Difference between revisions of "Habitarium"
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{{construction|reason= Needs wikifying and reorganization}} | {{construction|reason= Needs wikifying and reorganization}} | ||
[[File:Habitarium_Logo_2.png|right|frame|The ''Habitarium'' Logo.]] | |||
'''Professor Milton Clodbottle's Astounding Habitarium''' (or, more simply, the '''Habitarium''') is a flash [[game]] in which players raise a group of [[petpetpet]]s inside one of Prof. Milton Clodbottle's Habitariums. Much like a real-life [[wikipedia:formicarium|formicarium]], the petpetpets (P3s) work together to gather resources, build structures, and defend the Habitarium from pests, under the observation and guidance of the player. Players can breed their desired mix of P3s in their Habitarium and customize buildings and P3s with colouring inks. | |||
The Professor is a [[Yellow]] [[Kougra]] wearing safari gear, an orange bow tie with red spots, and goggles who is shown carrying a [[Mootix]] in a domed container and a net, with a Habitarium on his back as a backpack. | |||
As of November 2011, the game caps out at level fifty but it is clear from the higher-level availability of certain upgrades that there are more levels to be released in the future. It is widely considered to be a very good way of earning [[Neopoints]] without a huge amount of effort, with level fifty players earning upwards of 100,000 NP per day. | |||
The ''About'' page describes the game in this way: | |||
{{CQSmall|Welcome, fellow nature lovers! I'm Professor Milton Clodbottle, and I'd love to tell you all about my greatest discovery: Habitariums! What's a Habitarium, occasional skirmishes with their neighbours. of your own and see for yourself!}} | |||
== Habitariums == | == Habitariums == | ||
[[File:Choose_a_Habitat.png|right|frame|The ''Choose your Habitarium'' view.]] | |||
When a player first establishes their Habitarium, they must choose one from three locations that the Professor offers: | When a player first establishes their Habitarium, they must choose one from three locations that the Professor offers: | ||
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=== Resources === | === Resources === | ||
Resource gathering is one of the main activities in the Habitarium. Resources are needed to construct buildings and decorations, create food supplies, and to buy ink. Each tile can be damaged when attacked by pests - if too damaged, P3s will not be able to gather any resources from the tile. Tiles regenerate on their own after 3 hours or can be refreshed manually by a friend. There are six different resources, three for building and three for food and ink. | Resource gathering is one of the main activities in the Habitarium. Resources are needed to construct buildings and decorations, create food supplies, and to buy ink. Each tile can be damaged when attacked by pests - if too damaged, P3s will not be able to gather any resources from the tile. Tiles regenerate on their own after 3 hours or can be refreshed manually by a friend. There are six different resources, three for building and three for food and ink. | ||
[[File:Building_Resources.png|right|frame|Wood, Mud, Stone]] | |||
*''Building and decoration resources'' - Used to construct most of the buildings and decorations for a player's Habitarium. Exceptions are [[Neocash|NC]] only items. | *''Building and decoration resources'' - Used to construct most of the buildings and decorations for a player's Habitarium. Exceptions are [[Neocash|NC]] only items. | ||
**''Tree'' tiles resemble small trees with large leaves. When harvested, a player collects ''Wood'' resources. | **''Tree'' tiles resemble small trees with large leaves. When harvested, a player collects ''Wood'' resources. | ||
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**''Rock'' tiles resemble grey boulders of various shapes. When harvested, a player collects ''Stone'' resources. | **''Rock'' tiles resemble grey boulders of various shapes. When harvested, a player collects ''Stone'' resources. | ||
[[File:Food_Resources.png|right|frame|Pollen, Water, Grass]] | |||
*''Food supplies and ink resources'' - Used to make food and ink, the former to feed the petpetpets and the latter to change the color of buildings. Exceptions are NC only items. | *''Food supplies and ink resources'' - Used to make food and ink, the former to feed the petpetpets and the latter to change the color of buildings. Exceptions are NC only items. | ||
**''Flower'' tiles resemble a tall white, pink, yellow, or purple flower. When harvested, a player collects ''Pollen'' resources. | **''Flower'' tiles resemble a tall white, pink, yellow, or purple flower. When harvested, a player collects ''Pollen'' resources. | ||
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=== Jobs === | === Jobs === | ||
From hatching, each individual P3 is randomly specialized as a Nester, Worker, or Soldier. The player has no control over what specialization the P3 will have. A good mix of Nesters, Workers, and Soldiers is necessary for the creation of a successful P3 ecosystem. Determining the mix a player prefers to use is one of the main goals of the game. | From hatching, each individual P3 is randomly specialized as a Nester, Worker, or Soldier. The player has no control over what specialization the P3 will have. A good mix of Nesters, Workers, and Soldiers is necessary for the creation of a successful P3 ecosystem. Determining the mix a player prefers to use is one of the main goals of the game. It is not possible to determine the specialization simply by viewing a P3 as they all look identical, however, there is a feature in the game that highlight the P3s of a specific specialization with a colourful glow when activated. | ||
==== Nesters ==== | ==== Nesters ==== | ||
[[File:habitarium jobs.png|frame|right|This Nester can harvest, but is best at breeding.]]These P3s are the only ones that can lay eggs in nests and incubate them until they are ready to hatch. When not nesting, they can gather resources at a somewhat slower pace than Workers. If necessary, they will defend themselves from pests however they are not very good at it and will most likely lose. They cannot build or repair buildings. Nesters require sleep and health in order to lay eggs. | [[File:habitarium jobs.png|frame|right|This Nester can harvest, but is best at breeding.]]These P3s are the only ones that can lay eggs in nests and incubate them until they are ready to hatch. When not nesting, they can gather resources at a somewhat slower pace than Workers. If necessary, they will defend themselves from pests however they are not very good at it and will most likely lose. They cannot build or repair buildings. Nesters require sleep and health in order to lay eggs. When highlighted, Nesters glow purple. | ||
==== Workers ==== | ==== Workers ==== | ||
Workers are specialized in resource gathering, building, and repairing work. If necessary, they can also defend the Habitarium from pests, though they will not automatically do this unless attacked directly. While stronger than Nesters, they are not particularly good at fighting and lose energy quickly. | Workers are specialized in resource gathering, building, and repairing work. If necessary, they can also defend the Habitarium from pests, though they will not automatically do this unless attacked directly. While stronger than Nesters, they are not particularly good at fighting and lose energy quickly. When highlighted, Workers glow blue. | ||
==== Soldiers ==== | ==== Soldiers ==== | ||
Soldiers are the most proficient in fighting of the three. They are the only P3s that can be sent out to attack other players' Habitariums. If a player's Habitarium is invaded by pests, the Soldiers will autonomously attack the nearest pest until all of the invaders are defeated. When raided by friends, the quantity of soldiers a player has is used to determine whether they are able to defend the Habitarium or not. They can also build structures and repair damage to buildings from pests or raids but are slower than Workers at this task. They cannot gather resources or nest, so most of their time is spent patrolling the Habitarium. | Soldiers are the most proficient in fighting of the three. They are the only P3s that can be sent out to attack other players' Habitariums. If a player's Habitarium is invaded by pests, the Soldiers will autonomously attack the nearest pest until all of the invaders are defeated. When raided by friends, the quantity of soldiers a player has is used to determine whether they are able to defend the Habitarium or not. They can also build structures and repair damage to buildings from pests or raids but are slower than Workers at this task. They cannot gather resources or nest, so most of their time is spent patrolling the Habitarium. When highlighted, Soldiers glow red. | ||
=== Species === | === Species === | ||
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There are several different structures a player can have in their Habitarium. Unlike decorative items, these structures are used by the P3s as either storage, housing, or for nesting. With the exception of the ''Barracks'' which can only be upgraded to level two, all structures start at level one and can be upgraded to level three when the player reaches certain levels. Despite the level cap of Level 50, it is possible to see that future upgrades will be possible but can not be obtained due to the cap. The table below shows the structure types, the upgrade costs and other information about the structures. The ''Lookout Tower'' is a special structure and can not be upgraded. | There are several different structures a player can have in their Habitarium. Unlike decorative items, these structures are used by the P3s as either storage, housing, or for nesting. With the exception of the ''Barracks'' which can only be upgraded to level two, all structures start at level one and can be upgraded to level three when the player reaches certain levels. Despite the level cap of Level 50, it is possible to see that future upgrades will be possible but can not be obtained due to the cap. The table below shows the structure types, the upgrade costs and other information about the structures. The ''Lookout Tower'' is a special structure and can not be upgraded. | ||
[[File:Hab._Storage.png|right|frame|Storage]] | |||
'''Storage''' - Resembles a tree trunk, used to store resources | '''Storage''' - Resembles a tree trunk, used to store resources | ||
*''Level 1'' - Stores 2500 of each of the six resource types. Available from the beginning. | *''Level 1'' - Stores 2500 of each of the six resource types. Available from the beginning. | ||
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**''Cost to Upgrade'' - 1300 mud, 1850 stone, 3800 wood | **''Cost to Upgrade'' - 1300 mud, 1850 stone, 3800 wood | ||
[[File:Hab._Nest.png|right|frame|Nest]] | |||
'''Nest''' - Resembles a nest made out of grass and twigs. Used for breeding and incubating eggs. | '''Nest''' - Resembles a nest made out of grass and twigs. Used for breeding and incubating eggs. | ||
*''Level 1'' - Incubation takes two hours per egg. Available from the beginning. | *''Level 1'' - Incubation takes two hours per egg. Available from the beginning. | ||
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**''Cost to Upgrade'' - 950 mud, 1300 stone, 900 wood | **''Cost to Upgrade'' - 950 mud, 1300 stone, 900 wood | ||
[[File:Hab._House.png|right|frame|House]] | |||
'''House''' - Resembles a small, leaf hut with a lantern over the door. Any of the P3s may be put here to fill their health, hunger, and fatigue bars. While this recovery building is available from the beginning, it requires the P3s be in the building longer than the other two types to recover completely. | '''House''' - Resembles a small, leaf hut with a lantern over the door. Any of the P3s may be put here to fill their health, hunger, and fatigue bars. While this recovery building is available from the beginning, it requires the P3s be in the building longer than the other two types to recover completely. | ||
*''Level 1'' - Houses up to three P3s at a time. Recovery time is long. Available from the beginning. | *''Level 1'' - Houses up to three P3s at a time. Recovery time is long. Available from the beginning. | ||
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**''Cost to Upgrade'' - 850 mud, 2200 stone, 1150 wood | **''Cost to Upgrade'' - 850 mud, 2200 stone, 1150 wood | ||
[[File:Hab._Hospital.png|right|frame|Hospital]] | |||
'''Hospital''' - Resembles a small hut with an open door and a flower on the apex of the roof. This recovery building allows P3s to recover much more quickly than the house but doesn't hold as many at once and is much more expensive to build. | '''Hospital''' - Resembles a small hut with an open door and a flower on the apex of the roof. This recovery building allows P3s to recover much more quickly than the house but doesn't hold as many at once and is much more expensive to build. | ||
*''Level 1'' - Houses up to two P3s at a time. Recovery time is long. Available at level 15. | *''Level 1'' - Houses up to two P3s at a time. Recovery time is long. Available at level 15. | ||
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**''Cost to Upgrade'' - 2100 mud, 5250 stone, 4400 wood | **''Cost to Upgrade'' - 2100 mud, 5250 stone, 4400 wood | ||
[[File:Hab._Barracks.png|right|frame|Barracks]] | |||
'''Barracks''' - Resembles a building made out of a pile of rocks. This recovery building can only be utilized by Soldier-type P3s. It allows them to recover at a similar rate to the Hospital. | '''Barracks''' - Resembles a building made out of a pile of rocks. This recovery building can only be utilized by Soldier-type P3s. It allows them to recover at a similar rate to the Hospital. | ||
*''Level 1'' - Houses up to three P3s at a time. Recovery time is long. Available at level 25. | *''Level 1'' - Houses up to three P3s at a time. Recovery time is long. Available at level 25. | ||
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**''Cost to Upgrade''4150 mud, 6200 stone, 2800 wood | **''Cost to Upgrade''4150 mud, 6200 stone, 2800 wood | ||
[[File:Hab._Lookout_Tower.png|right|frame|Lookout Tower]] | |||
'''Lookout Tower''' - Resembles a tall toadstool surrounded by shorter ones. This building costs 150 NC and will alert a player of incoming raids by their friends. It also slightly reduces the effectiveness of those raids. | |||
== Progression == | == Progression == | ||
As players perform actions in the game, they earn experience points (XP). When the player accrues enough XP, they gain a level, which earns them a [[Neopoints|Neopoint]] award and an in-game bonus including territory expansions, increasing the population cap, eggs, and unlocking structure and upgrade capabilities. | As players perform actions in the game, they earn experience points (XP). When the player accrues enough XP, they gain a level, which earns them a [[Neopoints|Neopoint]] award and an in-game bonus including territory expansions, increasing the population cap, eggs, and unlocking structure and upgrade capabilities. | ||
XP are earned in the game by completing a variety of | XP are earned in the game by completing a variety of tasks. Below are the actions that earn XP and the amount of XP awarded. | ||
*Harvest resources - 1 XP per unit | *Harvest resources - 1 XP per unit | ||
*Collecting a red gem from a defeated Pest - 30 XP | *Collecting a red gem from a defeated Pest - 30 XP | ||
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=== Tools === | === Tools === | ||
Tools are available to players and can be used to quickly rebuild a building or heal P3s. The Hourglass tools are no longer available but were used to freeze the status of the player's Habitarium which made it easy for a player to go on a hiatus from the game without worrying about their P3s. | |||
*Twig Hammer | *''Twig Hammer'' - Repairs one level of decay on a building. | ||
**Resource Cost - 10 mud, 35 stone, 90 wood | |||
*''Seed Hammer'' - Repairs two levels of decay on a building. | |||
**Resource Cost: 25 mud, 90 stone, 110 wood | |||
* | *''Pebble Hammer'' - Repairs all levels of decay on a building (5 uses). Costs 75NC | ||
*''Pluburb Magical Seeds'' - Increases hunger, rest and health regeneration by four times. Costs 125NC | |||
*Pebble Hammer | |||
*Pluburb Magical Seeds | |||
* | '''Retired Tools''' | ||
*''Bronze Hourglass'' - Maintained current status of the player's Habitarium for 24 hours. Cost 150NC | |||
*''Silver Hourglass'' - Maintained current status of the player's Habitarium for 168 hours. Cost 250NC | |||
*''Gold Hourglass'' - Maintained current status of the player's Habitarium for 336 hours. Cost 300NC | |||
=== Ink Bottles === | === Ink Bottles === |