic irritant to use for the target player, especially in 4-player games when they have to sit out for 6 turns made by other players, but however, does not benefit the player playing the powerup very much.
These power-ups only appear in games with three or four players:
{| style="margin:0 auto;" class="wikitable"
|-
|style="width:208px;"|[[Image:KQPUBottledQuickSand.jpg]]||style="width:475px;"|'''Bottled Quicksand:'''<br>''Even [[Lost Desert]] residents should fear this power-up - after all, no one likes getting sand in their pants.''<p>The player chooses an opponent; the chosen opponent loses their next turn.</p>
|-
|[[Image:KQPUCatapult.jpg]]||'''Catapult:'''<br>''And then he said, 'Get in! I promise this won't hurt one bit.' Never trust a [[Darigan]] [[Skeith]].''<p>The player chooses a player; the chosen player is sent to their home square.  The player can use this power-up on themselves.</p>
|-
|[[Image:KQPUKeyGrabber.jpg]]||'''Key Grabber:'''<br>''Made especially for stealing keys, or scratching your back, although the former is probably more helpful.''<p>The player gets to steal a key of their choice from an opponent of their choice.</p>
|-
|[[Image:KQPUDung.jpg]]||'''Pile of [[Dung]]:'''<br>''Anyone who stumbles across this will surely stop dead in their tracks. It's not every day that dung can be this useful.''<p>The player chooses a space on the board and places dung on it. No players can pass this space on their next turn.</p>
|-
|[[Image:KQPUPocketMini.jpg]]||'''Pocket Mini-Game:'''<br>''Who knew mini-games could fit in your pocket? How handy is that?''<p>Using this power-up starts a randomly selected mini-game.</p>
|-
|}


*'''Catapult''': This powerup can be very annoying to the person that it's used on. It shoots them back 'home,' which is back to where they started. This means that if they were close to the Quest Door, they have to go back around to it. It's a useful tool for stopping people getting there before you.
==Available in 4-player games only==
 
These power-ups only appear in 4-player games:
*'''Key Grabber''': The Key Grabber is both extremely helpful to the user and extremely hindering to the person that it is used on. It takes one key from the chosen player, and gives it to the person using the card. This can give a huge advantage to the person using it, as it could save the person from taking many turns to get a hard-to-reach key, while forcing your opponent to waste their turns getting the key they lost.
{| style="margin:0 auto;" class="wikitable"
 
|-
*'''Pocket Mini-Game''': This power-up activates a random mini-game, and this isn't particularly useful in most cases, because your opponent would win a power-up or key if they were to win the game, so it's recommended that this to not be used unless your opponent is very close to winning or if you're confident that you'll win the mini-game.
|style="width:208px;"|[[Image:KQPUGiantRockMote.jpg]]||style="width:475px;"|'''Giant Rock [[Mote]]:'''<br>''Motes are normally soft and sparkly. Unfortunately, this one isn't.''<p>The player chooses a direction to send the mote. The mote will then move 15 spaces in the chosen direction. Any players that are hit by the mote will lose their next turn.</p>
 
|-
*'''Swap Keyring''': When used, the player replaces all of their keys with all of the opponent's keys. This power-up and can turn the entire game situation around, but is very rare and is undoubtedly a target for Rainbow Sticky Hands and Tornado Rings. Some people say that this powerup is unfair because someone can get this powerup and do nothing for the rest of the game until the end where they use it on the would-be winner. Only available in 4-player games.
|[[Image:KQPUSwapKeyRing.jpg]]||'''Swap Keyring:'''<br>''"Key, look over there!" Now's your chance! No one's looking!''<p>The player gives all of their keys to a player of their choice and then receives all of the chosen player's keys in return.</p>
|-
|}


==Super Power-ups==
==Super power-ups==
These four super power-ups can only be obtained by landing on an alignment square that matches that of your token.
These power-ups can only be obtained by landing on an alignment square that matches that of your token:


{| style="margin:0 auto;" class="wikitable"
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|style="width:208px;"|[[Image:KQPUSuperBootsOfFlight.jpg]]||style="width:475px;"|'''Super Boots of Flight:'''<br>''Fly farther than ever before... that is, if they stay on your feet.''<p>The player gets to roll three dice instead of one.</p>  
|style="width:208px;"|[[Image:KQPUSuperBootsOfFlight.jpg]]||style="width:475px;"|'''Super Boots of Flight:'''<br>''Fly farther than ever before... that is, if they stay on your feet.''<p>The player gets to roll three dice instead of one.</p>  
|-
|-
|[[Image:KQPUSuperCatapult.jpg]]||'''Super Catapult:'''<br>''Twice the fun of a regular catapult, yet only half the accidents!''<p>The player chooses two players and both of the chosen players get sent back to their home squares.  The player can use this power-up on themselves.</p>
|[[Image:KQPUSuperCatapult.jpg]]||'''Super Catapult:'''<br>''Twice the fun of a regular catapult, yet only half the accidents!''<p>The player chooses two players; both of the chosen players get sent back to their home squares.  The player can use this power-up on themselves.</p>
|-
|-
|[[Image:KQPUSuperKeyGrabber.jpg]]||'''Super Key Grabber:'''<br>''33% more grabby than the regular Key Grabber.''<p>The player gets to steal two keys of their choice from an opponent of their choice.</p>
|[[Image:KQPUSuperKeyGrabber.jpg]]||'''Super Key Grabber:'''<br>''33% more grabby than the regular Key Grabber.''<p>The player gets to steal two keys of their choice from an opponent of their choice.</p>
|-
|-
|[[Image:KQPUSuperPileOfDung.jpg]]||'''Super Pile of Dung:'''<br>''If you thought a regular pile of dung was bad, you'll never want to come across the super version.''<p>The player gets to place dung on two space of their choosing and no players can pass these spaces on their next turn.</p>
|[[Image:KQPUSuperPileOfDung.jpg]]||'''Super Pile of Dung:'''<br>''If you thought a regular pile of dung was bad, you'll never want to come across the super version.''<p>The player chooses two spaces on the board and places dung on them. No players can pass these spaces on their next turn.</p>
|-
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|}
|}


[[Category:Key Quest]]
[[Category:Key Quest]]

Latest revision as of 14:45, 5 May 2012

Key Quest power-ups are virtual cards in the game Key Quest that grant players specific powers within the game. In general, using a power-up either aids the player in winning the game or prevents the player's opponents from doing the same. Power-ups can be obtained by passing or landing on a power-up square or by winning a mini-game or duel. Each power-up can only be used once, and it disappears after it is used. Players are allow to carry up to three power-ups at one time. If a player has three power-ups and they acquire another, they may discard one of their stored power-ups to make room for the new one. There are a total of 25 different power-ups in the game of Key Quest, each of which has a unique effect.

Available in all games[edit]

These power-ups appear in all Key Quest games:

KQPUBattleDice.jpg Battle Dice:
You could win, but you could also lose. Don't take a duel lightly!

Using this power-up initiates a duel between the player and an opponent of their choice.

KQPUBootsOfFlight.jpg Boots of Flight:
These boots will carry you far, if you know how to use them.

The player gets to roll two dice instead of one.

KQPUDistractionPotion.jpg Distraction Potion:
If your opponent drinks this, they'll never notice your treachery.

The player gets to trade one of their keys for a key of their choice from an opponent of their choice.

KQPULintBall.jpg Giant Lint Ball:
With this in your pocket, nothing else will fit!

The player choose an opponent; the chosen opponent will be unable to collect keys or power-ups during their next turn.

KQPULoadedGummyDice.jpg Loaded Gummy Die:
It always lands on the number you choose, as long as no one eats it first.

This power-up allows the player to choose the value of their next dice roll.

KQPUMisdirectedCompass.jpg Misdirected Compass:
Its previous owner went missing. Now you know why.

The user chooses a player; the direction that the chosen player is traveling is reversed. The player is allowed to use this power-up on themselves.

KQPUMortog.jpg Mortog:
Luckily, use of this Power-Up does not require the kissing of any Mortogs. That's a relief.

The player chooses an opponent and then is transported to the space one space ahead of the chosen opponent.

KQPUPocketPortal.jpg Pocket Portal:
You'll find this power-up most handy for getting around the board quickly. Also, portals are just really fun to use. WHEEEE!

The player will be automatically transported to a portal space of their choosing.

KQPURainbowFountainWater.jpg Rainbow Fountain Water:
Who knew Rainbow Fountain water worked on keys?

The player can change the color of a key of their choice belonging to a player of their choice. The player is allowed to use this power-up on themselves.

KQPURainbowStickyHand.jpg Rainbow Sticky Hand:
All you have to do is swing it. The sticky hand will do the rest!

The player can steal a single power-up of their choice from an opponent of their choice.

KQPUSpareKeyring.jpg Spare Keyring:
It's always good to have a spare!

The player will steal all except one key of each color from an opponent of their choice. For example, if the player uses this power-up on an opponent that has 3 green keys, 2 red keys, 1 blue keys, the player will steal 2 green keys and 1 red key.

KQPUTornadoRing.jpg Tornado Ring:
Use this power-up at your own risk. It's highly unpredictable!

The player chooses a player; the chosen player's power-ups are replaced with new, randomly-selected power-ups. The player is allowed to use this power-up on themselves.

KQPUTransportHelmet.jpg Transporter Helmet:
It might look like you have a toaster on your head, but this helmet can come in handy.

The player can switch places on the board with another player of their choosing.

KQPUVirtudice.jpg Virtudice:
Mad scientists bent on Neopian domination get all the coolest gadgets.

This power-up will ensure that the player rolls a six during their next dice roll.

Available in 3- and 4-player games[edit]

These power-ups only appear in games with three or four players:

KQPUBottledQuickSand.jpg Bottled Quicksand:
Even Lost Desert residents should fear this power-up - after all, no one likes getting sand in their pants.

The player chooses an opponent; the chosen opponent loses their next turn.

KQPUCatapult.jpg Catapult:
And then he said, 'Get in! I promise this won't hurt one bit.' Never trust a Darigan Skeith.

The player chooses a player; the chosen player is sent to their home square. The player can use this power-up on themselves.

KQPUKeyGrabber.jpg Key Grabber:
Made especially for stealing keys, or scratching your back, although the former is probably more helpful.

The player gets to steal a key of their choice from an opponent of their choice.

KQPUDung.jpg Pile of Dung:
Anyone who stumbles across this will surely stop dead in their tracks. It's not every day that dung can be this useful.

The player chooses a space on the board and places dung on it. No players can pass this space on their next turn.

KQPUPocketMini.jpg Pocket Mini-Game:
Who knew mini-games could fit in your pocket? How handy is that?

Using this power-up starts a randomly selected mini-game.

Available in 4-player games only[edit]

These power-ups only appear in 4-player games:

KQPUGiantRockMote.jpg Giant Rock Mote:
Motes are normally soft and sparkly. Unfortunately, this one isn't.

The player chooses a direction to send the mote. The mote will then move 15 spaces in the chosen direction. Any players that are hit by the mote will lose their next turn.

KQPUSwapKeyRing.jpg Swap Keyring:
"Key, look over there!" Now's your chance! No one's looking!

The player gives all of their keys to a player of their choice and then receives all of the chosen player's keys in return.

Super power-ups[edit]

These power-ups can only be obtained by landing on an alignment square that matches that of your token:

KQPUSuperBootsOfFlight.jpg Super Boots of Flight:
Fly farther than ever before... that is, if they stay on your feet.

The player gets to roll three dice instead of one.

KQPUSuperCatapult.jpg Super Catapult:
Twice the fun of a regular catapult, yet only half the accidents!

The player chooses two players; both of the chosen players get sent back to their home squares. The player can use this power-up on themselves.

KQPUSuperKeyGrabber.jpg Super Key Grabber:
33% more grabby than the regular Key Grabber.

The player gets to steal two keys of their choice from an opponent of their choice.

KQPUSuperPileOfDung.jpg Super Pile of Dung:
If you thought a regular pile of dung was bad, you'll never want to come across the super version.

The player chooses two spaces on the board and places dung on them. No players can pass these spaces on their next turn.